Post by Serras-Kai on Apr 2, 2010 2:03:07 GMT -5
I. Personal Overview
Name: Gozer
Nickname/Alias: The Gozerian
Gender: Male
Physical Age: 19 or so
Date of Birth/Creation: Uncertain
Race: Gozerian (Human)
Height: 5' 9''
Weight: 210
Birth Place: Gozeria
Appearance: Gozer is not particularly tall, nor is he short- something of an average in terms of both height and build. His hair is brown and wavy, a drops just short of his shoulders, glistening with the various chemicals he uses to keep it in check. While this makes him seem vain he does it more for the combat perks of keeping his hair out of his eyes.
He wears a long purple coat that extends to his knees, missing scraps of cloth here and there where it has been cut through, revealing chain mail beneath. The rings of this also extend across his chest, over the blackened leather armor he also wears for protection.
Around his arms are strips of ragged blue cloth, which are used to hold his trinkets. That is, if he had any trinkets beyond the necklace of the warlord he carries. His pants are a blackened color, ending in equally blackened boots.
Personality: Gozer can be a hard one to predict- his mischievous ways and constant underhanded deals with anyone and everyone can make one wary of him, and rightly so. Gozer has made it his mission in life to prove that each and every god of each and every pantheon is indeed false, sighting that the ones known as Gods are simply Humans with power who have put themselves on a pedestal. Despite this being his beginning trait, he has all but lost sight of this original goal in his maddening journeys with Zanith, who has all but brainwashed him into the creature he is now.
One can hardly call Gozer human at times, as his constant minimalistic qualities make him quite unstable seeming, and often times quite violent. He is known for eating everything he kills- regardless of what it is or whether or not he even is capable of cooking it. Oddly enough he has yet to get sick.
Two-faced is the first word that comes to mind when speaking about the "current" Gozer- he will lie, cheat and steal from anyone any everyone if he so much as thinks he has a chance to get away with it cleanly, regardless of who or what is being stolen. He may also suffer from "Freudian Slips," as he repeatedly states something just before asking "who said that?" or demanding to know the source of the insult.
History: Gozer was the son of a priest, and the finest student in Gozeria for his entire childhood. At the age of 13 he lost his father in a freak accident, and renounced the God that he had worshiped so faithfully.
"This is how you repay your followers?" Gozer cried. But of course, no reply came.
He spent the next several years of his life traveling the world, trying to convince the people to give up on the old Gods the only way he knew how: by preaching. However, this endeavor proved fruitless, and Gozer returned home empty handed.
Upon arriving in his home, however, Gozer stumbled upon a rather grizzly scene of his sister and mother dead, his brother holding the still bloody knife. His brother stated that someone was coming to the village and would kill them all, and this was the only way to save them- but Gozer didn't listen. Taking up a piece of wood, Gozer bludgeoned his sibling until he parted as well, then departed from his home to confide with the new High Priest, and tell him of the attack.
But the only one in danger was the priest himself, as now Gozer was armed with a true sword, which he used to run through the "impostor" after a long and pointless debate. Not ten minutes after the priest died, Gozer ventured forth from the room- not a soul in sight. No guards, no henchman. Nothing.
And a plan was set in motion, a plan bigger than Gozer, than Zanith, than you or than me.
Gozer felt something push him, driving him to descend the stairs, where he found the undead Terror Knight Zanith, who had only just finished the complete annihilation of the town's clergymen.
In an extreme case of out-of-character-actions, Gozer fell to his knees and begged Zanith to not only spare him, but to accept him as his very own Cleric.
In a moment just as compellingly out-of-character, Zanith agreed, however he knew not why he did. With this, Gozer became the seventh member of "the Six Shades of Death."
After a series of short adventures, Zanith was finally destroyed during an expedition into an exotic land known as Xindhi, leaving Gozer to fend for himself once more, as the remainders of the group split up after Zanith's apparent death.
Transportation: Does your character have a bike, ship, or horse to take them places? Define what special abilities any transportation could have
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 2
Magical Talent 10
Weapon Handling 2
Luck 1
Total Currency: 0
Strengths: Strong in ways of healing magic, has natural strengths against undead and supernatural enemies. His strong faith serves him well and his ample swordsmanship (or rather, shieldmanship) keeps him defended quite well.
Weaknesses: Weak physically, little by way of attack magic, weak in terms of offensive swordsmanship.
Fighting Style: Heavy defense, healer
B. Weapons and Key Items
Weapons Template
Name: Gozer's Fang
Description: A black fang Gozer uses as a sword. Edged despite being called a fang. It's not magical in any way.
Stats Required to Use: 1 Weapon Handling
Name: Gozer's lips
Description: A black coffin lid Gozer stole and uses as a shield. Magically reinforced to stop as well as an iron shield, other than that it exhibits no other magical properties. The coffin belonged to his mother.
Stats Required to Use: 1 Weapon Handling
Name: Gozer's bones
Description: A set of shining silver Chain mail that spans the inside of Gozer's coat. While it is not indestructible it is highly resistant to damage, and does not fall victim to typical metal weaknesses, such as intense heat or cold, rust, magnetism, or magical manipulation (including both Gravity and telekinetic control.) It does not stop magical damage that targets Gozer, such as a fireball. It is indeed magical itself.
Stats Required to Use: --
Name: Bell of the Warlords
Description: A incandescent bell gifted to Gozer by a Warlord that Zanith and he killed. When rung (purposely) it grants him the ability of Battle Fever once a day (once a thread.)
Stats Required to Use: --
C. Abilities
Name: Magic is tough, man.
Activation: Whenever Gozer uses magic
Detailed Description: Gozer's magic supply does not regenerate completely at the beginning of every post. Instead, he gains his level in spell points back (up to his maximum of course) when the post begins, thus halting him from using overpowered spells. If he continues to use powerful spells and his MAG goes into the negatives, then Gozer will lose all his magic for the rest of the thread, and the spell he attempted will not be activated.
Stat's Required to Use: --
Name: The Rubber Chicken Rule
Activation: When this character is hit by an attack that would normally not hurt him or when they hit someone with an attack that would normally not hurt them
Detailed Description: If this character is struck in combat by someone truly trying to kill him, he will take notice, regardless of what the attack was. Even if the offensive motion was simply a clod of dirt or a literal rubber chicken, they will lose a full 1% of their total life towards that attack. However, this has a flipside to it. If they hit an enemy with an offensive attack that would normally do no damage, the enemy will in turn lose 1% of their total life. This does not extend to attacks that are blocked by shields, weapons, or magic of some kind (unless it's magic armor, in which case it does take effect.) This rule DOES NOT extend to his spells.
Stat's Required to Use: --
Name: 17 to unconscious, 28 to death
Activation: When killed
Detailed Description: If this character is hit by an attack that would normally kill them, they will not actually die. In fact, they will appear as though he has been fully healed, regardless of what it was that hit them. Their wounds will vanish from their body, and even their clothing and armor will repair (the weapons will not, however.) Once this healing process is complete, the character will take a look at whoever hit them with this attack, then promptly collapse to the ground, unconscious. They will have no pulse, no blood flow, no brain activity, he can not be detected by magic or godly power of any kind, and will appear dead in all ways. The exception to this, however, is that the body does not rot. Instead it simply lies there, doing nothing, waiting for someone to come along to heal it. This period is represented by the poster ceasing in his posting in the thread so as not to clutter it up. While like this, the character is extremely vulnerable and can be killed by anyone present at the time, as they can not defend themselves, leaving them to rely on others to protect them. Once an ally does happen upon them, he can be healed just like any injured person could, and after a certain amount of healing they will be revived, with all the pain of the old wounds but none of the marks.
Stat's Required to Use: --
Name: Anti-severing
Activation: When a limb is sliced
Detailed Description: This character's limbs can not be cut off. In a similar fashion, the head can not be either- in other words, they are impossible to truly maim. When their body is struck hard enough to split it, they will lose control of the limb in question, and it will fall slack at his side. If it is an arm, it will drop whatever is in it at the moment. If it is a leg, they will fall to the ground or hop on the other leg to get away. If it is their head, he will complain for the few seconds he has before he goes unconscious. The torso can not be disabled in this way. If a limb is "severed" and has become useless, they can still hop or bounce to block incoming strikes with his maimed limb, causing it no further damage (in fact his chain mail usually soaks up the blows anyway.) If they loses an arm, they may not cast any spells.
Stat's Required to Use: --
Name: Detect Good/Evil
Activation: At will
Detailed Description: The poster that controls the effected character tells Gozer what they THINK they are- good or evil. This is open to Gozer's interpretation as well.
Stat's Required to Use: --
Name: Identify supernatural
Activation: At will
Detailed Description: Gozer instantly knows if something is supernatural. That is, if it is undead, a were-animal of any kind, a "holy" (or unholy) creature, a Frankenstein-ish creature, and various other kinds of supernatural.
Stat's Required to Use: --
Name: Enhance
Activation: At will, must have at least 1 target aside from self
Detailed Description: Gozer surrounds the weapons or armor of himself and up to five others (there must be at least one other) with a thin layer of magic, making their strikes burst with energy upon contact and their swords sting far worse than before. This ability enhances again at level 4 and level 8.
Stat's Required to Use: 4 Magic Talent per person enhanced
Name: Haven
Activation: At will
Detailed Description: One person Gozer is within reach of (or himself) can not fall victim to any attacks of the physical manner for the next 3 posts. Any sort of magical attack can shatter this ability, as can the recipient or caster dismissing it. The recipient may use their abilities and cast their own spells as they see fit while under the effects of Haven. All those outside the barrier may not get within 10 feet of the recipient, and the recipient may not get within 10 feet of them. The caster may move in and out of this barrier as they see fit, so long as they were not the recipient.
Stat's Required to Use: 8 MAG
Name: Heal Minor wounds
Activation: At will
Detailed Description: Gozer may heal one person he can touch. For every 1 MAG point he spends, he can restore 5% of the recipient's life. The target may be himself. He may only use as much MAG as he has levels, with the exception of level 1, where he may spend 1 or 2 MAG points on this.
Stat's Required to Use: VAR
Name: Repulse Good/Evil/Neutral
Activation: At will
Detailed Description: Gozer puts up a barrier around him that may repulse Good Evil OR Neutral creatures around him. It may only repulse ONE and he may not change it once the barrier has been put up. The alignment is based on the results of the "Detect Good/Evil" ability. For every 3 spell points Gozer puts into the Repulse it will stay up for 1 post. He does not gain back the MAG points in posts that the repulse is up.
Stat's Required to Use: VAR
Name: Reveal Magic
Activation: At will
Detailed Description: One object or person that Gozer can see will either glow or not glow depending on whether it is magic. This is simply a yes/no and the object will not glow more or less intensely depending on how magical it is.
Stat's Required to Use: 5 Magic Talent
Name: Simon's Spell
Activation: At will
Detailed Description: Gozer gives a one word command to one person around them. If that target is of equal or lower level than Gozer, then they will be forced to perform that action during their next post. The person can not do something the consider physically impossible or would be damaging to themselves. They may still defend themselves and speak as normal while under it's effect. The person may perform the action at any time in their post, and will only do it as long as they see the need to (only once, usually.) Since it is a one word command, hang gestures and implications are disregarded, and only the word itself is taken into account during the casting of the spell.
Stat's Required to Use: 10 Magic Talent
Name: BATTLE FEVER~!
Activation: When Gozer intentionally rings the bell of the Warlord
Detailed Description: Gozer instantly returns to consciousness (if unconscious) restores any limbs that he may of lost (if he lost any) and gains 50% of his total life back (this 50% may go over his total life but is removed once the duration ends.) In addition he will cease to feel pain and begin to swing harder than he ever did before, albeit will a little less style. He will be completely enraged but can still discern friend from foe. For every moment he draws blood or has blood drawn on him the time he spends in this form is extended by 1 post. The default for this ability is 4 posts. He can still be killed of course, and may still use his abilities while fever'd. He may only use this once a thread (or once a day in the main)
Stat's Required to Use: --
D. Attacks
Final Smash/Limit Break
Name: Cease in the name of my deity!
Detailed Description: Gozer picks one target, one person, and tells them to halt in the name of Zanith Godslayer. If they refuse and take ANY OFFENSIVE ACTION AGAINST HIM then the spectral form of Zanith will appear before them, block the attack, and deal a punishing counter attack, striking clean through armor and flesh, directly into the enemies soul. This damage is not physical (and thus non-recoverable to an extent) and deals no true "damage" to the receiver of the blow, causing instead intense pain. If the victim is already heavily damaged then they may fall unconscious. He may change the target at any time but it may only be ONE TARGET AT A TIME. If he says this to a crowd he does not have to specify who he said it to, but the person in question must hear it. If someone attacks him who was not told to cease then the attack goes through normally and the FS ends instantly. This effect can last as long as Gozer wants and will only vanish when Zanith finally appears. While like this, Gozer may not attack nor take any offensive action (however he can still participate in battle, healing the wounded and such.) Anyone who doesn't know of the repercussions of this attack will be filled with a sense of dread when he utters the words. This attack does not extend to ranged attacks, which will still shut down his FS without invoking the wrath of Zanith.
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Name: Gozer
Nickname/Alias: The Gozerian
Gender: Male
Physical Age: 19 or so
Date of Birth/Creation: Uncertain
Race: Gozerian (Human)
Height: 5' 9''
Weight: 210
Birth Place: Gozeria
Appearance: Gozer is not particularly tall, nor is he short- something of an average in terms of both height and build. His hair is brown and wavy, a drops just short of his shoulders, glistening with the various chemicals he uses to keep it in check. While this makes him seem vain he does it more for the combat perks of keeping his hair out of his eyes.
He wears a long purple coat that extends to his knees, missing scraps of cloth here and there where it has been cut through, revealing chain mail beneath. The rings of this also extend across his chest, over the blackened leather armor he also wears for protection.
Around his arms are strips of ragged blue cloth, which are used to hold his trinkets. That is, if he had any trinkets beyond the necklace of the warlord he carries. His pants are a blackened color, ending in equally blackened boots.
Personality: Gozer can be a hard one to predict- his mischievous ways and constant underhanded deals with anyone and everyone can make one wary of him, and rightly so. Gozer has made it his mission in life to prove that each and every god of each and every pantheon is indeed false, sighting that the ones known as Gods are simply Humans with power who have put themselves on a pedestal. Despite this being his beginning trait, he has all but lost sight of this original goal in his maddening journeys with Zanith, who has all but brainwashed him into the creature he is now.
One can hardly call Gozer human at times, as his constant minimalistic qualities make him quite unstable seeming, and often times quite violent. He is known for eating everything he kills- regardless of what it is or whether or not he even is capable of cooking it. Oddly enough he has yet to get sick.
Two-faced is the first word that comes to mind when speaking about the "current" Gozer- he will lie, cheat and steal from anyone any everyone if he so much as thinks he has a chance to get away with it cleanly, regardless of who or what is being stolen. He may also suffer from "Freudian Slips," as he repeatedly states something just before asking "who said that?" or demanding to know the source of the insult.
History: Gozer was the son of a priest, and the finest student in Gozeria for his entire childhood. At the age of 13 he lost his father in a freak accident, and renounced the God that he had worshiped so faithfully.
"This is how you repay your followers?" Gozer cried. But of course, no reply came.
He spent the next several years of his life traveling the world, trying to convince the people to give up on the old Gods the only way he knew how: by preaching. However, this endeavor proved fruitless, and Gozer returned home empty handed.
Upon arriving in his home, however, Gozer stumbled upon a rather grizzly scene of his sister and mother dead, his brother holding the still bloody knife. His brother stated that someone was coming to the village and would kill them all, and this was the only way to save them- but Gozer didn't listen. Taking up a piece of wood, Gozer bludgeoned his sibling until he parted as well, then departed from his home to confide with the new High Priest, and tell him of the attack.
But the only one in danger was the priest himself, as now Gozer was armed with a true sword, which he used to run through the "impostor" after a long and pointless debate. Not ten minutes after the priest died, Gozer ventured forth from the room- not a soul in sight. No guards, no henchman. Nothing.
And a plan was set in motion, a plan bigger than Gozer, than Zanith, than you or than me.
Gozer felt something push him, driving him to descend the stairs, where he found the undead Terror Knight Zanith, who had only just finished the complete annihilation of the town's clergymen.
In an extreme case of out-of-character-actions, Gozer fell to his knees and begged Zanith to not only spare him, but to accept him as his very own Cleric.
In a moment just as compellingly out-of-character, Zanith agreed, however he knew not why he did. With this, Gozer became the seventh member of "the Six Shades of Death."
After a series of short adventures, Zanith was finally destroyed during an expedition into an exotic land known as Xindhi, leaving Gozer to fend for himself once more, as the remainders of the group split up after Zanith's apparent death.
Transportation: Does your character have a bike, ship, or horse to take them places? Define what special abilities any transportation could have
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 2
Magical Talent 10
Weapon Handling 2
Luck 1
Total Currency: 0
Strengths: Strong in ways of healing magic, has natural strengths against undead and supernatural enemies. His strong faith serves him well and his ample swordsmanship (or rather, shieldmanship) keeps him defended quite well.
Weaknesses: Weak physically, little by way of attack magic, weak in terms of offensive swordsmanship.
Fighting Style: Heavy defense, healer
B. Weapons and Key Items
Weapons Template
Name: Gozer's Fang
Description: A black fang Gozer uses as a sword. Edged despite being called a fang. It's not magical in any way.
Stats Required to Use: 1 Weapon Handling
Name: Gozer's lips
Description: A black coffin lid Gozer stole and uses as a shield. Magically reinforced to stop as well as an iron shield, other than that it exhibits no other magical properties. The coffin belonged to his mother.
Stats Required to Use: 1 Weapon Handling
Name: Gozer's bones
Description: A set of shining silver Chain mail that spans the inside of Gozer's coat. While it is not indestructible it is highly resistant to damage, and does not fall victim to typical metal weaknesses, such as intense heat or cold, rust, magnetism, or magical manipulation (including both Gravity and telekinetic control.) It does not stop magical damage that targets Gozer, such as a fireball. It is indeed magical itself.
Stats Required to Use: --
Name: Bell of the Warlords
Description: A incandescent bell gifted to Gozer by a Warlord that Zanith and he killed. When rung (purposely) it grants him the ability of Battle Fever once a day (once a thread.)
Stats Required to Use: --
C. Abilities
Name: Magic is tough, man.
Activation: Whenever Gozer uses magic
Detailed Description: Gozer's magic supply does not regenerate completely at the beginning of every post. Instead, he gains his level in spell points back (up to his maximum of course) when the post begins, thus halting him from using overpowered spells. If he continues to use powerful spells and his MAG goes into the negatives, then Gozer will lose all his magic for the rest of the thread, and the spell he attempted will not be activated.
Stat's Required to Use: --
Name: The Rubber Chicken Rule
Activation: When this character is hit by an attack that would normally not hurt him or when they hit someone with an attack that would normally not hurt them
Detailed Description: If this character is struck in combat by someone truly trying to kill him, he will take notice, regardless of what the attack was. Even if the offensive motion was simply a clod of dirt or a literal rubber chicken, they will lose a full 1% of their total life towards that attack. However, this has a flipside to it. If they hit an enemy with an offensive attack that would normally do no damage, the enemy will in turn lose 1% of their total life. This does not extend to attacks that are blocked by shields, weapons, or magic of some kind (unless it's magic armor, in which case it does take effect.) This rule DOES NOT extend to his spells.
Stat's Required to Use: --
Name: 17 to unconscious, 28 to death
Activation: When killed
Detailed Description: If this character is hit by an attack that would normally kill them, they will not actually die. In fact, they will appear as though he has been fully healed, regardless of what it was that hit them. Their wounds will vanish from their body, and even their clothing and armor will repair (the weapons will not, however.) Once this healing process is complete, the character will take a look at whoever hit them with this attack, then promptly collapse to the ground, unconscious. They will have no pulse, no blood flow, no brain activity, he can not be detected by magic or godly power of any kind, and will appear dead in all ways. The exception to this, however, is that the body does not rot. Instead it simply lies there, doing nothing, waiting for someone to come along to heal it. This period is represented by the poster ceasing in his posting in the thread so as not to clutter it up. While like this, the character is extremely vulnerable and can be killed by anyone present at the time, as they can not defend themselves, leaving them to rely on others to protect them. Once an ally does happen upon them, he can be healed just like any injured person could, and after a certain amount of healing they will be revived, with all the pain of the old wounds but none of the marks.
Stat's Required to Use: --
Name: Anti-severing
Activation: When a limb is sliced
Detailed Description: This character's limbs can not be cut off. In a similar fashion, the head can not be either- in other words, they are impossible to truly maim. When their body is struck hard enough to split it, they will lose control of the limb in question, and it will fall slack at his side. If it is an arm, it will drop whatever is in it at the moment. If it is a leg, they will fall to the ground or hop on the other leg to get away. If it is their head, he will complain for the few seconds he has before he goes unconscious. The torso can not be disabled in this way. If a limb is "severed" and has become useless, they can still hop or bounce to block incoming strikes with his maimed limb, causing it no further damage (in fact his chain mail usually soaks up the blows anyway.) If they loses an arm, they may not cast any spells.
Stat's Required to Use: --
Name: Detect Good/Evil
Activation: At will
Detailed Description: The poster that controls the effected character tells Gozer what they THINK they are- good or evil. This is open to Gozer's interpretation as well.
Stat's Required to Use: --
Name: Identify supernatural
Activation: At will
Detailed Description: Gozer instantly knows if something is supernatural. That is, if it is undead, a were-animal of any kind, a "holy" (or unholy) creature, a Frankenstein-ish creature, and various other kinds of supernatural.
Stat's Required to Use: --
Name: Enhance
Activation: At will, must have at least 1 target aside from self
Detailed Description: Gozer surrounds the weapons or armor of himself and up to five others (there must be at least one other) with a thin layer of magic, making their strikes burst with energy upon contact and their swords sting far worse than before. This ability enhances again at level 4 and level 8.
Stat's Required to Use: 4 Magic Talent per person enhanced
Name: Haven
Activation: At will
Detailed Description: One person Gozer is within reach of (or himself) can not fall victim to any attacks of the physical manner for the next 3 posts. Any sort of magical attack can shatter this ability, as can the recipient or caster dismissing it. The recipient may use their abilities and cast their own spells as they see fit while under the effects of Haven. All those outside the barrier may not get within 10 feet of the recipient, and the recipient may not get within 10 feet of them. The caster may move in and out of this barrier as they see fit, so long as they were not the recipient.
Stat's Required to Use: 8 MAG
Name: Heal Minor wounds
Activation: At will
Detailed Description: Gozer may heal one person he can touch. For every 1 MAG point he spends, he can restore 5% of the recipient's life. The target may be himself. He may only use as much MAG as he has levels, with the exception of level 1, where he may spend 1 or 2 MAG points on this.
Stat's Required to Use: VAR
Name: Repulse Good/Evil/Neutral
Activation: At will
Detailed Description: Gozer puts up a barrier around him that may repulse Good Evil OR Neutral creatures around him. It may only repulse ONE and he may not change it once the barrier has been put up. The alignment is based on the results of the "Detect Good/Evil" ability. For every 3 spell points Gozer puts into the Repulse it will stay up for 1 post. He does not gain back the MAG points in posts that the repulse is up.
Stat's Required to Use: VAR
Name: Reveal Magic
Activation: At will
Detailed Description: One object or person that Gozer can see will either glow or not glow depending on whether it is magic. This is simply a yes/no and the object will not glow more or less intensely depending on how magical it is.
Stat's Required to Use: 5 Magic Talent
Name: Simon's Spell
Activation: At will
Detailed Description: Gozer gives a one word command to one person around them. If that target is of equal or lower level than Gozer, then they will be forced to perform that action during their next post. The person can not do something the consider physically impossible or would be damaging to themselves. They may still defend themselves and speak as normal while under it's effect. The person may perform the action at any time in their post, and will only do it as long as they see the need to (only once, usually.) Since it is a one word command, hang gestures and implications are disregarded, and only the word itself is taken into account during the casting of the spell.
Stat's Required to Use: 10 Magic Talent
Name: BATTLE FEVER~!
Activation: When Gozer intentionally rings the bell of the Warlord
Detailed Description: Gozer instantly returns to consciousness (if unconscious) restores any limbs that he may of lost (if he lost any) and gains 50% of his total life back (this 50% may go over his total life but is removed once the duration ends.) In addition he will cease to feel pain and begin to swing harder than he ever did before, albeit will a little less style. He will be completely enraged but can still discern friend from foe. For every moment he draws blood or has blood drawn on him the time he spends in this form is extended by 1 post. The default for this ability is 4 posts. He can still be killed of course, and may still use his abilities while fever'd. He may only use this once a thread (or once a day in the main)
Stat's Required to Use: --
D. Attacks
Final Smash/Limit Break
Name: Cease in the name of my deity!
Detailed Description: Gozer picks one target, one person, and tells them to halt in the name of Zanith Godslayer. If they refuse and take ANY OFFENSIVE ACTION AGAINST HIM then the spectral form of Zanith will appear before them, block the attack, and deal a punishing counter attack, striking clean through armor and flesh, directly into the enemies soul. This damage is not physical (and thus non-recoverable to an extent) and deals no true "damage" to the receiver of the blow, causing instead intense pain. If the victim is already heavily damaged then they may fall unconscious. He may change the target at any time but it may only be ONE TARGET AT A TIME. If he says this to a crowd he does not have to specify who he said it to, but the person in question must hear it. If someone attacks him who was not told to cease then the attack goes through normally and the FS ends instantly. This effect can last as long as Gozer wants and will only vanish when Zanith finally appears. While like this, Gozer may not attack nor take any offensive action (however he can still participate in battle, healing the wounded and such.) Anyone who doesn't know of the repercussions of this attack will be filled with a sense of dread when he utters the words. This attack does not extend to ranged attacks, which will still shut down his FS without invoking the wrath of Zanith.
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.