Post by Nynx on Apr 5, 2010 5:59:22 GMT -5
I. Personal Overview
Name: Melinda Farsh
Nickname/Alias: N/A
Gender: Female
Physical Age: 21
Date of Birth/Creation: Unknown
Race: Human
Height: 5' 5"
Weight: 103 lbs
Birth Place: Unknown
Appearance:
Personality: Melinda can be easily described in 6 simple words. "Betch that needs to get laid." She is the type of girl that looks hot enough to bed about a thousand times but shes almost unbearably hard to please. Unless something is very special or unique in some sort of way she considers it very boring. Aside from the fact that you need to be just about perfect to fully please her, she does have some interesting traits about her. Her ideas and opinions on everything is quite unique and often provides people with a different viewpoint in any situation. She is a caring person although she hates to admit it. She has a strange fondness for kids, preferably little girls. She things little boys are cute too but here's the difference between the two. She likes little girls because its strangely a sexual turn on for her. Boys are adorable but she would rather use them as slaves than jump on something that looks like it can satisfy a guinea pig. She loves her sexy appeal but only when its something she can exploit and not something that will hinder her goals. Meaning its hard to strangle someone when they're humping your leg.
Around people she is a little bit withdrawn. Its not because she's shy or anything but rather she searching your aura and trying to get a good read on you. Kinda like a detective keeping a watchful eye on his suspect. She doesn't immediately find anything negative about a person but if she feels a bad vibe, she might be inclined to distance herself from you or feel guarded. She is friendly though. She'll talk to you like any normal person and attempt to conjure up a conversation. This makes her a wonderful tool for spawning parties. The most terrifying thing about Melinda is how long she can hold a grudge for. Seriously... she can hold one till the ends of time. If you CENSOREDed up, you better fix it before it goes on your track record. This is due to two things. Melinda is quite sensitive deep down and she has little tolerance from people that don't learn from their mistakes. Seriously, if you are doing the same things to her, its only going to make thing worse for you. When it comes to love Melinda tries to stray away from it. Love is treated like fork in the road. Either you can choose the right door and ascend to heaven or choose the wrong path and go through long periods of hell. Knowing that, Melinda takes a lesson from batman. She picks her targets carefully and then pounce upon them when the least expect it or they're vulnerable. I guess for simpler terms you can compare Melinda to a rubix cube. After you've gotten a few headaches, did some research and sweat blood and tears, you will finally figure her out and feel absolutely accomplished.
History:
Farsh's Diary, Day 57, middle of CENSOREDing no where
Since I have a feeling I might die or get lost in the endless abyss of this freaking world, I'm going to talk about my history. Why? Because I'm bored, lost and I want to. My name is Melinda Farsh. I'm your average American girl that probably grew up to be slightly batshit insane. I grew up in a relatively decent sized town with very loving siblings. Yes I said siblings, CENSORED my parents. My parents weren't exactly the greatest parents in my life but at least they have enough respect to be considered parents. I mean they did their job feeding, making sure I go to school and put restrictions on me so I don't grow up to be a CENSORED but that where my complaints come in. Do you raise kids because you love them or because you must take care of them. In the case of my parents, I'd choose the second. They never encouraged me to do anything, just pointed at my text book and said "This is your focus.!" Since My grades sucked in high school does that mean I'm going to turn into monster soon o.O? Anywho They weren't that loving either. I didn't know my dad to well since my parents divorced while I was really young (Ya go figure..). Since the divorce I lived with my mom who was the most laid back person in the world. Now this can be good and bad. Its good because you rarely get into trouble but its bad because your offspring gain the same traits. Now you know why my grades suck so badly. Lead by example mother.. I'll admit I grew up to be a nerd somewhat.. I love playing video games like street fighter, pac man and Streets of rage and as the generations went by I evolved to more hardcore aspects. Which will be your DOA, Halo, Final Fantasy and Devil May Cry. I just love the new generation consoles, I'm not big on the Xbox 360 but the PS3 is..... wargh... I'm going completely off track. focus woman!!!
Ahem... As I was saying, I grew up to be a little tomboyish as well. Instead of doing make up, playing with dolls or squeeing over celebrity boys that look like they belong in a children's kid show, I play video games, do some sports and take little nature hikes. I hang out with a lot of boys too. One might say that's very girl-like but I was never the slightest bit interested in them. I can't speak for them though >.>... At school I guess I can be labeled as the silent type. I didn't talk much unless it was with my closets friends which were rare for me to have to begin with. I mean I could have talked to some more people and became more "sociable" but here's the thing. I didn't CENSOREDing want to. Most of the boys in my school were players or whinny betches talking about how much they hated their life due to being dumped by some whore who has 6 boyfriends on the side. The girls were pretty much the same way but they get over it quicker, thus why they are the whores. I'm starting to wonder if I was one of the more respectable girls in my school or if my standards were just a little too high. I mean I had a lot of boys hitting on my but they were the player types. I'd rather impale their ball sacks with one of my heels than be used but I was a tad bit stupid on my freshman and sophomore years. I had two boyfriend in my life. One was a man hoe and the other used me as a stepping stone for another girl. Made me lose respect for all men to be honest. I'd turn lesbian but I don't want to deal with any of these CENSOREDs that wear skimpy shit when its below 10 degrees outside.
Anyway the best thing that happened to me was graduating but unlike most peeps I had to go to summer school to get my diploma. I didn't really care since I didn't want bath in all of that unneeded attention, Besides summer school is awesome. Its the one time where you can CENSORED with the teachers and they're cool about it. It just goes to show you that the teachers want to have just as much fun as you do. After graduation though, it was kinda boring. My teachers were always raving about finding a career and thinking about my future is my focus but I don't feel like turning into crystal yet so I'm going to go do fun things now Kthxbai. Maybe i should have listened to them but even if i did I still wouldn't know what the hell to do. Is being a slave a career? Yes I love anime as well and I have a slave fetish. I love the idea of being someones servant and letting them take care of me. Not a sexual slave though, those types can go screw themselves. I prefer the type of slave you see in old Chinese and Japanese movies. Protecting the emperor because you believe in his goals. I want to be someone like that. If that fails I can always drown myself in a lake only to get revived by demons and turn into a gun wielding betch who strips her clothes to summon monsters. Now that my rambling is almost done let me get to the actual plot..
I was walking home from my friends house late at night when I bumped into this strange man in a mage outfit. Now my first thoughts were "Is there a cosplay party that I wasn't aware of?" but then my fantasies disappeared and I began getting worried. I went over to the man to see if he was alright. He was on old man and he seemed to be breathing heavily. I didn't know what the hell was going on so I told him I was going to call emergency services to help him but as soon as I started dialing the number, my hands froze and I dropped my cell phone. I was frozen stiff. The only thing I could do was talk. The old man who looked like he was on his last legs was pointing a wooden staff at me as if he used a spell. Am I under the effect of magic? I pondered for a minute but then I started panicking when he began walking toward me. I was thinking "Oh my god, I'm going to get raped." PAUSE...... Now if this was some hot guy or some drop dead gorgeous female I probably wouldn't be struggling as much. I mean if you were being raped by someone that good looking, why would you do much? I mean of course you would say the usually phrase "No. Stop, leave me alone." but you wouldn't shout it like you were in danger, it would be more of a whisper. You would say all those things to have a good chance in court but on the flip side, you probably enjoy it. Now I know what your thinking. I'm a perv right? Wrong... I prefer the phrase "Potentially Erotic Roaming Vulture". Sure it has the same initial but its not the same concept, Shut up. The old man began saying something in some weird language. It was like if was casting some sort of ritual. Some weird markings appeared on my skin like Raven from the Teen Titans when she met her evil father. Although just like Raven, these marks freaking hurt. After a while I fainted but not before hearing a mysterious voice saying...
"I have passed all of my powers and knowledge to you. Master your newfound power and use them wisely."
When I woke up I wasn't in my hometown anymore. I was in a strange new land with many strange things but before I could look around, I noticed I blew up a tree with my mind. I was like "Brain Blast!!". After I settled down a bit I noticed that I had strange new powers. I could move objects with my mind, make various objects out of energy and even talk to animals. Hahaha I'm Ms Dolittle. I could also read people's minds and talk to them telepathically which is pretty cool I must say. The strangest things about these powers are these cards that look like a mix between Tarot and Yu-Gi-Oh. Now that I mention it, I wonder if I can summon a Blues Eyes White Dragon with these. I took a look a look around and the first thing I noticed was these little people with mushroom heads. I was like "Oh my god. I must be high." That old man must have gave me some magically induced date rape drug because I see no reason why I'm seeing walking talking illegal substances that I can probably roll up in a philly blunt and smoke them. Anyway after the weirdness wore off, I asked one of them a few question. Like "Where I was?", "How did I get here?" and "How many licks does it take to get to the tootsie roll center of a tootsie pop?". It seemed that I wasn't the first outsider to visit their land. That made me quite relieved. I didn't want to become the center of attention, at least not yet. Apparently I was in the mushroom kingdom. I great land ruled by a beautiful blond princess and protected by two random plumbers. He also warned me not to travel north into some dude name Bowser's territory, who was apparently a koopa king that lead an army of Teenage mutant ninja fails. After hearing some more information from this person, something just dawned on me. I'm freaking reliving World of Warcraft. Two giant factions, each with different people and races but only one is trying to invade the other. The difference is mainly the leaders. This Princess Peach I've heard is suppose to be a kind, gentle spirit who looks after everyone in her kingdom, but she is blond which means she's probably an airhead or suffers from "Stereotypical Damsel in Distress Syndrome". This bowser person is suppose to be a tyrant and wants to take over the kingdom but if this princess is so beautiful I'm guessing all he wants to do is bone her like crazy. So ya... there it is. I'm stuck in a weird WoW ripoff world with strange new powers and an outfit that makes me look like a hooker. I'm going to go now but I'll try to write in this journal as much as I can. Right now I need to find a strip bar..... a beer..... and some cake.
Transportation: She doesn't really have a method of transportation but she can levitate. However this is due to her telekinetic powers.
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 2
Magical Talent 10
Weapon Handling 0
Luck 3
Mental Resistance: 0/50
Strengths: Melinda is very flexible and she quick on her feet, despite being in heels. Her powers are made for close and longed ranged, making her into a very capable fighter. Opponents would be wise to study her moves carefully and counter them.
Weaknesses: Despite how amazing her powers are, they come with a price. Her mental powers puts a lot of stress on her brain which causes painful headaches. She must be careful not to overuse her powers or else the headaches will become worse and ultimately make her faint.
Psychic Abilities
Melinda psychic abilities are very potent and powerful but they cause stress on her mind. This is implemented using the Mental resistance stat. Every time she uses a psychic ability, the cost of that ability is added to her stat. As the stat increases, she begins to suffer from more painful headaches. Her resistance stat decreases by 1/10 each post but only if a psychic ability isn't used.
Name: Telepathy
Activation: Instant Activation
Detailed Description: This is one of Melinda's core abilities which allows her communicate with others without using her 5 senses. Using her powers, she may link her mind to another person to share thoughts and feelings between her and the individual she is linked to. This ability isn't limited to humans, she may communicate with animals and other biological species by this method. She may also read minds with this ability but she must keep eye contact with the person in order to do this. If she breaks eye contact, she will have one post to reestablish connection or she'll have to pay the cost of this ability again in other to make a new connection. Basically she must look at her opponent to talk with them through this ability, she must look them in the eyes in other to read their minds. She may talk if a connection was made but mind reading takes eye contact that requires constant contact.
Stat's Required to Use: 3 Magic to make a connection, and additional 2 magic to read minds.
Name: Telekinesis
Activation: Instant Activation
Detailed Description: Another core ability that gives Melinda the ability to move objects with her mind. To do this, she must make a connection with the object she wants to move. Using any limb from her body or her head, she may produce a near invisible pulse of energy which travels quickly in a straight line. This pulse is a circular wave of energy, kinda like a sound wave that a bat gives off. Once she has made a connection, she may move the object at will for 2 post. This works a little differently on biological creatures. On these types of creatures a connection may be made the way way but it only effects them for 1 post. Also this ability give inanimate objects a 5 posts delay for destroying connections. Meaning Melinda may move the object again for half the cost as long as its been 5 post since she first moved it. This ability may also be used on herself as a form of levitation.
Stat's Required to Use: 5 magic to unleash her pulse and make a connection. 3 Magic to produce a connection on herself, 3 magic to levitate but she must pay 2 magic per post in order to maintain it.
Name: Mind Blast
Activation: Conditioned Activation
Detailed Description: This is a very powerful ability however it can only be activated on an object that has been given a Telekinetic connection. This ability works different on certain objects. On inanimate objects it will cause the object to explode, giving off a shockwave that can violently push back anything its near. The force and size of the explosion is dependent on the size of the object. If its a small object, the explosion will be small. If the object is large, the explosion will be fairly big. On biological objects, it puts a load of stress on their brain, giving them a painful headache. If they are suffering from her Psionic storm, 15 points will be added to their resistance stat.
Stat's Required to Use: 4 magic
Name: Psionic storm
Activation: Conditional Activation
Detailed Description: This is a powerful ability that can only be used after making a Mind reading Telepathy connection with a person. This ability gives her opponent the mental resistance stat for 3 posts. Every time her opponent uses an attack/ability, the cost will be added to their stat. As the stat rises, they will obtain more painful headaches. The opponent will hear a storm in his head while this ability is in effect. As if there was a huge thunderstorm brewing inside his brain. Every post, a thunderclap will shock his mind and increase the resistance stat by 5. Just like Melinda's stat, if her opponent's stat reaches its max capacity, they will faint and lose conscious.
Stat's Required to Use: 7 stats
Name: Discharge
Activation: Conditional Activation
Detailed Description: Discharge is a defensive ability that utilizes Melindas resistant stat and the pure energy in her body. When Melinda resistant gauge reaches half of its max capacity, she may use her energy to make a forceful discharge around her body which blows away anything around her that is 2 feet away. Using this ability removes 10 points from her resistance stat and this forceful shockwave branches out 360 degrees around her body. This even includes the ground and anything underground. This ability is not treated as a psychic ability.
Stat's Required to Use: 4 magic
Sage Cards
A unique group of cards which awoken when Melinda received her psychic powers. These cards are a symbol for fate and destiny. It creates an environment for her and her opponents. Every 4 posts, a random card will by drawn based on a roll of a Dnd D100 dice. Each card gives certain area effects which effect both combatants no matter it they are good or bad. Each participant in the battle may pay luck stats to influence the roll of the die. They may pay up to 10 luck stats to make the dice's number go up or down. I will post the results and the number that it turn into due to influence. The environment goes back to normal if one participant is unable to battle, the characters call a draw, one gives up or if all of the arena cards have be used. Arena cards effect the everything within a 200 feet radius. A barrier is placed around the area which prevents anyone from getting in or out. Those that try to get out will find themselves looping around the area as if it was endless. Once an arena card is activated, the environment changes into the area of the card. So beach can turn into a marshland. Once the battle is done, it changes back to its original state with no harm down. To activate her cards, must use all of her magic and luck.
Name: Meadows (Arena)
Detailed Description: This is Melinda standard arena card with summons a flowery meadow to the surrounding area. This meadow is paved with beautiful flowers and a few giant apple trees. The sun shines brightly while butterflies dance in the warm, peaceful breeze. This area is home to the bees with pollinate the surrounding flowers.
Name: Sanctuary (Arena)
Detailed Description: A mystical building filled with many strange rooms an objects. The building has 4 floors which are pretty spacious to begin with. Although the barrier prevents you from going outside, you can look out the window to see its snowing. No creatures inhabit this place but its been said that this building is guarded by a huge suit of armor that attacks unwanted visitors.
Name: Hope's light.
Detailed Description: A card that with symbol of an angel holding a holy cross. This card makes the arena radiate in a shimmer of light, making everything glisten and look like a fairy tale world. This card grants a boon to everyone's stats, raising each category by 20%. This card is negated by the card "Nightfall"
Dice Roll: 1-10
Name: Unfortunate Events
Detailed Description: A card with the symbol of a boy looking into a broken mirror. This is a strange card that makes your head do a 360. Its a hindering card geared to keep magic users fearful and warriors cowardly. This card uses the luck stat as an ability limiter. The stat makes any abilities/attacks that are lower than its total fail. For example, if a person has 5 luck stats and he attempts to use an attack that cost 3 stats, that attack will fail. The use of small weapon or physical stats will cause the person to feel physically drained, like the don't have enough strength to carry on the attack. The use of small magic stats will make the attack backfire. So if someone uses a fireball, it will explode in their face or if the use an illusion they will be succumb by their own powers. This card's effects are negated by the card "Angel's blessings"
Dice Roll: 11-20
Name: Cleansing the soul
Detailed Description: A card with the symbol of a woman taking a bath in huge fountain. This is a healing card which rewards those that value rest and relaxation. This card heals everyone for 2% health per post if they are moving or attacking. They receive 5% health per post if they are not moving or using any stats. This card's effect are negated by the card "Tainted Soul"
Dice Roll: 21- 30
Name: Fate's Chains
Detailed Description: A duo of two cards with the symbol of a man screaming in agony as he is confined to a wall by two steel chains. This card has no inherit effects but collecting both of them will disable the arena card in play and switch it with a new one. If all of her arena cards have been used up, it will return them to their original area.
Dice Roll: 31- 40, 71- 80
Name: Nightfall
Detailed Description: A card with a symbol of a moon shinning over a very dense dark forest. This card puts the area in a shadowy darkness with a smoky fog which lowers visibility. Is this card is played in an arena with a sunny area, it will turn it into nighttime. Other than an environmental change, all stats will be reduced by 20%. This card is negated by the card "Hope's Light".
Dice Roll: 41- 50
Name: Angel's Blessings
Detailed Description: A card with the symbol of a little girl kissing a man on the forehead. This card is used to relieve the worries and burdens of everyone in the arena. This ability uses the luck stat as an ability reducer. Your luck stat reduces the cost of your abilities equal to its stat. For example, if you have 5 luck, your abilities cost will be reduced by 5 stats. Using abilities will perk your spirit up and make you feel more motivated, cheerful and determined. This card is negated by the card "Unfortunate Events"
Dice Roll: 51- 60
Name: Tainted Soul
Detailed Description: A card with the symbol of a man in pain while a dark shadowy face stars at him from behind. This card is a health drainer for those who lack the will to act. This ability drains 5% health per post for those that do not attack or use stats of any kind. However their health cannot fall past 30%. This card is negated by the card "Cleansing the soul".
Dice Roll: 61- 70
Name: Revelation
Detailed Description: A card with a symbol of Ying and Yang. This card acts as a severe environmental change that varies with each individual arena card. For example. The meadow which is sunny and full of life will turn into a field of death with everything dying and decaying. The sanctuary which is glimmering and orderly will turn into ruins with rusted equipment. Nothing happens to the participants but they will be force to battle in a different of playing ground from the normal arena they are used to. This card in theory negates itself. If this card is drawn again, it will return the arena to its normal state.
Dice Roll: 81-90
Name: Predator
Detailed Description: A card with the symbol of a crying child sitting in a dark room while a pair of glowing eyes stalks him from the shadows. This is a dangerous card that baits a creature or guardian in the arena to attack the combatants. This foe varies depending on the environment, as well as its strength. Please keep in mind that I don't control this creature. It will act on its own instincts and it's up to the combatants to avoid or defeat it. Defeating the foe provides a boon for everyone in the arena, awarding them 20% health and free use of their abilities for 3 posts. This card may or may not negate itself. If this card is drawn again, a 6 sided die will be rolled. If the number is odd, the creature will die by some means or get eaten by a bigger creature. If the number is even, another creature will join it to attack or a bigger creature will eat it and then set its sights on the combatants.
Dice Roll: 91- 100
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: N/A
Detailed Description: N/A
Name: Melinda Farsh
Nickname/Alias: N/A
Gender: Female
Physical Age: 21
Date of Birth/Creation: Unknown
Race: Human
Height: 5' 5"
Weight: 103 lbs
Birth Place: Unknown
Appearance:
Personality: Melinda can be easily described in 6 simple words. "Betch that needs to get laid." She is the type of girl that looks hot enough to bed about a thousand times but shes almost unbearably hard to please. Unless something is very special or unique in some sort of way she considers it very boring. Aside from the fact that you need to be just about perfect to fully please her, she does have some interesting traits about her. Her ideas and opinions on everything is quite unique and often provides people with a different viewpoint in any situation. She is a caring person although she hates to admit it. She has a strange fondness for kids, preferably little girls. She things little boys are cute too but here's the difference between the two. She likes little girls because its strangely a sexual turn on for her. Boys are adorable but she would rather use them as slaves than jump on something that looks like it can satisfy a guinea pig. She loves her sexy appeal but only when its something she can exploit and not something that will hinder her goals. Meaning its hard to strangle someone when they're humping your leg.
Around people she is a little bit withdrawn. Its not because she's shy or anything but rather she searching your aura and trying to get a good read on you. Kinda like a detective keeping a watchful eye on his suspect. She doesn't immediately find anything negative about a person but if she feels a bad vibe, she might be inclined to distance herself from you or feel guarded. She is friendly though. She'll talk to you like any normal person and attempt to conjure up a conversation. This makes her a wonderful tool for spawning parties. The most terrifying thing about Melinda is how long she can hold a grudge for. Seriously... she can hold one till the ends of time. If you CENSOREDed up, you better fix it before it goes on your track record. This is due to two things. Melinda is quite sensitive deep down and she has little tolerance from people that don't learn from their mistakes. Seriously, if you are doing the same things to her, its only going to make thing worse for you. When it comes to love Melinda tries to stray away from it. Love is treated like fork in the road. Either you can choose the right door and ascend to heaven or choose the wrong path and go through long periods of hell. Knowing that, Melinda takes a lesson from batman. She picks her targets carefully and then pounce upon them when the least expect it or they're vulnerable. I guess for simpler terms you can compare Melinda to a rubix cube. After you've gotten a few headaches, did some research and sweat blood and tears, you will finally figure her out and feel absolutely accomplished.
History:
Farsh's Diary, Day 57, middle of CENSOREDing no where
Since I have a feeling I might die or get lost in the endless abyss of this freaking world, I'm going to talk about my history. Why? Because I'm bored, lost and I want to. My name is Melinda Farsh. I'm your average American girl that probably grew up to be slightly batshit insane. I grew up in a relatively decent sized town with very loving siblings. Yes I said siblings, CENSORED my parents. My parents weren't exactly the greatest parents in my life but at least they have enough respect to be considered parents. I mean they did their job feeding, making sure I go to school and put restrictions on me so I don't grow up to be a CENSORED but that where my complaints come in. Do you raise kids because you love them or because you must take care of them. In the case of my parents, I'd choose the second. They never encouraged me to do anything, just pointed at my text book and said "This is your focus.!" Since My grades sucked in high school does that mean I'm going to turn into monster soon o.O? Anywho They weren't that loving either. I didn't know my dad to well since my parents divorced while I was really young (Ya go figure..). Since the divorce I lived with my mom who was the most laid back person in the world. Now this can be good and bad. Its good because you rarely get into trouble but its bad because your offspring gain the same traits. Now you know why my grades suck so badly. Lead by example mother.. I'll admit I grew up to be a nerd somewhat.. I love playing video games like street fighter, pac man and Streets of rage and as the generations went by I evolved to more hardcore aspects. Which will be your DOA, Halo, Final Fantasy and Devil May Cry. I just love the new generation consoles, I'm not big on the Xbox 360 but the PS3 is..... wargh... I'm going completely off track. focus woman!!!
Ahem... As I was saying, I grew up to be a little tomboyish as well. Instead of doing make up, playing with dolls or squeeing over celebrity boys that look like they belong in a children's kid show, I play video games, do some sports and take little nature hikes. I hang out with a lot of boys too. One might say that's very girl-like but I was never the slightest bit interested in them. I can't speak for them though >.>... At school I guess I can be labeled as the silent type. I didn't talk much unless it was with my closets friends which were rare for me to have to begin with. I mean I could have talked to some more people and became more "sociable" but here's the thing. I didn't CENSOREDing want to. Most of the boys in my school were players or whinny betches talking about how much they hated their life due to being dumped by some whore who has 6 boyfriends on the side. The girls were pretty much the same way but they get over it quicker, thus why they are the whores. I'm starting to wonder if I was one of the more respectable girls in my school or if my standards were just a little too high. I mean I had a lot of boys hitting on my but they were the player types. I'd rather impale their ball sacks with one of my heels than be used but I was a tad bit stupid on my freshman and sophomore years. I had two boyfriend in my life. One was a man hoe and the other used me as a stepping stone for another girl. Made me lose respect for all men to be honest. I'd turn lesbian but I don't want to deal with any of these CENSOREDs that wear skimpy shit when its below 10 degrees outside.
Anyway the best thing that happened to me was graduating but unlike most peeps I had to go to summer school to get my diploma. I didn't really care since I didn't want bath in all of that unneeded attention, Besides summer school is awesome. Its the one time where you can CENSORED with the teachers and they're cool about it. It just goes to show you that the teachers want to have just as much fun as you do. After graduation though, it was kinda boring. My teachers were always raving about finding a career and thinking about my future is my focus but I don't feel like turning into crystal yet so I'm going to go do fun things now Kthxbai. Maybe i should have listened to them but even if i did I still wouldn't know what the hell to do. Is being a slave a career? Yes I love anime as well and I have a slave fetish. I love the idea of being someones servant and letting them take care of me. Not a sexual slave though, those types can go screw themselves. I prefer the type of slave you see in old Chinese and Japanese movies. Protecting the emperor because you believe in his goals. I want to be someone like that. If that fails I can always drown myself in a lake only to get revived by demons and turn into a gun wielding betch who strips her clothes to summon monsters. Now that my rambling is almost done let me get to the actual plot..
I was walking home from my friends house late at night when I bumped into this strange man in a mage outfit. Now my first thoughts were "Is there a cosplay party that I wasn't aware of?" but then my fantasies disappeared and I began getting worried. I went over to the man to see if he was alright. He was on old man and he seemed to be breathing heavily. I didn't know what the hell was going on so I told him I was going to call emergency services to help him but as soon as I started dialing the number, my hands froze and I dropped my cell phone. I was frozen stiff. The only thing I could do was talk. The old man who looked like he was on his last legs was pointing a wooden staff at me as if he used a spell. Am I under the effect of magic? I pondered for a minute but then I started panicking when he began walking toward me. I was thinking "Oh my god, I'm going to get raped." PAUSE...... Now if this was some hot guy or some drop dead gorgeous female I probably wouldn't be struggling as much. I mean if you were being raped by someone that good looking, why would you do much? I mean of course you would say the usually phrase "No. Stop, leave me alone." but you wouldn't shout it like you were in danger, it would be more of a whisper. You would say all those things to have a good chance in court but on the flip side, you probably enjoy it. Now I know what your thinking. I'm a perv right? Wrong... I prefer the phrase "Potentially Erotic Roaming Vulture". Sure it has the same initial but its not the same concept, Shut up. The old man began saying something in some weird language. It was like if was casting some sort of ritual. Some weird markings appeared on my skin like Raven from the Teen Titans when she met her evil father. Although just like Raven, these marks freaking hurt. After a while I fainted but not before hearing a mysterious voice saying...
"I have passed all of my powers and knowledge to you. Master your newfound power and use them wisely."
When I woke up I wasn't in my hometown anymore. I was in a strange new land with many strange things but before I could look around, I noticed I blew up a tree with my mind. I was like "Brain Blast!!". After I settled down a bit I noticed that I had strange new powers. I could move objects with my mind, make various objects out of energy and even talk to animals. Hahaha I'm Ms Dolittle. I could also read people's minds and talk to them telepathically which is pretty cool I must say. The strangest things about these powers are these cards that look like a mix between Tarot and Yu-Gi-Oh. Now that I mention it, I wonder if I can summon a Blues Eyes White Dragon with these. I took a look a look around and the first thing I noticed was these little people with mushroom heads. I was like "Oh my god. I must be high." That old man must have gave me some magically induced date rape drug because I see no reason why I'm seeing walking talking illegal substances that I can probably roll up in a philly blunt and smoke them. Anyway after the weirdness wore off, I asked one of them a few question. Like "Where I was?", "How did I get here?" and "How many licks does it take to get to the tootsie roll center of a tootsie pop?". It seemed that I wasn't the first outsider to visit their land. That made me quite relieved. I didn't want to become the center of attention, at least not yet. Apparently I was in the mushroom kingdom. I great land ruled by a beautiful blond princess and protected by two random plumbers. He also warned me not to travel north into some dude name Bowser's territory, who was apparently a koopa king that lead an army of Teenage mutant ninja fails. After hearing some more information from this person, something just dawned on me. I'm freaking reliving World of Warcraft. Two giant factions, each with different people and races but only one is trying to invade the other. The difference is mainly the leaders. This Princess Peach I've heard is suppose to be a kind, gentle spirit who looks after everyone in her kingdom, but she is blond which means she's probably an airhead or suffers from "Stereotypical Damsel in Distress Syndrome". This bowser person is suppose to be a tyrant and wants to take over the kingdom but if this princess is so beautiful I'm guessing all he wants to do is bone her like crazy. So ya... there it is. I'm stuck in a weird WoW ripoff world with strange new powers and an outfit that makes me look like a hooker. I'm going to go now but I'll try to write in this journal as much as I can. Right now I need to find a strip bar..... a beer..... and some cake.
Transportation: She doesn't really have a method of transportation but she can levitate. However this is due to her telekinetic powers.
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 2
Magical Talent 10
Weapon Handling 0
Luck 3
Mental Resistance: 0/50
Strengths: Melinda is very flexible and she quick on her feet, despite being in heels. Her powers are made for close and longed ranged, making her into a very capable fighter. Opponents would be wise to study her moves carefully and counter them.
Weaknesses: Despite how amazing her powers are, they come with a price. Her mental powers puts a lot of stress on her brain which causes painful headaches. She must be careful not to overuse her powers or else the headaches will become worse and ultimately make her faint.
Psychic Abilities
Melinda psychic abilities are very potent and powerful but they cause stress on her mind. This is implemented using the Mental resistance stat. Every time she uses a psychic ability, the cost of that ability is added to her stat. As the stat increases, she begins to suffer from more painful headaches. Her resistance stat decreases by 1/10 each post but only if a psychic ability isn't used.
Name: Telepathy
Activation: Instant Activation
Detailed Description: This is one of Melinda's core abilities which allows her communicate with others without using her 5 senses. Using her powers, she may link her mind to another person to share thoughts and feelings between her and the individual she is linked to. This ability isn't limited to humans, she may communicate with animals and other biological species by this method. She may also read minds with this ability but she must keep eye contact with the person in order to do this. If she breaks eye contact, she will have one post to reestablish connection or she'll have to pay the cost of this ability again in other to make a new connection. Basically she must look at her opponent to talk with them through this ability, she must look them in the eyes in other to read their minds. She may talk if a connection was made but mind reading takes eye contact that requires constant contact.
Stat's Required to Use: 3 Magic to make a connection, and additional 2 magic to read minds.
Name: Telekinesis
Activation: Instant Activation
Detailed Description: Another core ability that gives Melinda the ability to move objects with her mind. To do this, she must make a connection with the object she wants to move. Using any limb from her body or her head, she may produce a near invisible pulse of energy which travels quickly in a straight line. This pulse is a circular wave of energy, kinda like a sound wave that a bat gives off. Once she has made a connection, she may move the object at will for 2 post. This works a little differently on biological creatures. On these types of creatures a connection may be made the way way but it only effects them for 1 post. Also this ability give inanimate objects a 5 posts delay for destroying connections. Meaning Melinda may move the object again for half the cost as long as its been 5 post since she first moved it. This ability may also be used on herself as a form of levitation.
Stat's Required to Use: 5 magic to unleash her pulse and make a connection. 3 Magic to produce a connection on herself, 3 magic to levitate but she must pay 2 magic per post in order to maintain it.
Name: Mind Blast
Activation: Conditioned Activation
Detailed Description: This is a very powerful ability however it can only be activated on an object that has been given a Telekinetic connection. This ability works different on certain objects. On inanimate objects it will cause the object to explode, giving off a shockwave that can violently push back anything its near. The force and size of the explosion is dependent on the size of the object. If its a small object, the explosion will be small. If the object is large, the explosion will be fairly big. On biological objects, it puts a load of stress on their brain, giving them a painful headache. If they are suffering from her Psionic storm, 15 points will be added to their resistance stat.
Stat's Required to Use: 4 magic
Name: Psionic storm
Activation: Conditional Activation
Detailed Description: This is a powerful ability that can only be used after making a Mind reading Telepathy connection with a person. This ability gives her opponent the mental resistance stat for 3 posts. Every time her opponent uses an attack/ability, the cost will be added to their stat. As the stat rises, they will obtain more painful headaches. The opponent will hear a storm in his head while this ability is in effect. As if there was a huge thunderstorm brewing inside his brain. Every post, a thunderclap will shock his mind and increase the resistance stat by 5. Just like Melinda's stat, if her opponent's stat reaches its max capacity, they will faint and lose conscious.
Stat's Required to Use: 7 stats
Name: Discharge
Activation: Conditional Activation
Detailed Description: Discharge is a defensive ability that utilizes Melindas resistant stat and the pure energy in her body. When Melinda resistant gauge reaches half of its max capacity, she may use her energy to make a forceful discharge around her body which blows away anything around her that is 2 feet away. Using this ability removes 10 points from her resistance stat and this forceful shockwave branches out 360 degrees around her body. This even includes the ground and anything underground. This ability is not treated as a psychic ability.
Stat's Required to Use: 4 magic
Sage Cards
A unique group of cards which awoken when Melinda received her psychic powers. These cards are a symbol for fate and destiny. It creates an environment for her and her opponents. Every 4 posts, a random card will by drawn based on a roll of a Dnd D100 dice. Each card gives certain area effects which effect both combatants no matter it they are good or bad. Each participant in the battle may pay luck stats to influence the roll of the die. They may pay up to 10 luck stats to make the dice's number go up or down. I will post the results and the number that it turn into due to influence. The environment goes back to normal if one participant is unable to battle, the characters call a draw, one gives up or if all of the arena cards have be used. Arena cards effect the everything within a 200 feet radius. A barrier is placed around the area which prevents anyone from getting in or out. Those that try to get out will find themselves looping around the area as if it was endless. Once an arena card is activated, the environment changes into the area of the card. So beach can turn into a marshland. Once the battle is done, it changes back to its original state with no harm down. To activate her cards, must use all of her magic and luck.
Name: Meadows (Arena)
Detailed Description: This is Melinda standard arena card with summons a flowery meadow to the surrounding area. This meadow is paved with beautiful flowers and a few giant apple trees. The sun shines brightly while butterflies dance in the warm, peaceful breeze. This area is home to the bees with pollinate the surrounding flowers.
Name: Sanctuary (Arena)
Detailed Description: A mystical building filled with many strange rooms an objects. The building has 4 floors which are pretty spacious to begin with. Although the barrier prevents you from going outside, you can look out the window to see its snowing. No creatures inhabit this place but its been said that this building is guarded by a huge suit of armor that attacks unwanted visitors.
Name: Hope's light.
Detailed Description: A card that with symbol of an angel holding a holy cross. This card makes the arena radiate in a shimmer of light, making everything glisten and look like a fairy tale world. This card grants a boon to everyone's stats, raising each category by 20%. This card is negated by the card "Nightfall"
Dice Roll: 1-10
Name: Unfortunate Events
Detailed Description: A card with the symbol of a boy looking into a broken mirror. This is a strange card that makes your head do a 360. Its a hindering card geared to keep magic users fearful and warriors cowardly. This card uses the luck stat as an ability limiter. The stat makes any abilities/attacks that are lower than its total fail. For example, if a person has 5 luck stats and he attempts to use an attack that cost 3 stats, that attack will fail. The use of small weapon or physical stats will cause the person to feel physically drained, like the don't have enough strength to carry on the attack. The use of small magic stats will make the attack backfire. So if someone uses a fireball, it will explode in their face or if the use an illusion they will be succumb by their own powers. This card's effects are negated by the card "Angel's blessings"
Dice Roll: 11-20
Name: Cleansing the soul
Detailed Description: A card with the symbol of a woman taking a bath in huge fountain. This is a healing card which rewards those that value rest and relaxation. This card heals everyone for 2% health per post if they are moving or attacking. They receive 5% health per post if they are not moving or using any stats. This card's effect are negated by the card "Tainted Soul"
Dice Roll: 21- 30
Name: Fate's Chains
Detailed Description: A duo of two cards with the symbol of a man screaming in agony as he is confined to a wall by two steel chains. This card has no inherit effects but collecting both of them will disable the arena card in play and switch it with a new one. If all of her arena cards have been used up, it will return them to their original area.
Dice Roll: 31- 40, 71- 80
Name: Nightfall
Detailed Description: A card with a symbol of a moon shinning over a very dense dark forest. This card puts the area in a shadowy darkness with a smoky fog which lowers visibility. Is this card is played in an arena with a sunny area, it will turn it into nighttime. Other than an environmental change, all stats will be reduced by 20%. This card is negated by the card "Hope's Light".
Dice Roll: 41- 50
Name: Angel's Blessings
Detailed Description: A card with the symbol of a little girl kissing a man on the forehead. This card is used to relieve the worries and burdens of everyone in the arena. This ability uses the luck stat as an ability reducer. Your luck stat reduces the cost of your abilities equal to its stat. For example, if you have 5 luck, your abilities cost will be reduced by 5 stats. Using abilities will perk your spirit up and make you feel more motivated, cheerful and determined. This card is negated by the card "Unfortunate Events"
Dice Roll: 51- 60
Name: Tainted Soul
Detailed Description: A card with the symbol of a man in pain while a dark shadowy face stars at him from behind. This card is a health drainer for those who lack the will to act. This ability drains 5% health per post for those that do not attack or use stats of any kind. However their health cannot fall past 30%. This card is negated by the card "Cleansing the soul".
Dice Roll: 61- 70
Name: Revelation
Detailed Description: A card with a symbol of Ying and Yang. This card acts as a severe environmental change that varies with each individual arena card. For example. The meadow which is sunny and full of life will turn into a field of death with everything dying and decaying. The sanctuary which is glimmering and orderly will turn into ruins with rusted equipment. Nothing happens to the participants but they will be force to battle in a different of playing ground from the normal arena they are used to. This card in theory negates itself. If this card is drawn again, it will return the arena to its normal state.
Dice Roll: 81-90
Name: Predator
Detailed Description: A card with the symbol of a crying child sitting in a dark room while a pair of glowing eyes stalks him from the shadows. This is a dangerous card that baits a creature or guardian in the arena to attack the combatants. This foe varies depending on the environment, as well as its strength. Please keep in mind that I don't control this creature. It will act on its own instincts and it's up to the combatants to avoid or defeat it. Defeating the foe provides a boon for everyone in the arena, awarding them 20% health and free use of their abilities for 3 posts. This card may or may not negate itself. If this card is drawn again, a 6 sided die will be rolled. If the number is odd, the creature will die by some means or get eaten by a bigger creature. If the number is even, another creature will join it to attack or a bigger creature will eat it and then set its sights on the combatants.
Dice Roll: 91- 100
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: N/A
Detailed Description: N/A