Post by Serras-Kai on Mar 30, 2010 0:49:33 GMT -5
I. Personal Overview
Name: If he has one, he forgot it
Nickname/Alias: The Lurker, The Grave Digger, The Plague Doctor
Gender: Male
Physical Age: old. Maybe 90 or so.
Date of Birth/Creation: Long ago
Race: Once Human, now Zombie
Height: 5' 9''
Weight: 180lbs
Birth Place: Karna
Appearance: A ragged, skin-and bones man with a wiry silhouette. Long limbs end in hands sporting long fingers, all pale and sickly in appearance. The remnants of a purple-and-white coat hang off of him, a sign of what may have been a doctor at one time. His hair is long, down past his shoulders, stark white and unkempt. He wears large, thick rimmed glasses, which gleam unnaturally. He carries a large syringe, six smaller syringes, and a shovel. He drips and oozes of rotten nastiness.
Personality: The Doctor is not one to be taken lightly, as he is as two-faced and very likely to betray those around him. He is degenerate and evil, often vulgar even in his pursuit of... nothing. He is crazed and wicked, but his lack of focus on any one thing makes it hard to pin down any one trait of his that stands out from the others. He does indeed devour brains.
History: It's not exactly clear who the Plague Doctor was in life, if indeed he ever was alive. He has shown repeated signs of knowledge of medicine (specifically poisons) and limited Necromancy, and some weapon profinciency. It's not exactly clear where he gets his poisons from (it's believed he makes it himself.)
The legends of the Plague Doctor began in Karna, specifically in a graveyard, where the grave digger saw him on several occasions, both with and without fellow zombies. That same digger was his first confirmed victim as well, killed just before stealing his shovel, which he still has.
Transportation: Digging
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 3
Magical Talent 12
Weapon Handling 5
Luck 0
Total Currency: 0
Strengths: Disgusting body produces fear, does not feel pain, may be impossible to actually kill. Able to raise many undead individuals to serve him. His poisons serve him well.
Weaknesses: Frail body is easy to destroy, if poisons are negated he is powerless.
Fighting Style: Zombie
B. Weapons and Key Items
Name: The Doctor's Syringe
Description: A large syringe with a glowing green liquid in it. Used to stab opponents with Dying Breath Poison.
Stats Required to Use: 5 Weapon Handling
Name: Tiny Syringes
Description: Five normal sized needles that the Doctor carries on him. They contain Xindhi Paralysis Poison.
Stats Required to Use: 2 Weapon Handling
Name: Dying Breath Poison
Description: A poison of unknown origins. It glows green for unknown reasons. If someone is hit by this poison, they will feel drowsy in 5 posts, then fall unconscious in 10. They will die if the poison is not treated- however, this will take 50 posts. If the poison is injected or ingested, the effects will occur much sooner. In 2 posts the person will become drowsy, in 5 they will be in severe pain in 7. It will still take 10 posts for them to fall unconscious, however they will die in a mere 30 posts if not treated. This poison can be treated by anyone with half a brain for medicine or any kind of healing ability, regardless of how small of a healing ability they have. If the ability to heal is natural, then the person will still experience all the symptoms up to the 10th post, where they will simply become more drowsy and not fall unconscious. The Doctor enters the thread with as many "increments" (injections) in his massive needle as he has levels. In the main (and only in the main) he can make this poison once a day per his level.
Stats Required to Use: 8 MAG
Name: Xindhi Paralysis poison
Description: An exotic poison from a once-great empire. It causes immediate drowsiness upon contact, and in 5 posts total paralysis. It is easier to cure than the Dying Breath. If a person has natural healing powers, they will be drowsy for only 3 posts and will not be paralyzed. The Doctor gains one of these poisons per Zombie he raises (he actually gains it from the Zombie, as the rotting flesh is a key ingredient.) Also, each of the smaller syringes the Doctor uses have this poison in them.
Stats Required to Use: 5 MAG
C. Abilities
Name: Unlevel
Activation: Always active
Detailed Description: When The Doctor "levels up" he does not gain extra stats as another character may. His level will still rise, but his stats will remain the same. When he levels up, however, he will be capable of summoning 1 more zombie that he was his previous level. As such, each zombie has a level requirement (he spends X amount of levels on the zombie, in addition to the cost of summoning) that can not be restored until the summoned zombie dies or is banished. This determines the number of Zombies he has out at once.
Stat's Required to Use:
Name: Dripping nastiness
Activation: Always active
Detailed Description: The Doctor is always dripping disgusting matter, which repulses those around it. It can not be cured, nor can it be countered. The smell is highly offensive and burns the skin on contact.
Stat's Required to Use: none
Name: Toxic swings
Activation: Always active
Detailed Description: every attack from the Doctor that lands transfers poison to the recipient. This Toxin makes the enemy numb.
Stat's Required to Use: none
D. Attacks
Name: Auto cast: Blind
Detailed Description: one person within arms length of the Doctor goes blind for 2 posts. They have a split second to escape the area before they go completely blind.
Stat's Required to Use: 10 MAG
Name: Auto cast: numb
Detailed Description: one person with arms length of the doctor goes numb for 2 posts. They have a split second to escape the area before they go completely numb.
Stat's Required to Use: 12 MAG
Name: Auto cast: force sleep
Detailed Description: one person with arms length of the doctor goes to sleep for 2 posts. They have a split second to escape the area before they go to sleep.
Stat's Required to Use: 12 MAG
Name: Tunnel rat
Detailed Description: The Doctor digs a quick hole to hide in. He can dig around all he'd like while he's like this.
Stat's Required to Use: 3 Physical prowess
Name: Summon Zombie: Brain eater
Detailed Description: The Doctor Brings one Zombie to life. This zombie is slow moving and weak, as well as fragile. The Doctor needs 1 level to summon these.
Stat's Required to Use: 2 MAG
Name: Summon Zombie: Soilent Gangreen
Detailed Description: The Doctor brings one Zombie to life. This zombie is covered in edible chunks of meat, which, when eaten, restore the Doctor's vitality, and the vitality of anyone else who eats it. It restores 30% of their health, but drives all who taste it mad. There are 10 chunks of meat on this zombie to be removed. It can move as fast as a normal human, and is just as strong. The Doctor needs 1 level to summon these.
Stat's Required to Use: 5 MAG
Name: Summon Zombie: Blocker
Detailed Description: A Zombie with a thick outer skin that blocks incoming attacks. It uses a coffin lid as his shield, which is reinforced through magic. These Zombies can stop most kinds of magic but are weak when their defenses are broken. The Doctor needs 2 levels to summon these.
Stat's Required to Use: 5 MAG
Name: Summon Zombie: The Nurse
Detailed Description: No one is really sure where this Zombie came from, but it's kinda out of left field. The image of a beautiful woman is projected from the rotting corpse of this creature, which it uses to then entice the Doctor's enemies and lower their defenses. The Nurse has no actual defenses and is very easy to kill. The Doctor himself is not immune to her charms. The Doctor needs 3 levels to summon these.
Stat's Required to Use: 7 MAG
Name: Summon Zombie: THE DOG
Detailed Description: The Doctor summons a dog zombie to fight for him. Naturally, this creature is better equipped and faster than a normal zombie, but is weaker physically. The doctor needs 1 level to summon these.
Stat's Required to Use: 2 MAG
(note: the doctor requires 1 level to summon these, but does not unlock them until the 3rd level is reached.)
Name: Summon Zombie: Berserker
Detailed Description: A powerful zombie with hammering fists (or swords) to fight its opponents with. Ravenous in nature, these creatures are unstable and never listen to the Doctor's commands. They are quite fast and unbelievably strong, capable of downing huge numbers of foes with ease. In addition, they are very hard to destroy, and even the slightest body part will still come after the opponent if it has the ability to do so. The Doctor needs 3 levels to summon these.
Stat's Required to Use: 8 MAG
Name: Summon Zombie: The Devil's mount
Detailed Description: A massive creature made from the bodies of many creatures that The Doctor summoned all at once. It acts as a kind of mount for him, carrying him around and such. It has no powers. The Doctor needs 5 levels to summon these.
Stat's Required to Use: 10 MAG
Name: Summon Zombie: Skeleton
Detailed Description: the most pathetic creature The Doctor can summon- weak, frail, and stupid. If the Doctor summons one of these, he must spend all his remaining levels and MAG summoning more of them. The Doctor requires 1 level to summon these.
Stat's Required to Use: 1 MAG
(Note: even though it takes 1 level to summon these, the doctor does not gain the ability to do so until level 5)
Name: Summon Zombie: Plague's avatar
Detailed Description: A writhing green mass that can turn into any poison The Doctor can create. It's shapeless being is quite difficult to destroy, impossible to beat down physically, and capable of wiping out large numbers of people. However it takes increased damage from any elemental magic of any kind. The Doctor requires 8 levels to summon these.
Stat's Required to Use: 10 MAG
Name: Summon Zombie: King Berserker
Detailed Description: The most powerful Zombie the Doctor can summon. Essentially a bigger, badder Berserker that rages all over his enemies. The Doctor needs 9 levels to summon these.
Stat's Required to Use: 12 MAG
Final Smash/Limit Break
Name: Raise the armies!
Detailed Description: The Doctor is treated as though he has 20 MAG and is two levels above what he currently is- allowing him to summon more creatures than before. This lasts for 5 posts.
III. Personal Storage
A. Inventory
Inventory Template:
B. Pets, Pokemon, and Djinni
Name: If he has one, he forgot it
Nickname/Alias: The Lurker, The Grave Digger, The Plague Doctor
Gender: Male
Physical Age: old. Maybe 90 or so.
Date of Birth/Creation: Long ago
Race: Once Human, now Zombie
Height: 5' 9''
Weight: 180lbs
Birth Place: Karna
Appearance: A ragged, skin-and bones man with a wiry silhouette. Long limbs end in hands sporting long fingers, all pale and sickly in appearance. The remnants of a purple-and-white coat hang off of him, a sign of what may have been a doctor at one time. His hair is long, down past his shoulders, stark white and unkempt. He wears large, thick rimmed glasses, which gleam unnaturally. He carries a large syringe, six smaller syringes, and a shovel. He drips and oozes of rotten nastiness.
Personality: The Doctor is not one to be taken lightly, as he is as two-faced and very likely to betray those around him. He is degenerate and evil, often vulgar even in his pursuit of... nothing. He is crazed and wicked, but his lack of focus on any one thing makes it hard to pin down any one trait of his that stands out from the others. He does indeed devour brains.
History: It's not exactly clear who the Plague Doctor was in life, if indeed he ever was alive. He has shown repeated signs of knowledge of medicine (specifically poisons) and limited Necromancy, and some weapon profinciency. It's not exactly clear where he gets his poisons from (it's believed he makes it himself.)
The legends of the Plague Doctor began in Karna, specifically in a graveyard, where the grave digger saw him on several occasions, both with and without fellow zombies. That same digger was his first confirmed victim as well, killed just before stealing his shovel, which he still has.
Transportation: Digging
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 3
Magical Talent 12
Weapon Handling 5
Luck 0
Total Currency: 0
Strengths: Disgusting body produces fear, does not feel pain, may be impossible to actually kill. Able to raise many undead individuals to serve him. His poisons serve him well.
Weaknesses: Frail body is easy to destroy, if poisons are negated he is powerless.
Fighting Style: Zombie
B. Weapons and Key Items
Name: The Doctor's Syringe
Description: A large syringe with a glowing green liquid in it. Used to stab opponents with Dying Breath Poison.
Stats Required to Use: 5 Weapon Handling
Name: Tiny Syringes
Description: Five normal sized needles that the Doctor carries on him. They contain Xindhi Paralysis Poison.
Stats Required to Use: 2 Weapon Handling
Name: Dying Breath Poison
Description: A poison of unknown origins. It glows green for unknown reasons. If someone is hit by this poison, they will feel drowsy in 5 posts, then fall unconscious in 10. They will die if the poison is not treated- however, this will take 50 posts. If the poison is injected or ingested, the effects will occur much sooner. In 2 posts the person will become drowsy, in 5 they will be in severe pain in 7. It will still take 10 posts for them to fall unconscious, however they will die in a mere 30 posts if not treated. This poison can be treated by anyone with half a brain for medicine or any kind of healing ability, regardless of how small of a healing ability they have. If the ability to heal is natural, then the person will still experience all the symptoms up to the 10th post, where they will simply become more drowsy and not fall unconscious. The Doctor enters the thread with as many "increments" (injections) in his massive needle as he has levels. In the main (and only in the main) he can make this poison once a day per his level.
Stats Required to Use: 8 MAG
Name: Xindhi Paralysis poison
Description: An exotic poison from a once-great empire. It causes immediate drowsiness upon contact, and in 5 posts total paralysis. It is easier to cure than the Dying Breath. If a person has natural healing powers, they will be drowsy for only 3 posts and will not be paralyzed. The Doctor gains one of these poisons per Zombie he raises (he actually gains it from the Zombie, as the rotting flesh is a key ingredient.) Also, each of the smaller syringes the Doctor uses have this poison in them.
Stats Required to Use: 5 MAG
C. Abilities
Name: Unlevel
Activation: Always active
Detailed Description: When The Doctor "levels up" he does not gain extra stats as another character may. His level will still rise, but his stats will remain the same. When he levels up, however, he will be capable of summoning 1 more zombie that he was his previous level. As such, each zombie has a level requirement (he spends X amount of levels on the zombie, in addition to the cost of summoning) that can not be restored until the summoned zombie dies or is banished. This determines the number of Zombies he has out at once.
Stat's Required to Use:
Name: Dripping nastiness
Activation: Always active
Detailed Description: The Doctor is always dripping disgusting matter, which repulses those around it. It can not be cured, nor can it be countered. The smell is highly offensive and burns the skin on contact.
Stat's Required to Use: none
Name: Toxic swings
Activation: Always active
Detailed Description: every attack from the Doctor that lands transfers poison to the recipient. This Toxin makes the enemy numb.
Stat's Required to Use: none
D. Attacks
Name: Auto cast: Blind
Detailed Description: one person within arms length of the Doctor goes blind for 2 posts. They have a split second to escape the area before they go completely blind.
Stat's Required to Use: 10 MAG
Name: Auto cast: numb
Detailed Description: one person with arms length of the doctor goes numb for 2 posts. They have a split second to escape the area before they go completely numb.
Stat's Required to Use: 12 MAG
Name: Auto cast: force sleep
Detailed Description: one person with arms length of the doctor goes to sleep for 2 posts. They have a split second to escape the area before they go to sleep.
Stat's Required to Use: 12 MAG
Name: Tunnel rat
Detailed Description: The Doctor digs a quick hole to hide in. He can dig around all he'd like while he's like this.
Stat's Required to Use: 3 Physical prowess
Name: Summon Zombie: Brain eater
Detailed Description: The Doctor Brings one Zombie to life. This zombie is slow moving and weak, as well as fragile. The Doctor needs 1 level to summon these.
Stat's Required to Use: 2 MAG
Name: Summon Zombie: Soilent Gangreen
Detailed Description: The Doctor brings one Zombie to life. This zombie is covered in edible chunks of meat, which, when eaten, restore the Doctor's vitality, and the vitality of anyone else who eats it. It restores 30% of their health, but drives all who taste it mad. There are 10 chunks of meat on this zombie to be removed. It can move as fast as a normal human, and is just as strong. The Doctor needs 1 level to summon these.
Stat's Required to Use: 5 MAG
Name: Summon Zombie: Blocker
Detailed Description: A Zombie with a thick outer skin that blocks incoming attacks. It uses a coffin lid as his shield, which is reinforced through magic. These Zombies can stop most kinds of magic but are weak when their defenses are broken. The Doctor needs 2 levels to summon these.
Stat's Required to Use: 5 MAG
Name: Summon Zombie: The Nurse
Detailed Description: No one is really sure where this Zombie came from, but it's kinda out of left field. The image of a beautiful woman is projected from the rotting corpse of this creature, which it uses to then entice the Doctor's enemies and lower their defenses. The Nurse has no actual defenses and is very easy to kill. The Doctor himself is not immune to her charms. The Doctor needs 3 levels to summon these.
Stat's Required to Use: 7 MAG
Name: Summon Zombie: THE DOG
Detailed Description: The Doctor summons a dog zombie to fight for him. Naturally, this creature is better equipped and faster than a normal zombie, but is weaker physically. The doctor needs 1 level to summon these.
Stat's Required to Use: 2 MAG
(note: the doctor requires 1 level to summon these, but does not unlock them until the 3rd level is reached.)
Name: Summon Zombie: Berserker
Detailed Description: A powerful zombie with hammering fists (or swords) to fight its opponents with. Ravenous in nature, these creatures are unstable and never listen to the Doctor's commands. They are quite fast and unbelievably strong, capable of downing huge numbers of foes with ease. In addition, they are very hard to destroy, and even the slightest body part will still come after the opponent if it has the ability to do so. The Doctor needs 3 levels to summon these.
Stat's Required to Use: 8 MAG
Name: Summon Zombie: The Devil's mount
Detailed Description: A massive creature made from the bodies of many creatures that The Doctor summoned all at once. It acts as a kind of mount for him, carrying him around and such. It has no powers. The Doctor needs 5 levels to summon these.
Stat's Required to Use: 10 MAG
Name: Summon Zombie: Skeleton
Detailed Description: the most pathetic creature The Doctor can summon- weak, frail, and stupid. If the Doctor summons one of these, he must spend all his remaining levels and MAG summoning more of them. The Doctor requires 1 level to summon these.
Stat's Required to Use: 1 MAG
(Note: even though it takes 1 level to summon these, the doctor does not gain the ability to do so until level 5)
Name: Summon Zombie: Plague's avatar
Detailed Description: A writhing green mass that can turn into any poison The Doctor can create. It's shapeless being is quite difficult to destroy, impossible to beat down physically, and capable of wiping out large numbers of people. However it takes increased damage from any elemental magic of any kind. The Doctor requires 8 levels to summon these.
Stat's Required to Use: 10 MAG
Name: Summon Zombie: King Berserker
Detailed Description: The most powerful Zombie the Doctor can summon. Essentially a bigger, badder Berserker that rages all over his enemies. The Doctor needs 9 levels to summon these.
Stat's Required to Use: 12 MAG
Final Smash/Limit Break
Name: Raise the armies!
Detailed Description: The Doctor is treated as though he has 20 MAG and is two levels above what he currently is- allowing him to summon more creatures than before. This lasts for 5 posts.
III. Personal Storage
A. Inventory
Inventory Template:
B. Pets, Pokemon, and Djinni