Post by Kismet on Apr 2, 2010 0:10:01 GMT -5
I. Personal Overview [/size]
Name: Unknown
Nickname/Alias: Kismet/Expy
Gender: Male
Physical Age: 4 months (Physical age of 20)
Race: Human
Height: 6’4”
Weight: 155 lbs
Birth Place: Unknown
Originating Game: NA
Appearance:
Personality: Kismet is somewhat impassive, keeping a tight lid on his emotions. He is patient and calculating, and tries to look at the big picture. While generally kind to others, he is ambitious and seeks to prove himself on the field of battle and as a leader. He can be haughty and arrogant, but seeks to maintain a humble and friendly relationship with those around him. He can be rather conceited, but places great value on his friends, and would do anything for them. Although he tries to maintain an outward appearance of cool indifference, he sometimes starts humming and occasionally sings when he thinks no one is paying attention. Kismet keeps his emotions in check, and is difficult to anger. He is extremely patient, and waits for the best opportunity to get something done. He enjoys silently psychoanalyzing his opponents, then exploiting whatever character flaws he can come up with. He also deeply enjoys subterfuge and the process of turning his opponents against themselves. In battle, he only displays the emotions he wants his opponents to see. Even when faced with an opponent far beyond his capabilities, Kismet can maintain a calm, confident appearance. He also sees no reason not to fights dirty. Kismet can be arrogant and overestimate his own abilities at times. While his patience is a virtue, it has bred in him a slight aversion to taking quick, decisive action. His love for mischief can also backfire on him.
History: Kismet was created, rather than born. When he first opened his eyes, he was fully aware and cognitive, in full knowledge of what he was and why he had been born. He possessed memories that did not belong to him, spewing from the hearts and minds of hundreds of different people, all jumbled together into an incoherent mess. They were fragmented and torn, barely discernable through a thick mental fog. But a dark swirling mass of robes and shadows permeated all of them, commanding him to fulfill but a single purpose. Kismet was born from the swarming memories of countless men and women. As a composite being, he was to represent their combined totality. He was designed to represent humanity incarnate, all its faults and virtues combined into one being.
The masked figure shifted in the darkness, and issued unto Kismet a single edict: “Thou shall not be untruthful to thy nature.”
And so Kismet was cast out into the world, to face his destiny.
II. Battle Information [/size]
A. Overview
Current Level:
Current Stats:
Physical Prowess-10
Magical Talent-0
Weapon Handling-3
Luck-2
Strengths: Kismet is a decent martial artist, and while not extremely physical fit, is both young and healthy. For his size, he is remarkably quick, nimble, and flexible. He is also rather gifted at attacking problems(and people) in unusual ways and coming up with strategies on the spot, which he uses to great effect.
Weaknesses: Aside from his Final Smash, Kismet is a completely normal human being, and his only special ability is his inability to tell lies. While he possesses decent skill in the martial arts, he is by no means an expert and could easily be overwhelmed by a superior fighter. Even an opponent with very little knowledge of the martial arts but imbued with supernatural powers can pose grave challenges to Kismet. Despite these natural deficiencies, Kismet remains quite confident in his own abilities, probably overly so.
Combatant Type: Kismet has training in Kyokushin Karate, but how he actually engages in combat depends greatly on his environment and whatever he feels like doing.
Fighting Style: In a world where infants have more supernatural power than himself, Kismet’s main strategy is to not get in a fight in the first place. If that doesn’t work, anything goes. Kismet will pull any underhanded tactic he thinks might work to win, calling for help, running like hell, throwing sand in people’s eyes, or instantly forfeiting, you name it.
C. Abilities
Ability Template (used to identify the abilities of your character, see full details here)
Name: Vow of the Licentious
Activation: Always active
Detailed Description: Kismet is completely incapable of telling a lie.
Stat's Required to Use: None
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: Triumph of the Licentious
Detailed Description: Kismet may select a statement he has made within the last five posts and make it untrue.
III. Personal Storage [/size]
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity:
Name: Unknown
Nickname/Alias: Kismet/Expy
Gender: Male
Physical Age: 4 months (Physical age of 20)
Race: Human
Height: 6’4”
Weight: 155 lbs
Birth Place: Unknown
Originating Game: NA
Appearance:
Personality: Kismet is somewhat impassive, keeping a tight lid on his emotions. He is patient and calculating, and tries to look at the big picture. While generally kind to others, he is ambitious and seeks to prove himself on the field of battle and as a leader. He can be haughty and arrogant, but seeks to maintain a humble and friendly relationship with those around him. He can be rather conceited, but places great value on his friends, and would do anything for them. Although he tries to maintain an outward appearance of cool indifference, he sometimes starts humming and occasionally sings when he thinks no one is paying attention. Kismet keeps his emotions in check, and is difficult to anger. He is extremely patient, and waits for the best opportunity to get something done. He enjoys silently psychoanalyzing his opponents, then exploiting whatever character flaws he can come up with. He also deeply enjoys subterfuge and the process of turning his opponents against themselves. In battle, he only displays the emotions he wants his opponents to see. Even when faced with an opponent far beyond his capabilities, Kismet can maintain a calm, confident appearance. He also sees no reason not to fights dirty. Kismet can be arrogant and overestimate his own abilities at times. While his patience is a virtue, it has bred in him a slight aversion to taking quick, decisive action. His love for mischief can also backfire on him.
History: Kismet was created, rather than born. When he first opened his eyes, he was fully aware and cognitive, in full knowledge of what he was and why he had been born. He possessed memories that did not belong to him, spewing from the hearts and minds of hundreds of different people, all jumbled together into an incoherent mess. They were fragmented and torn, barely discernable through a thick mental fog. But a dark swirling mass of robes and shadows permeated all of them, commanding him to fulfill but a single purpose. Kismet was born from the swarming memories of countless men and women. As a composite being, he was to represent their combined totality. He was designed to represent humanity incarnate, all its faults and virtues combined into one being.
The masked figure shifted in the darkness, and issued unto Kismet a single edict: “Thou shall not be untruthful to thy nature.”
And so Kismet was cast out into the world, to face his destiny.
II. Battle Information [/size]
A. Overview
Current Level:
Current Stats:
Physical Prowess-10
Magical Talent-0
Weapon Handling-3
Luck-2
Strengths: Kismet is a decent martial artist, and while not extremely physical fit, is both young and healthy. For his size, he is remarkably quick, nimble, and flexible. He is also rather gifted at attacking problems(and people) in unusual ways and coming up with strategies on the spot, which he uses to great effect.
Weaknesses: Aside from his Final Smash, Kismet is a completely normal human being, and his only special ability is his inability to tell lies. While he possesses decent skill in the martial arts, he is by no means an expert and could easily be overwhelmed by a superior fighter. Even an opponent with very little knowledge of the martial arts but imbued with supernatural powers can pose grave challenges to Kismet. Despite these natural deficiencies, Kismet remains quite confident in his own abilities, probably overly so.
Combatant Type: Kismet has training in Kyokushin Karate, but how he actually engages in combat depends greatly on his environment and whatever he feels like doing.
Fighting Style: In a world where infants have more supernatural power than himself, Kismet’s main strategy is to not get in a fight in the first place. If that doesn’t work, anything goes. Kismet will pull any underhanded tactic he thinks might work to win, calling for help, running like hell, throwing sand in people’s eyes, or instantly forfeiting, you name it.
C. Abilities
Ability Template (used to identify the abilities of your character, see full details here)
Name: Vow of the Licentious
Activation: Always active
Detailed Description: Kismet is completely incapable of telling a lie.
Stat's Required to Use: None
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: Triumph of the Licentious
Detailed Description: Kismet may select a statement he has made within the last five posts and make it untrue.
III. Personal Storage [/size]
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity: