Post by Angel on Feb 9, 2010 2:33:46 GMT -5
I. Personal Overview
Name: Umbra Ayumi
Nickname/Alias: Shadow Maiden
Gender: Female
Physical Age: Visually 16.
Date of Birth/Creation: February 3
Race: Aritifical Humanoid
Height: 5'0"
Weight: 80lbs
Birth Place: The Ancient Dungeon of Darkness
Appearance:
Personality: An extremely fearful, emotionally unstable girl who finds comfort in closed, dark spaces. Her typical favorite spot is under a table, in a corner, or other forms of out of the way hiding places. She seems to almost like being something shadow, she almost is always found hiding in darkness of something else. She has a fondness of dreams and sleeping, and will fall asleep once she finds a comfortable and safe place and loves to hear about other people's dreams and help them come true. She has a fondness for quiet, soft music as well. She has no human aspects of polietness or manners and will often sometimes walk around naked, eat with her face, and other things that just seem like something you learn as a child.
However, around someone else her personality will noticeably become different. The more she is around someone, the more she will take on their quirks, their body language, any catch phrases.. their manner of speech, their likes and dislikes.. almost mirroring their personality.
History: Umbra's history is mostly unknown. She was recently allowed entrance to the world, her home and dungeon recently unearthed. She was brave enough, at night to venture out into the world and spends most of her times lurking in the shadows. She has since lost her way and her current goal is to find her way back.
Not much is known, but it seems to be as if her body is frozen, almost artificial in nature. She almost never talks and seems extremely fearful, to unhealthy degree. Her eyes are a bit inhumanly large and other signs point to her possibly being a artificial human being.
She is extremely similar in some small ways to the character Linear from Evolution Worlds, enough to where they seem to be connected in some small way. (I don't mind explaining more of this to a RP Staff but I would like to keep it off my History.)
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 5
Magical Talent 10
Weapon Handling 0
Luck 0
Total Currency: 0
Strengths: She has wondrous intelligence and high magical power with especially good defensive abilities.
Weaknesses: Extreme Weakness to Light and Light Sources, Fire, Lightning, anything that generates a large amount of light is directly harmful to her. If she goes out in the sun her skin will start burning and she will be in intense pain, dying after an hour or so of sustained damage. Her body is frail and is easily hit and sent flying and her movements are awkward and erratic. Loud Noises also deeply effect her, loug bangs, booms and other sorts of noises will hurt her ears deeply, causing her to lose concentration easily.
Combatant Type: Support Mage
Fighting Style: She hides in the shadows and uses her abilities to help anyone she chooses to help at the moment. She uses her magic almost solely to help people, but isn't above hurting someone if she truly felt they deserved it or she was trying to protect someone.
B. Weapons and Key Items
Name:"Demonic" Angelic Ocarina
Description: A Ocarina"tainted" blessed with the powers of darkness. It used in conjunction with Umbra allows her powers to be tapped into in controllable amounts and various tunes allow for different effects. Only certain tunes can be played in the same tune without distorting the ability, causing most turns to be used with only one attack.
Stats Required to Use: MAG based on ability used, 5 MAG to recreate one which causes the first one to be vaporized.
C. Abilities
Name: Ancient Being
Activation: At Will
Description: Being a being almost completely absorbed by her own magic, MAG stat costs can be paid with PHY stats, however PHY stats used in this way cannot be recovered for 5 posts.
Name: Shade of Night Level 1
Activation: Upon Will
Description: One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 15ft radius around her to be drained of all light (including light generated from a character). This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 5 MAG per turn
Name: Shade of Night Level 2
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 30ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 15 MAG per turn
Name: Shade of Night Level 3
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 60ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 25 MAG, 5 PHY per turn.
Name: Shade of Night Level 4
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 120ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 50 MAG, 10 PHY per turn.
Name: Shadow Confusion Level 1
Activation: Upon Will
Description: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 2x their width and height.
Energy Used: 3 MAG per usage.
Name: Shadow Confusion Level 2
Activation: Upon Will
Description: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 3x their width and height.
Energy Used: 6 MAG per usage.
Name: Shadow Confusion Level 3
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 4x their width and height.
Energy Used: 10 MAG, 2 PHY per usage.
Name: Shadow Confusion Level 4
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 5x their width and height.
Energy Used: 20 MAG, 4 PHY per usage.
Name: Shadow Confusion Level 5
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 6x their width and height.
Energy Used: 40 MAG, 8 PHY per usage.
Name: Dream Resonance
Activation: Upon Playing the Correct Tune
Description: Using her ocarina, she can show someone an illusion of something they desire to see, this illusion is capable of words, sounds and varying degrees of apparent reality.. depending on necessity this could create almost life-like people and things and make them real for 1 post. The effects that the dream creates "seem" real, meaning if you dreamed up a sword and slashed through someone it would seem to hurt them until the dream vanished where they would be returned without harm. This move is incapable of killing anything directly and cannot be used in conjunction with any other tune without dampening it's power.. (half power with every song added to it). She must continue to play the song to keep the effect going as well.
Energy Used: 10 MAG per turn desired to keep real posts which must be paid all in one post, cannot be used again for 3 posts after the effect is done.
Name:Demonic Angelic Melodic Healing
Activation: Upon Playing the Correct Tune
Description: Using this move, she is capable of healing someone of wounds caused in previous posts through dark energy.. this tune is played on her ocarina and cannot be used in conjunction with any other tune without dampening it's power. (half power with every song added to it).
Energy Used: 10 MAG, with a x2 cost every turn she wants to heal back. The x2 cost can be paid in PHY as well.
Name: Shadow Surge
Activation: Upon Playing the Correct Tune
Description: Using this move, she sends a "shockwave" of energy through any shadow that she is connected to by shadows or darkness. Anyone this hits will rock back and forth violently for a few moments. Can be stacked. This does no physical damage to someone and is actually used to help calm people down in original design/creation.
Energy Used: 4 MAG per blast.
Name: Supportive Shadow
Activation: Upon playing the correct tune on her Ocarina.
Description: Her ultimate shadow technique, if she is connected to someone else's shadow, she can play a tune that must be played the entire duration of the effect. As long as she remains in the person's shadow they full access to any stats she is not using. She may not use any other ocarina based moves while using this, she must be playing it at all times and she loses all of her NRG for 3 posts once she is disconnected.
Energy Usage: Loss of NRG for 3 posts after disconnection.
Name: Anti-Gravity Tear
Activation: Upon playing the correct two notes on her Ocarina.
Description: With the simple effect of two notes, anyone touching one of her shadows body will act as if gravity completely dissipated for 2 seconds. This is useful for helping someone dodge a otherwise un-dodgeable move or keeping people at bay.
Energy Usage: 4 MAG for every usage.
Name: My Soul is My Power
Activation: Always Active
Description: If she ends up being put in another body, displaced, or otherwise detached from her body in anyway she still has access to her abilities.
Energy Usage: 2 extra of each stat bank used for each attack if she is detached.
Name: Wondrous Mysteries of the Night
Activation: At Will
Description: If two people are in the same darkness, she can change the perception of what they see with their eyes. Everyone sees it, she can't pick and choose who sees what.
Energy Usage: 5 MAG and 5 PHY for every turn used which must be paid all in one post, cannot be used again for 3 posts after the effect is done.
Name: Darkness, Hide my Aura
Activation: At Will
Description: As long as she is in a source of darkness, she can slip into a aura, an alternate dimension for safety. She can bring other people into it as well, there is no dangers within the aura dimension and any person dragged in will be popped out with her or after the cost of the attack is done. The can pop out at any point of connecting darkness.
Energy Usage: 5 MAG and PHY for every turn used, must be spent in the first post.
Name: The Safe Lonely Darkness
Activation: At Will
Description: This ability can affect anyone in her shadows. When a few long, soft notes are played on her ocarina, she can cause everyone in the darkness to believe they are alone. They will be unable to see, smell, hear or sense anyone else in anyway. When this is in use, Umbra is effected by it's power as well
Energy Usage: 2 MAG, 8 MAG or PHY for every turn wished to be used, must be paid all in one post.
D. Attacks
III. Personal Storage
A. Inventory
B. Pets, Pokemon, and Djinni
Name: Umbra Ayumi
Nickname/Alias: Shadow Maiden
Gender: Female
Physical Age: Visually 16.
Date of Birth/Creation: February 3
Race: Aritifical Humanoid
Height: 5'0"
Weight: 80lbs
Birth Place: The Ancient Dungeon of Darkness
Appearance:
Personality: An extremely fearful, emotionally unstable girl who finds comfort in closed, dark spaces. Her typical favorite spot is under a table, in a corner, or other forms of out of the way hiding places. She seems to almost like being something shadow, she almost is always found hiding in darkness of something else. She has a fondness of dreams and sleeping, and will fall asleep once she finds a comfortable and safe place and loves to hear about other people's dreams and help them come true. She has a fondness for quiet, soft music as well. She has no human aspects of polietness or manners and will often sometimes walk around naked, eat with her face, and other things that just seem like something you learn as a child.
However, around someone else her personality will noticeably become different. The more she is around someone, the more she will take on their quirks, their body language, any catch phrases.. their manner of speech, their likes and dislikes.. almost mirroring their personality.
History: Umbra's history is mostly unknown. She was recently allowed entrance to the world, her home and dungeon recently unearthed. She was brave enough, at night to venture out into the world and spends most of her times lurking in the shadows. She has since lost her way and her current goal is to find her way back.
Not much is known, but it seems to be as if her body is frozen, almost artificial in nature. She almost never talks and seems extremely fearful, to unhealthy degree. Her eyes are a bit inhumanly large and other signs point to her possibly being a artificial human being.
She is extremely similar in some small ways to the character Linear from Evolution Worlds, enough to where they seem to be connected in some small way. (I don't mind explaining more of this to a RP Staff but I would like to keep it off my History.)
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 5
Magical Talent 10
Weapon Handling 0
Luck 0
Total Currency: 0
Strengths: She has wondrous intelligence and high magical power with especially good defensive abilities.
Weaknesses: Extreme Weakness to Light and Light Sources, Fire, Lightning, anything that generates a large amount of light is directly harmful to her. If she goes out in the sun her skin will start burning and she will be in intense pain, dying after an hour or so of sustained damage. Her body is frail and is easily hit and sent flying and her movements are awkward and erratic. Loud Noises also deeply effect her, loug bangs, booms and other sorts of noises will hurt her ears deeply, causing her to lose concentration easily.
Combatant Type: Support Mage
Fighting Style: She hides in the shadows and uses her abilities to help anyone she chooses to help at the moment. She uses her magic almost solely to help people, but isn't above hurting someone if she truly felt they deserved it or she was trying to protect someone.
B. Weapons and Key Items
Name:
Description: A Ocarina
Stats Required to Use: MAG based on ability used, 5 MAG to recreate one which causes the first one to be vaporized.
C. Abilities
Name: Ancient Being
Activation: At Will
Description: Being a being almost completely absorbed by her own magic, MAG stat costs can be paid with PHY stats, however PHY stats used in this way cannot be recovered for 5 posts.
Name: Shade of Night Level 1
Activation: Upon Will
Description: One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 15ft radius around her to be drained of all light (including light generated from a character). This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 5 MAG per turn
Name: Shade of Night Level 2
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 30ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 15 MAG per turn
Name: Shade of Night Level 3
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 60ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 25 MAG, 5 PHY per turn.
Name: Shade of Night Level 4
Activation: Upon Will
Description:One of the only moves independant of her ocarina. With shade of night, she is capable, for a MAG cost each turn, to make the area around her in a 120ft radius around her to be drained of all light. This is to make up for the fact that sunlight and other bright lights would directly harm her.
Energy Used: 50 MAG, 10 PHY per turn.
Name: Shadow Confusion Level 1
Activation: Upon Will
Description: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 2x their width and height.
Energy Used: 3 MAG per usage.
Name: Shadow Confusion Level 2
Activation: Upon Will
Description: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 3x their width and height.
Energy Used: 6 MAG per usage.
Name: Shadow Confusion Level 3
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 4x their width and height.
Energy Used: 10 MAG, 2 PHY per usage.
Name: Shadow Confusion Level 4
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 5x their width and height.
Energy Used: 20 MAG, 4 PHY per usage.
Name: Shadow Confusion Level 5
Activation: Upon Will
Descrption: The other move independent of her ocarina. Upon will, she can alter the length and appearance of shadows up to 6x their width and height.
Energy Used: 40 MAG, 8 PHY per usage.
Name: Dream Resonance
Activation: Upon Playing the Correct Tune
Description: Using her ocarina, she can show someone an illusion of something they desire to see, this illusion is capable of words, sounds and varying degrees of apparent reality.. depending on necessity this could create almost life-like people and things and make them real for 1 post. The effects that the dream creates "seem" real, meaning if you dreamed up a sword and slashed through someone it would seem to hurt them until the dream vanished where they would be returned without harm. This move is incapable of killing anything directly and cannot be used in conjunction with any other tune without dampening it's power.. (half power with every song added to it). She must continue to play the song to keep the effect going as well.
Energy Used: 10 MAG per turn desired to keep real posts which must be paid all in one post, cannot be used again for 3 posts after the effect is done.
Name:
Activation: Upon Playing the Correct Tune
Description: Using this move, she is capable of healing someone of wounds caused in previous posts through dark energy.. this tune is played on her ocarina and cannot be used in conjunction with any other tune without dampening it's power. (half power with every song added to it).
Energy Used: 10 MAG, with a x2 cost every turn she wants to heal back. The x2 cost can be paid in PHY as well.
Name: Shadow Surge
Activation: Upon Playing the Correct Tune
Description: Using this move, she sends a "shockwave" of energy through any shadow that she is connected to by shadows or darkness. Anyone this hits will rock back and forth violently for a few moments. Can be stacked. This does no physical damage to someone and is actually used to help calm people down in original design/creation.
Energy Used: 4 MAG per blast.
Name: Supportive Shadow
Activation: Upon playing the correct tune on her Ocarina.
Description: Her ultimate shadow technique, if she is connected to someone else's shadow, she can play a tune that must be played the entire duration of the effect. As long as she remains in the person's shadow they full access to any stats she is not using. She may not use any other ocarina based moves while using this, she must be playing it at all times and she loses all of her NRG for 3 posts once she is disconnected.
Energy Usage: Loss of NRG for 3 posts after disconnection.
Name: Anti-Gravity Tear
Activation: Upon playing the correct two notes on her Ocarina.
Description: With the simple effect of two notes, anyone touching one of her shadows body will act as if gravity completely dissipated for 2 seconds. This is useful for helping someone dodge a otherwise un-dodgeable move or keeping people at bay.
Energy Usage: 4 MAG for every usage.
Name: My Soul is My Power
Activation: Always Active
Description: If she ends up being put in another body, displaced, or otherwise detached from her body in anyway she still has access to her abilities.
Energy Usage: 2 extra of each stat bank used for each attack if she is detached.
Name: Wondrous Mysteries of the Night
Activation: At Will
Description: If two people are in the same darkness, she can change the perception of what they see with their eyes. Everyone sees it, she can't pick and choose who sees what.
Energy Usage: 5 MAG and 5 PHY for every turn used which must be paid all in one post, cannot be used again for 3 posts after the effect is done.
Name: Darkness, Hide my Aura
Activation: At Will
Description: As long as she is in a source of darkness, she can slip into a aura, an alternate dimension for safety. She can bring other people into it as well, there is no dangers within the aura dimension and any person dragged in will be popped out with her or after the cost of the attack is done. The can pop out at any point of connecting darkness.
Energy Usage: 5 MAG and PHY for every turn used, must be spent in the first post.
Name: The Safe Lonely Darkness
Activation: At Will
Description: This ability can affect anyone in her shadows. When a few long, soft notes are played on her ocarina, she can cause everyone in the darkness to believe they are alone. They will be unable to see, smell, hear or sense anyone else in anyway. When this is in use, Umbra is effected by it's power as well
Energy Usage: 2 MAG, 8 MAG or PHY for every turn wished to be used, must be paid all in one post.
D. Attacks
III. Personal Storage
A. Inventory
B. Pets, Pokemon, and Djinni