Post by bobsnicket on Nov 25, 2008 23:48:34 GMT -5
Chapter 17: Final Destination
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{1} DIVULGENCE
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www.sound-test.org/soundtracks/super-mario-bros/paper-mario-2-the-thousand-year-door/
Disc 5: 2. "This Room Creeps Me Out! (SFX)
Master Hand’s outline glowed with a magnificent yellowish light. The sight of the entire world seemed to zoom in solely this empowered shape. There was no time to wonder about what would happen next. But in an instant which blew away the minds all those who witnessed it, the two Hands suddenly vanished from the air, both their laughs echoing in their leave. Less noticeably, but equally significant, a specific number of other beings disappeared as well. Mario and Luigi vanished from the rooftop, leaving the Babies with Marilyn and Beldam. The swordsmen Marth and Roy were there one moment and completely gone the next (Roy in the very act of his fatal stab into Kraid’s equivalent of a heart). Fox and Falco abruptly and involuntarily left Slippy and Krystal’s side. Ness and the Ice Climbers dissolved into nothing from inside Master Hand’s Fortress along with the four trophies on the 3rd floor. Back in the Battlefields there were similar such cases. Link, Zelda, Young Link, Ganondorf, Dr. Mario, Yoshi, Bowser, Donkey Kong, Pichu, Jigglypuff, Mewtwo, Kirby, and Mr. Game & Watch: all of them faded away from wherever they were positioned, in whatever condition or action they were in. Just like that, all these individuals were seemingly absent from the world.
The Original 25 and the two Hands were gone.
After a moment, the battle resumed without them, the Alliance realizing all they could do now was endure to the end. But the end was in fate’s hands now.
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www.sound-test.org/soundtracks/super-mario-bros/paper-mario-2-the-thousand-year-door/
Disc 4: 30. The Palace Key's Quest
Nothing could be seen but the glowing, shimmering Smash Ball among complete darkness. It moved slowly about, as if testing the limits of its new locale. Then, all of a sudden, it burst into a rainbow of colors, the shards flying outward like glass. They flew further and further away, and then drew to a spinning halt. Slowly, the reflective shards began spinning again, only this time they converged towards one another. Faster and faster they approached, the rate of change increasing more quickly than the description provided by these words, and with a burst of contorted light, they shot to the center and formed a surging sphere of black energy. The black sphere was unique in the sense that even though it was black in color, it was not an empty blackness, but a saturated one, and the light shining around its perfect roundness was as white (or whiter) than any light bulb or star. Once this center was established, everything else appeared around it, chasing away the empty darkness.
A single large, floating platform existed in the midst of a digitally nonsensical, ever-changing, location-less surroundings. Random yet intricate designs spun and wove together all around, giving it the combined feelings of a black hole and light speed. The platform’s surface was octagonal in shape, and what appeared to be smooth, dark metal. It was bordered by lines of bright, light purple which seemed to light up the stage. Underneath this surface hovered the black ball of awesome energy; it was around this that everything else seemed to be centered. Flat blue rectangles bordered with orange, tilted outwards toward the sphere, rotated around it in fixed orbits, perfectly controlled and unalterable.
It was among these conditions in which the Original 25 appeared. However, after taking an overwhelmed look at their ever-flowing surroundings, they noticed that great changes had taken place in some of their fellow Smashers. All who had been in perfect health before were still the same as before, but those who hadn’t been were changed. They were all restored of any wounds, bruises, cuts, or other injuries which had been inflicted upon them. Even their energy was at its fullest once more, every sign of weariness gone.
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169 Melee Theme Remix.mp3
Pikachu, Princess Peach, Samus, and Captain Falcon, who had been confined to their trophy stands for such a long time, were fully animated as they should be. Pikachu’s cheeks sparked, his tail flicked back and forth, and his ears wiggled as he tested the newly restored control over his body. Peach rubbed her eyes, a bit woozy, but then straightened out, took out her umbrella to start twirling it, and gazed out at their surroundings. Samus Aran tested the functionality of her long-dormant Power Suit, which was fortunately still in perfect condition. Captain Falcon stretched his muscles, flexed to see that his well-defined abs and biceps still existed, and peered out of his helmet at the mind-boggling view.
Mario and Luigi bounced on their feet in boxer-like fighting stances, stretching their necks in circular motions and waiting with determination for their enemy to inevitably appear. Dr. Mario subconsciously tossed a spinning Megavitamin in front of him, and caught it without looking. Yoshi narrowed his large eyes at the ever-changing sky, no longer tired from his duel with Metal Yoshi. Bowser, completely healed of Metal Bowser’s gashes, breathed out deep, hot breaths of air which were over 150 degrees Fahrenheit, waiting intensely like a hungry beast (which, essentially, he was). Donkey Kong beat his fists absent-mindedly on the metal surface, thriving in this strong, somehow rhythmic relationship.
Link stood by Zelda with Young Link on his other side, all three of them no longer shaken by the near tragedies of the past, and ready to change the future. Ganondorf stood a few feet behind them, arms folded, holding in his apprehensive dark power with forced patience. Marth held up his sword with honor and elegance, prepared to defend his lands and those of his friends. Roy, seeing Marth’s actions, followed suit, his courage equal to that of Link.
Pichu, headache vanished, was a bit frightened of the change of environment, but, like his evolved form, sparked with passionate anger at the cheeks at the thought of all the damage Master Hand had already done. Jigglypuff, still resting obliviously, awoke slowly and gave a puff of surprise at the swirling designs. Mewtwo’s deep purple eyes flashed, gaining insight on what was in store for them. His arms were folded, but even the mightiest of Psychic Pokemon was not overconfident at this point.
Fox checked his communicator, but learned that all sources of outward communication were nonfunctional here in this strange destination. Falco smiled confidently, prepared for anything these Hands could throw at him. Ness twirled his yo-yo in an Around the World maneuver, and then tilted his cap slightly in a gesture of child-like bravery. The two Ice Climbers gripped each others’ mittens firmly, intent on facing Master Hand together. Kirby just stared blankly and innocently at the swirling sky.
www.dailymotion.com/relevance/search/Super%2BMario%2BGalaxy%2B-%2BBowser%2BBattle/video/x6ahxy_super-mario-galaxy-final-battle-bow_videogames
Finally, Master Hand and Crazy Hand faded into appearance above them over the edge of the platform. Still laughing, their commanding voices resonating endlessly in their ears, it seemed an eternity until the two giant hands were finally finished relishing…well, whatever it was they were relishing. A foreboding, unsettling silence drew, and the background suddenly changed from currents of activity to a still, far-reaching space view with purple, red, blue, and black.
Master Hand’s remarkably loud voice was unmistakable. “Mwa he hoo hey ha! The time has come, Smashers, for you to face your real challenge! I am well pleased and commend each and every one of you for managing to get this far. From the labors and risks of traveling from your distant homes, to surviving Fourside City, to getting past my innumerable armies and into my domain…I must admit at times I had doubted whether you would pass my tests. But my trust in your potential and strength and courage has proved true, and now, before we end this, I shall divulge the full extent of my plans as reward for your efforts.”
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115 Tourney mode.mp3
Master Hand, unable to really use body language to emphasize what he was saying, simply remained positioned above them, facing them all with what everyone could tell, even without a face, was triumph. “From the very beginning, six years ago, I knew you, the Original 25, would be my biggest and only threat. For though it has always been my deepest ambition to conquer and reign over this world, I knew I wouldn’t be able to simply take everything over, and let that be that. Because I, who have lived in this world from the beginning of its time, could see that in each of your homelands, the heroes residing there would do anything to protect them, including put their lives on the line. And the lands themselves have been bestowed with ancient magics which united could, until recently, overthrow even me. So I, the Master of the Nintendo World, spent ages devising the perfect plan to both gain control of the various regions of this world and render powerless the magics and heroes which guarded them. I think it safe to say that even you are familiar with a fair part of my plan by this point, but I will describe it explicitly so as to make it clear to all.
“After the completion of the Copyright Wars, and it was clear that the Nintendo World would be left to its own, I began to make my preparations for world domination. Lefty and I considered and pondered for long years which of these resident heroes and even villains deserved most and had proven most worthy to be included in our tournaments. I finally settled on twelve choice individuals to test out my idea. It was an immediate success.
“The concept of Nintendo’s greatest fighters congregating to have it out at each other was an unprecedented, innovative notion which flocked together thousands upon thousands of watchers. The Super Smash Brothers tournaments became so popular that it soon seemed to be almost a kind of sport, no, a kind of lifestyle for some of these fans. Eventually, I took the most frequent victor, you, Mario, and put you through additional challenges. I finally found you worthy to face me in a petit-sized battle. This was where the real genius came in, for I knew if I made it seem as if a Super Smash Brother could endeavor long and hard and come out on top over Master Hand himself, there would be no end to the demands for a recurrence.
“And so, nearly ten years previously, I announced that the Super Smash Brothers from throughout the Nintendo Universe would gather once more—only this time, things were different. More were invited (more specifically the Original 25), more challenges would present themselves, Crazy Hand—the Master’s own literal counterpart—would make an appearance, and, most importantly, I would get what I truly wanted from it: your DNA. Some of my choices may have seemed questionable, but I assure you even now that there are still no worthier opponents than you chosen 25. I have more to say on that matter later on, but first, back to the cloning.
“After I recruited Professor U. Reeka into my service, he played a very helpful role in bringing to pass my envisioning. The Melee tournaments fulfilled their primary purpose of extracting some source of identity from each of you, which were then turned over to Reeka, who mixed the extracts into his molten formulas. Finally, the character molds were used to create 25 of my most valuable servants, whose metallic advantage has already proved helpful when facing their real selves. It is true that only a few of these creations remain, but they also have served their purpose, which was mainly to get all of you here. And with them leading my armies six years ago, I swiftly conquered the majority of everything in the Nintendo World besides the mainland. It was only the indignant Resistance which initially opposed me, but still I knew that my main threat would be…you.
“So I sent out my metal servants to capture a good number of you, and bring them to me. It was important that every region was represented in my dungeons so as to draw the rest of you out. And as we witnessed, my plan succeeded in bringing the remainder of the Original 25 to Fourside City whom I had not already claimed. The escape was a bit of a surprise, I admit, but soon after I called Lefty back, knowing Mario and the rest would just congregate in Fourside City, where I wanted most of you to be anyways. And it also struck me as more…theatrical…to allow it to happen. And then came the tournament.
“Here was where I began to have a change of mind. For always I had only considered it vital to add the 25 to my infamous trophy collection. But when I saw in this tournament all these many unique fighting styles and interesting backgrounds collide in the most interesting of ways, I began to rethink things. Perhaps I had been wrong in believing that only the 25 heroes and villains I’d chosen were competent and deserving enough of a place in my room. Perhaps every individual with a unique enough story and set of abilities should have a place in my collection. And it was then that I decided that not just the finalists and Original 25, but all the tournament competitors, and all special characters needed to be included in my ultimate plan. I instructed the fool Waluigi to no longer restrict his operations to anyone, and had the tournament ended differently, this process would not have been delayed. My new theory was proved correct when the very winner of the tournament, Sonic the Hedgehog, turned out to be an outsider. But Lefty’s attack on the city, as with everything else so far, fulfilled its true purpose, to provoke the diverse mortal powers of the Nintendo World even further against me. And so that phase of the scheme ended with the loss of your own near-sighted leader, Bottles.”
Most of the heroes twitched in anger at the mention of their former leader’s name. But now, Crazy Hand took up where Master Hand left off, the Smashers now realizing that, oddly enough, his voice was exactly the same, although less contained (the only way they could tell he was the one speaking was that the booming intonation echoed from his direction). He laughed maniacally. “Then…we waited. Especially with Zelda in our grasp, we knew the Resistance would lobby to strike on our turf as soon as possible. I had been rather upset about the Star Spirits’ unexpected arrival, but my brother reassures me they are out of the picture now. We sent three of our top metal agents to attempt to upset your journey to the Dimension Conflux, and, as we now see, were sufficiently successful. With the Smash Ball and Superstar with us, the prophesied guarantee of victory for the wielder of all the Power of Dimensions was no longer a threat to us. And so we made our final preparations for your arrival, including the implementation of Reeka’s new ideas for the army. Master Hand called upon all rebellious forces of this world, be it from the dead or living, to fight alongside us and shatter your confidence.
“The battle began. We were enthralled by the intense action, the epic battles, and the crushing defeats of our armies. I must really hand it to all of you, it impressed even us how diverse and inclusive a legion the Nintendo Alliance was able to come up with, however pathetic in comparison to our own. But still we waited, biding our time for the most opportune, dramatic moment to make our entrance. At last we reached it, when the Mario Bros. stood victorious over Master Hand’s personal creation, the Lario Bros."
Master Hand spoke again to conclude. “And so you stand before us today, about to come to the realization that all your efforts have accomplished no other purpose than our own amusement. Before we end this once and for all, are there any questions?” He asked this slowly and strangely sincerely, as if he were a college professor giving a lecture.
Mario, whose boldness stood out above most of the rest, smiled challengingly and called up to the Hands with distaste. “’Lario Bros.’? Really, Master a-Hand? You a-claim to have the best ideas, and that’s the a-best idea you could come up a-with?”
“SILENCE!” Master Hand bellowed, clearly offended. “I shall experiment with the designs of beings as I please!”
“I have a question, O-Great-Lord-Glove,” Bowser growled. “Why do some of your…things…disappear into purple smoke when they are destroyed?”
“Because,” the great Hand answered, “every creation originating from my own designs will in the end of its existence vanish in the same manner in which it was created.”
This, of course, only raised more questions, but the rest thought it not expedient to push their adversary on the subject under their current circumstances.
“So! Let’s get to it, Hands!” Captain Falcon balled his fist and clutched it in his other hand, cracking his knuckles. “What exactly did this ‘Smash Ball,’ as you call it, do? It might just be me, but apparently so far all it’s done is restore a bunch of your enemies and bring them together to beat you up.”
“Precisely,” Master Hand replied in a perplexingly triumphant tone. “The Smash Ball is a power source from the future, one which grants a unique ability for whoever possesses it. It so happens that when I make use of it, I get to do one thing—set the rules. And here are the rules, Smashers: five of you will face my brother and me at a time, one stock each. If you lose your stock, however, you will immediately transform into a trophy. If, together, you can defeat us, then you win. If all of you fail, then…well…you lose. Sound fair enough?”
A murmur of unsettled voices came from the Original 25; those who were eager for a battle seemed satisfied by the conditions, but the less aggressive ones were a bit more hesitant. Finally, however, Master Hand spoke over all of them anyway, regardless of where their opinions stood. “Good. Now, shall we begin…the end?” His voice was as deep, authoritative, and theatrical as ever.
Suddenly, everyone disappeared from Final Destination.
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{2}THE FOUNTAIN OF DREAMS
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178 Type A.mp3
Master Hand and Crazy Hand appeared over the edge on each side of the first location in a flurry of blue sparks. On the main platform of the Fountain of Dreams, liquid dreams flowed across the stage and over the side, descending into the atmosphere. The star-topped monument of the fountain itself glittered mystically in the center. The rainbow-swirling clouds glowed profusely like nightlights in the black night sky, reflecting beautifully off the clear dream water. The platform itself existed in mid-air, giant oval gems embedded ornately around the goblet-shaped stone encrypted with flowing swirl designs. Just a few hundred yards below, it so happened, through the clouds, was the universally recognized Rainbow Ride, magic carpets and all. This seemed like a place that was sacred, one that wasn’t to be disturbed. But unfortunately, disturbed it was.
Materializing onto the stage along with the Hands was first Kirby, looking back and forth between his opponents warily, on the top platform. Next was Mr. Game & Watch almost blending in with the dark background with a natural camouflage below Kirby on the fountain’s surface. The two princes Marth and Roy faded into view on the two opposite platforms held up only by the gushing dream water, prepared to fight to the bitter end. Finally, the Ice Climbers Popo and Nana appeared close to Game & Watch on either side, facing opposite directions while grasping each others’ left hands and holding out their hammers with their right.
Marth glared up at Crazy Hand, who was nearest to him, and prepared to move. He blinked a couple times as the special contacts behind his eyes registered the name of his enemy in clear bold letters and his HP: 700. Seven hundred, the swordsman wondered. This may be harder than we thought…Marth recalled the meeting back in the business building of Fourside City when Professor E. Gadd had presented them each with the aforementioned ocular devices.
“These,” Gadd explained in his special meeting with the Original 25, “are Adversary Analyzers, version 1.0. I constructed them using a combination of chemicals and alloys from a Hero’s Charm given me by the Rito Postman. Fascinating design, yes? Well, what these do when you wear them is tell you the denotative name of your enemies and how much vitality they have remaining. Why necessary, you may ask? Because when facing a formidable opponent, most particularly Master Hand or Crazy Hand, it’s good to know how much strength they have left so that you can formulate a strategy based on what you know in order to maximize the chances of success. I highly recommend you wear them throughout the battle tomorrow. Any questions?”
At this point, most of the Original 25 needed no further encouragement before placing them onto their eyes, and blinking them into place, watering slightly. But Mr. Game & Watch just stood there at a loss, raising his hand.
“Er…how am I sup-posed to wear these?”
Gadd, taken by surprise, gave the flat fighter an apologetic look of concern. “Eh? Oh, I’m so sorry, Mr. Game & Watch. I haven’t yet devised a pair that fits your needs. I’m afraid you’ll have to go without on this one.”
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246 Fire Emblem.mp3
And so, Marth and the other four on the Fountain of Dreams (excluding Game & Watch) could see the high HP count of their two foes, but regardless, were set and determined to inflict all the damage they could. One moment, everything was relatively still besides the rush of dream water and colorful clouds; the next, the Smashers leapt into action.
Almost symmetrically, Marth and Roy both leapt towards the two hands, and slashed sideways as they fell, coming into contact with the white gloves. The enemies surprisingly did not respond at all for the first few seconds, appearing to be trying to give them a fool’s chance. Kirby floated above Master Hand, and then came down, kicking with his stubby red feet. Mr. Game & Watch jumped and whacked his turtle onto Crazy Hand’s Fingers, and the Ice Climbers jabbed upward with their hammers into Master Hand’s palm. The five Smashers landed back on the main platform, already breathing hard.
“What are their re-main-ing health ra-tios?” Game & Watch asked.
“Master Hand 675, Crazy Hand 680,” Roy replied, preparing for another attack.
The two Hands suddenly became more animated, and laughed. “Is that truly your best effort?” Master Hand bellowed. “I suggest you watch the Master to see how it is done!” The two Hands swiftly landed on each edge of the platform on their index and middle fingers, and began walking on them toward the center. Their move was too fast for anyone to avoid, however; all six individuals were pushed into convergence by the enormous fingers, and then when the Hands met, they drew back their index fingers and flicked everything in between. All of them were sent flying, and then tumbling back to the surface. However, mid-descent, Crazy Hand rose and flicked Nana off the stage.
“Nana!” Popo cried, rushing to the edge and reaching out his hand in an attempt to save his climbing partner. Nana threw out her cable as far as she could, but it just barely came up short. With a flash of white light, Nana was gone. The lone Ice Climber now turned back to the Hands, murder in his eyes. “You’ll pay for that, Crazy Hand!”
Now Kirby, Game & Watch, and Marth went after Master Hand. Kirby sent a wave of force by swiping up and then back down with a cutter blade. Game & Watch used his black fire extinguisher repeatedly above him, and Marth leapt forward and went into a complicated series of jabs and slashes, dancing around the hand. But after his bout, Marth had drawn too close; Master Hand lashed out and grabbed the prince. He squeezed Marth several agonizing times, racking up an unbelievable amount of damage percentage, and then flung the blue-haired swordsman off the edge of the Fountain of Dreams—so rapidly that he had no chance to recover. Marth disappeared with another white flash from below.
Popo faced Crazy Hand, eying the long, flexible fingers like deadly Kraken tentacles. Then the diminutive yet fierce climber moved in, striking at Crazy Hand with his hammer, and occasionally blocking the fingers with the same tool. He let out from his mitten a burst of chilling ice that caused Crazy Hand to cry out in pain and temporarily draw back. But the hand was not long hindered, and almost immediately afterward followed up by rushing forward and grasping Popo in an alarmingly tight grip, prepared to chuck him off like Marth had been. However, at that moment, Roy, who had been waiting with his sword drawn back while Crazy Hand faced the other direction, chose that moment to unleash his charged fiery energy, and hacked across the white glove with considerable power. This time Crazy Hand unleashed a real scream, dropping Popo as his fingers flailed and shook apart, and then circling wrathfully to confront the red-haired boy.
Meanwhile, Master Hand had moved to the side slightly over the edge, and from each of his fingertips shot a blue beam of laser energy; the slightest move of any of his fingers would cause the corresponding beam to strike a completely different spot. The Hand manipulated his fingers, trying to hit Kirby and Mr. Game & Watch. Both of the said Smashers were jumping up and around the top and left platform, avoiding the five beams and flinging black sausages at Master Hand, many of which hit their mark (Kirby had quickly sucked in the cooperative Game & Watch, so now they both shared the same projectile power).
As the right fountain involuntarily descended, causing the platform it supported to join the ground level, Crazy Hand soared high above them, and widened his palm as though he were about to spank a naughty child’s bottom. Roy and Popo, directly below, employed different methods of protection as the hand slapped down upon the Fountain of Dreams with great force. Popo dived in a northward direction, dodging the attack altogether, while Roy used one of the special techniques he’d learned with Young Link in the sword-fighting academy of the Unknown Land; he and Marth alone had been able to master it. By posing in a certain way and holding his sword in a special stance at just the right moment, he was able to counter Crazy Hand’s ground slap and inflict damage himself while remaining unharmed. However, what he wasn’t prepared for, forgetting that the hands never flinched, was the spontaneous, crazed writhing on the ground that followed his enemy’s slap. Both him and Popo were flung into the air, and then smacked again as they came back down helplessly by Crazy Hand’s flailing mass. There seemed no escape from this rampage.
The five beams suddenly zoned in on one individual: Game & Watch. Caught off guard by the suddenly speedy lasers, the 2-D fighter beeped disdainfully as he was shot into the sky, and disappeared among the stars with a twinkle in the distance. This left only Kirby to face Master Hand.
“So, Kirby; we seem to meet one another more often than anyone else. Tell, me, do you have a sense of dreadful foreboding now that your defeat is at hand?” (no pun intended)
Kirby frowned in determination, pink once more after discarding Game & Watch’s copy ability but no longer appearing cute by all means, and said a single word at that moment which seemed completely irrelevant. “Hungry!”
“ Ha! I—“ Master Hand stopped mid-speech, perplexed. “…Eh?”
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235 Fountain of Dreams.mp3
Kirby’s frown turned into a frightening smile, and he repeated himself, this time with vehemence. “Hungry!” And the pink puffball proceeded to open his mouth wider than he thought he’d ever done before, and began sucking harder than ever before. He sucked harder and harder, his chops aching. Master Hand inched closer and closer, until the unthinkable happened: Kirby engulfed the giant glove, and swallowed forcefully but with great satisfaction, transforming into a true oddity among copy abilities.
Hand Kirby was exactly the same shape and size as Master Hand, save for the striking pink color, and the bizarrely placed face on the back of the hand. Master Hand reappeared where he had been before, temporarily stunned by the sheer illogicalness of what had just happened. Hand Kirby turned around to where, to his dismay, Crazy Hand had just disposed of Roy by knocking him off the side of the fountain. With a Kirby-ish cry, the pink hand unleashed a barrage of flaming missiles at high velocities at Crazy Hand, which crashed into the unsuspecting enemy one after the other in rapid succession.
Popo, decidedly fed up with Crazy Hand, crouched below the three giant hands above him and rolled over to Master Hand, raising his hammer challengingly. In another example of quick succession, the Ice Climber placed Freezies on the watery ground and stroked them with his hammer like golf balls up at Master Hand in a way which was sure to irritate him. Sure enough, Master Hand’s attention was drawn away from Hand Kirby to the parka-clad Smasher below. The hand lifted itself higher into the air, balled into a fist, and crashed onto the platform time after time, but missing repeatedly. Popo rolled out of the way with each attempt, continuing to hit up Freezies all the while.
Hand Kirby and Crazy Hand, meanwhile, were interlocked in a strange sort of wrestling match. Fingers twisted together, palms pushing tightly against one another, each trying to overpower the other. The biggest struggle was at the top, where the two thumbs fought for top placement. The thumb wrestling went on for a while, but Kirby, not as used to being a hand as Crazy Hand, was eventually overpowered. Crazy Hand, in a sort of pile-drive move, slammed Kirby and himself onto the ground, generating a large splash of dream water. Kirby reverted to his normal small round state, the copy ability disappearing as a bouncing star over the edge. He was down, but not out; for he took the opportunity to smash his hammer onto Crazy Hand’s pinky, which everyone knows how painful it is to hit one’s finger with a hammer.
Popo put up a valiant effort, but at last, growing tired, he faltered in his movement, and was smashed by Master Hand, who then proceeded to sweep him off the edge, unable to recover without his partner. Master Hand then turned to Crazy Hand who was struggling against Kirby’s hammer skills, and in a flash pinched the Star Warrior between his thumb and index fingers like a discolored grape, contemplating whether or not to squash it. But Kirby was very tired, and didn’t struggle, dazed.
“Perhaps someday, you will know what we truly are, Kirby…but for now, you fail…” Crazy Hand followed up this last remark of farewell by flicking Kirby off the side of the gushing Fountain of Dreams with the same distaste of a pink booger. With a final flash, the five Smashers were gone.
The scene faded into darkness once more, Master Hand laughing.
MASTER HAND: 625 CRAZY HAND: 605
TO BE CONTINUED...
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Character Locations
FINAL DESTINATION: Original 25, Master Hand, Crazy Hand
[glow=yellow,2,300]Trophy:[/glow] Chunky Kong, Sonic, Wario, Waluigi
[glow=gray,2,300]DECEASED:[/glow] The Shadow Hand, Bottles, Orca, 49 Hammer Bro Soldiers, Pigma, Nascour, Darunia, Professor U. Reeka, Epona, Lario, Mauluigi, Panther, Vivian, Fawful