Post by Deleted on Jul 22, 2015 0:11:07 GMT -5
Name/Nickname: Ara
Gender: Female
Species: Super Human
Age: 15
APPEARANCE
Regular Form, Spirit of the Ominous Curse:
2nd Form, Spirit of the Crimson Storm:
3rd Form, Spirit of the Demonic Nightmare:
PERSONALITY
Arachne demonstrates a very childish and cheerful behavior. She is always seen smiling, and acts, on the surface, very friendly with everyone, demonstrating excessive intimacy towards her opponents and sometimes reveals to be nonchalant. Arachne is a free spirit and will do whatever she wants according to her whims, but always remains loyal to her master Maxi. Her often bubbly behavior and nonchalance towards the feelings of others often makes her sociopathic, and playfully enjoys violence to a sadistic degree. When she finds herself injured or outmatched, she becomes more frantic and aggressive, dropping all manner of her cheerful demeanor.
HISTORY
A month after the Oros Phlox incident, Ouma started a new project which was to increase their army by creating super humans with the same capabilities as Saya. The first one was Max Isumi who was later named Maxi by Saya herself, while days later a new super human was modified into that of a little girl named Ara. Her past was unknown by anyone, but she was found in the same Tokyo City dead, just like the previous Maxi. The first person she saw was Saya, and with no memory of her past she didn't know what to say or what to do. Saya welcomed the little girl back from the dead as she guided her with why they used her for their new project however unlike Maxi, Saya let Ara keep her name. With not much to think about but who she really was, Ara joined the ranks of Ouma and was taught by her fellow members the way of the Ouma Organization.
Ara continuous day by day learned new things about her gifted powers but failed to master them every time, becoming more discouraged and insecure with being the youngest member of Ouma and failing her magic abilities. This was when she met the fellow super human Ouma agent Maxi, who didn't pay her much attention only caring about himself, however she followed him around at times wanting to learn more about him and how he masters his powers so easily. One day Ara tested her magic again, but because she strained too much magic power the end result was blow up a random building which made her feel embarrassed. Maxi eventually gave in and encouraged her that she was chosen to be one of them for a reason, and that practice takes time but will eventually catch up. After encouragement from a leader like he is, Ara eventually admired him and grew a liking to him, calling him master. Maxi wasn't really interested in having a partner around, but growing sort've a soft spot, he allowed her to follow him. Since then, Ara participated in training exercises with Maxi to hone her magic skills and this resulted her to transforming into different forms, which shocked Maxi. Ara discovered her developed powers which was shifting into different forms based on the element she uses, and this was the start of learning how to mix magic together.
After months of further training, she started taking part in missions with her "master" Maxi and with that her personality grew more into a childish and cheerful, but sadistic and violent little girl with the joy of killing others under Maxi's command. Witnessing this, the Ouma made her one of the top agents of the organization along with Maxi. Her, Maxi, and Saya worked together to cause destruction amongst Japan 20XX, and when Shinra was involved, she lusted for them to be dead. Now with Shibuya, Tokyo in a corrupted state, she and the others took part in the reign that's to come.
SPECIAL ATTACKS
Attack Name: Dread Sphere (Ominous Curse Form)
Description: Ara creates a ball of negative energy from her hand that's she may charge between 45-75cm big and casts it away. Takes 1 turn to blast if she charges it fully to 75cm.
Effect: 45cm (fastest) causes minor damage, 55cm (fast) causes moderate damage, 65cm (somewhat fast) causes heavy poison damage, causing them damage each turn until their health is down to 40%, unless immune or healed.
Variant 1 Effect: Hellfire (Crimson Storm Form) - Ara channels fiery energy into her sword, using lightning to increase its charging speed of up to 5 seconds. A Hellfire attack that is not fully charged is simply a moderate fiery slash of her sword, while a fully charged Hellfire inflicts an explosion dealing heavy damage and can break a shield.
Variant 2 Effect: Aquatic Ice Flash (Demonic Nightmare Form) - Ara creates a small crystallization of water which appears above her and mixes it with a swirl of water and ice magic as the magical crystal moves downwards increasing its power until its fully charged. At her command, she'll snap her fingers causing the crystal of concentrated magic to explode, freezing anyone in the surrounding area of up to 15 foot radius for a short period of time (1 turn), as well as harshly damaging the opponents who are hit. The freezing can be halted if immune.
Attack Name: Spider Slam (Ominous Curse Form)
Description: Ara uses both her hands to create and stretch a dark energized string vertically. If an opponent physically tried to attack her with a basic attack, she would catch her opponent's punch/kick by tying around it. Right after she then turns around and overhead tosses her opponent to the ground. SLAM they go!!
Effect: The strength of this counterattack relates to how strong the triggering attack was.
Variant 1 Effect: Counter Strike (Crimson Storm Form) - Ara strikes a pose by going into a stance with her sword. For about a second if the counter is struck by making contact with the sword, Ara disappears with blinding speed to reappear with a retaliating fire slash. The damage deals 1.5 times the original attack's damage.
Variant 2 Effect: Watery Reflection (Demonic Nightmare Form) - Ara summons a rising wave of water which, if a projectile connects with it, reflects the attack back 2x faster. The wave can always push opponents back that are withing 5-10 feet.
Attack Name: Ominous Fall (Ominous Curse Form)
Description: Ara twirls into a dark whirlwind and this time tries to catch her opponent into it. If caught within 5 feet, she grabs her opponent with both hands while in the air before coming down head first while spinning, slamming her opponent into the ground which causes heavy damage on impact.
Effect: Heavy Grab Damage.
Variant 1 Effect: Rising Flare (Crimson Storm Form) - Ara's body begins to slightly electrify as she uses a quick dash forward of up to 20 feet sword ready to strike. If her opponent is hit, Ara will soar herself upward to a 45 degree diagonal with a fiery reverse-grip slash of her sword, sending her opponent's flying.
Variant 2 Effect: Frozen Geyser (Demonic Nightmare Form) - Ara summons a small geyser of water up to a 15 foot radius which then she's freezes using her ice magic. Anyone caught within the geyser and frozen will take moderate damage with the snap of the finger breaking the frozen geyser.
Attack Name: Spider Catch (Ominous Curse Form)
Description: Ara creates a string of dark energy and swings it towards her opponent, stretching it like a vine. On a successful catch within 20 feet, she'll grab her opponent's body and rapidly retracts the string back to her while turning around, flinging the opponent far behind her.
Effect: Moderate damage if thrown to an object.
Variant 1 Effect: Crimson Eruption (Crimson Storm Form) - Ara lifts her sword by the hilt and charges it with a mix of lightning and fire magic before thrusting it in the ground, creating a pillar electrical fire exploding up to a 15 foot radius. This will knock back opponents in the way causing heavy damage, moderate if not fully charged.
Variant 2 Effect: Demon's Wave (Demonic Nightmare) - Ara creates a wave in front of her, with the height of 25 feet, and swamps the entire area going up to 40 feet pushing opponent's in her path away. This attack requires her to charge her water magic for 1 turn and causes moderate push damage.
Attack Name: Menacing Toss (Ominous Curse Form)
Description: Ara grabs her foe by their throat sinking her poisonous nails into her opponent's skin, then rushes forward for a fair distance while scraping them along the ground, finishing by tossing them into the air.
Effect: The poison damages them each turn until their health reaches 40%, unless immune or healed.
Variant 1 Effect: Flare Saw (Crimson Storm Form) - Ara throws her fiery blade with a range of up to 15 feet as it spins like a saw slicing and trapping enemies in a burning fire spin that lasts for 5 seconds before it quickly comes back to her hands like a boomerang.
Variant 2 Effect: (Demonic Nightmare)
Attack Name: Menacing Play Time (Ominous Curse Form)
Description: Ara grabs her opponent, smashes them head-first into the ground, then throws them high into the air. Optionally, she'll leap after her airborne victim and if she reaches them, she will grab and powerbomb them from the air.
Effect: Moderate grab damage for the first half, heavy grab damage for the second half if she choose to do it.
Variant 1 Effect: Hellish Vortex (Crimson Storm Form) - Ara flips forward while spinning with her flaming blade. Lastly before landing she performs a mix of a lightning and fire axe kick knocking her opponent down heavily.
Variant 2 Effect: (Demonic Nightmare)
Attack Name: Menacing Maelstrom (Ominous Curse Form)
Description: Ara somersaults backwards and catches her foe's neck between her feet. As a result, each time she vaults back three times, her victim gets slammed to the ground.
Effect: multi-moderate grab damage.
Variant 1 Effect: Dragonfly Drive (Crimson Storm Form) - Similar to Maxi's Doragon doraibu (Dragon Drive), airborne she uses both her feet to flame-kick her opponent in the neck, driving them into the ground and grinding the now-burning opponent's face along the ground like a surfing board, except her manner is sitting instead of surfing. She then performs a flaming backflip which knocks his opponent into the air. This is only successful if the opponent is caught with the kick.
Variant 2 Effect: (Demonic Nightmare)
Attack Name: Menacing Mayhem (Ominous Curse Form)
Description: Ara performs a short-mid distance shoulder charge and if the hit is successful, the victim is launched into the air while optionally Ara hops forward in a fast arc, catching her opponent's head by the hand and slamming them to the ground.
Effect: Minor damage for the first half, moderate grab damage for the second half if she chooses to.
Variant 1 Effect: EX Rising Flare (Crimson Storm Form) - Rising Flare powered-up by the Crimson Storm's Damnation ability. Instead of dashing forward up to 20 feet, she does a quick 3 foot back step confusing her opponent with her speed, creating an afterimage of herself before closing in to launch her skyward with a heavy powerful fire-boosted double slash as she follows the enemy into the air. This'll cause heavy paralyzing damage, which will paralyze the opponent for 2 turns unless immune or healed.
Variant 2 Effect: (Demonic Nightmare)
Attack Name: Venomous Splash (Ominous Curse Form)
Description: Ara catches her opponent that's in the air by their neck, and the quickly slams them to the ground generating a pillar of poisonous death energy.
Effect: Heavy poisonous damage that damages the opponent each turn til their heath reaches 25% unless immune or healed.
Variant 1 Effect: Excalibur (Crimson Storm Form) - With her Damnation ability activated, while in midair she'll use an afterimage dash to either the right or the left up to 3 feet, confusing her opponent and then dashes forward 3 feet to strike her opponent with two heavy fire-boosted strikes in the form of an 'X', knocking back her opponent.
Variant 2 Effect: (Demonic Nightmare)
Attack Name: Spider's Prey (Ominous Curse Form)
Description: Ara leaps into the air and flips upside down in an arc, and can optionally use her poisonous nails to perform a downwards 'X' slash while airborne during the jump.
Effect: Dodging maneuver which can also go into an attack which causes minor poisonous damage, which causes damage each turn til their health drops to 50%.
Variant 1 Effect: Extreme Image (Crimson Storm Form) - With her Damnation ability activated, her body starts to spark a red color as she splits her into two creating a double of herself. With this, the double follows and does the exact same moves as she does doubling the damage, but this only lasts for 2 turns.
Variant 2 Effect: (Demonic Nightmare)
WEAPONS
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ABILITIES
PRIMARY ABILITY: Super Human
Primary Ability Description: Being a creation of the Ouma organization along with her master Maxi, thanks to their intelligence and Saya's own blood they've enhanced her body giving her the abilities not of a normal human, but an Ouma super human.
Effect: Super Strength (not extreme like Superman's), jumping, speed, combat, and intelligence.
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FINAL SMASH
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