Post by Zeke Sturm on Feb 3, 2010 22:17:40 GMT -5
I. Personal Overview
Name: Ezekiel Sturm
Nickname/Alias: Zeke
Gender: Male
Physical Age: 19
Date of Birth/Creation: June 30
Race: Human... Possibly
Height: 6'4"
Weight: 164 lbs
Birth Place: A run down shack built on the side of a mountain
Appearance:
NOTE: His eyes are green.
Personality: Zeke is a very confusing person to follow. He can be quiet, or he could wake up the forest. He can be empathetic and polite, or show no mercy and be quite crude. It really depends on who he's (not) talking to. Somewhat headstrong, but calculative, he weighs his options and bases his movements and attacks off his opponent's. Despite his normally cool, and calculating demeanor, he will be more open with people he likes, and will begin to lose control if he's totally outmatched. Also, like most young people, he still thinks he's somewhat invincible.
History: Zeke was born to a poor, widowed woman in her mountain hovel, three months after his father was killed in a boating accident trying to support the ailing family. His older brother died of yellow fever a month before Zeke was born, and his mother had caught the disease shortly afterwards. She survived to give birth to him, and died of the fever two months later. Before he could die of starvation, however, some hikers found the shack and the hungry baby inside, and took him back to the village. The local doctor cured his sickness, and took him in. The old geezer was a practitioner of not only medical arts, but magical arts as well. As soon as Zeke was walking, he was being read spells and incantations he wouldn't really rememeber, but it was the beginning of his obsession with all things magic.
As he grew up, he was presented with books on things such as alchemy, new sciences, and various magical arts, and he tore through them all, but he enjoyed the magic books the most. At night, he would sneak books out of his mentor's study, and read them at night, trying to cast basic spells that were still beyond him. When he turned 8, the doctor officially began tutoring him in the art of magic. As he progressed (slightly faster with a teacher), he began to venture further out into the wild, now that he had some spells to defend him. One day, he made his way back to his birthplace (having no idea what it really was). Inside, he found a hawk, preying on a cobra it had caught. When he came in, it flew out through a broken window, and it was there he met his longtime friend. Through a hole in the floorboards slithered the snake's offspring, scared by the hawk, but not caught. The tiny snake came right up to Zeke, and nipped at him a few times, but his fangs were too small to get through his gloves. He took the snake in, and brought it back to the village with him.
When he told the doctor the story (and, of course, asked the standard question, "Can I keep it?"), the doctor sighed, sat him down, and told him what had happened to his mother (or what he had heard from the hikers at least). As he listened, Zeke was strangely unaffected by what had happened. Despite this, he still tries to visit that shack every once and a while to put flowers by the wooden cross made from floorboards. As his tutelage continued, his master showed him his prize possession, a sword made from metal derived from melted crystal, and iron. The blade's conductive properties were great, and, as a parting gift, the doctor gave it to Zeke when he left his tutelage.
As all birds must leave the nest, Zeke set out to explore at the age of 18, preparing to find even more knowledge, and to train, and to return to his master at a later date, to show him what he had learned, and how the world would change him.
Transportation: Magic Boots (Lets him hover about 10 feet off the ground at max, and travel up to 20 mph while flying). Uses 2 MAG each post it's used.
Requested World Preference: Gaming
II. Battle Information
Normal Theme: Orochimaru's theme from Naruto (Main theme starts at 0:18)
Battle Theme:
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 3
Magical Talent 7
Weapon Handling 5
Luck Who needs luck? 0
Total Currency: 0
Strengths: A very pinpoint fighter, Zeke knows the various weak points of the human(oid) body, and can find these points in the heat of battle rather well. Even at range, his crystal spells can strike in pressure points that don't kill, merely wound or knock unconscious. He keeps a cool head, unless totally outmatched, where he might become less accurate or slightly hotheaded.
Weaknesses: Somewhat overconfident in his abilities. Zeke occassionally misjudges his opponent's level of resolve, and taunts them to the point they gain new strength. His worst weakness is, when being beaten, he often loses control, and goes bats*** f***ing insane, wasting energy with less pinpoint strikes, and wayward spells. One of his most embarassing tendencies is to trip over things he can't see because of his collar. He also has some trouble with strong wind-it can blow his needle attacks right off course. Another problem is his limited field of view, as the collar and the brim of his hat somewhat obscure objects up high and down low.
Combatant Type: Black Swordsman (Black Mage/Swordsman)
Fighting Style: At range, Zeke uses spells to distract/wound/confuse enemies, while drawing them closer, or getting closer himself. His close range style is precision and deadly, using jabs, cuts and lunges.
B. Weapons and Key Items
Weapons Template (used to identify all permanent inventory items, see full details here)
Name: Verschiebungsgeist
Description: Machete-length Katana-style sword, with a thick blade, made of a metal that changes colors depending on lighting and viewing angle. Conducts magic well.
Stats Required to Use: 3 WPN, reduces any spell used by 2 MAG while in use, unless the spell requires 2 or 1 MAG, in which case it is reduced to/stays as 1
Name: Crystal Seeds
Description: Small crystals of varying colors that can be dropped on a ground, and using the Crystal Forest spell, they send varying color spikes from the ground to impale individuals, groups, or masses of combatants. They can be picked back up from the crystal spikes, and they multiply if the level 3 spell is cast.
Stats Required to Use: Move dependent (Crystal Forest)
Name: Spellbook (Nondescript as of now, no one can read the title.)
Description: A book of spells Zeke reads, and practices from to gain new magic abilities and attacks.
Stats Required to Use: 5 MAG if a spell is successfully learned, 2 MAG if it is attempted (Takes 3 attempts in seperate posts to learn a spell)(Must be out of battle to learn).
C. Abilities
Ability Template (used to identify the abilities of your character, see full details here)
Name: Crystal Forest
Activation: Incantation "Kristallwald," and Crystal Seeds
Detailed Description: Multicolored crystals shoot up from the ground in spikes from two to seven feet long, in a radius varying on the level.
Stat's Required to Use: 2 MAG for 3 foot radius, 4 MAG for 10 foot radius, 7 MAG for 20 foot radius
Name: Sword Boost
Activation: Claps hands together around the hilt of his sword
Detailed Description: Gives him extra swing power to his sword
Stats Required to Use: 1 MAG 2 WEP
Name: Crystal Sniping
Activation: Draws his hands from a closed position with razor sharp needles made of crystals, then lets them hover in the air. Snapping his fingers makes individual needles fly at oponents, clapping sends them all at once.
Detailed Description: Launches needles at opponents at high velocity, usually with expert accuracy. The needles are about 6 inches long, and about a quarter of an inch across
Stats Required to Use:2 MAG for 5 needles, 4 MAG for 15 needles, 6 MAG for 30 needles.
Name: Mirror, Mirror
Activation: Claps his hands together, and pulls them apart, revealing a crystal pane that can show people Zeke has planted crystal seeds on.
Detailed Description: Shows Zeke people crystal seeds have been planted on, and the color of the crystal indicates their status (Clear=perfect health, Yellow=Sick, Blue=Strained, Green=More Strained, Yellow=Minor wounds, Orange=Moderate Wounds, Red=severe wounds, Darkened=Nearly dead, Black=Dead)
Stats Required: 3 MAG
Name: The Shift
Detailed Description: Shift's Zeke's appearance to that of another person (Under his robes, he has their clothes on too). This ability can be used very[/u][/b] rarely at the cost of all his magic points for three posts, and the effect lasts through the short-term rp, unless he cancels it. Can only be used once per RP, unless an Rp gets REALLLLY long.
Stats Reqired: All MAG per post for the first three posts
D. Attacks
Attack Template (used to identify the various attacks of your character, see full details here)
Name:
Detailed Description:
Stat's Required to Use:
Final Smash/Limit Break
Name: Raining Blood
Detailed Description: Zeke shoots many crystal seeds into the air, where they catch fire, and multiply to the point that they form a flaming cloud with a radius of 100 feet over the combat area. The molten (but still sharp) crystals begin to rain down for about 5 posts (total, not just mine). The crystals all turn blood red in the fire, and tint the fire the same color.
E. Guest Powers
Guest Template: Used to identify all guest powers you have chosen from the list. USED FOR ORIGINAL CHARACTERS ONLY. Guest powers are attacks that other characters use regularly and are gifted to you when you reach a certain level.
Name:
Detailed Description:
Stat's Required to Use:
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity:
*This Field should be blank until you are able to update with acquired Inventory. If you have a necessity for a one-use item, please PM a member of staff explaining why and we will work with you*
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.
Name (Optional): Saifer
Species: Black Cobra
Description of Attacks/Abilities/Job: Can give poison bites, but otherwise acts as Zeke's pet.
# of Battles till Evolution (Pokemon Only) N/A
If the familiar doesn't fit in with my history, or someone really doesn't like me having it, I'll edit it out.
*This Field should be blank until you are able to update with acquired beasts. Pokemon gained in previous RPing is now void, if you feel that you require the use of a Pokemon immediately, place it in the template and be prepared to defend your reasoning...or simply PM a member of RP Staff... again, please note. Having a Pokemon caught in a previous RP is not grounds for requirement.*
Name: Ezekiel Sturm
Nickname/Alias: Zeke
Gender: Male
Physical Age: 19
Date of Birth/Creation: June 30
Race: Human... Possibly
Height: 6'4"
Weight: 164 lbs
Birth Place: A run down shack built on the side of a mountain
Appearance:
NOTE: His eyes are green.
Personality: Zeke is a very confusing person to follow. He can be quiet, or he could wake up the forest. He can be empathetic and polite, or show no mercy and be quite crude. It really depends on who he's (not) talking to. Somewhat headstrong, but calculative, he weighs his options and bases his movements and attacks off his opponent's. Despite his normally cool, and calculating demeanor, he will be more open with people he likes, and will begin to lose control if he's totally outmatched. Also, like most young people, he still thinks he's somewhat invincible.
History: Zeke was born to a poor, widowed woman in her mountain hovel, three months after his father was killed in a boating accident trying to support the ailing family. His older brother died of yellow fever a month before Zeke was born, and his mother had caught the disease shortly afterwards. She survived to give birth to him, and died of the fever two months later. Before he could die of starvation, however, some hikers found the shack and the hungry baby inside, and took him back to the village. The local doctor cured his sickness, and took him in. The old geezer was a practitioner of not only medical arts, but magical arts as well. As soon as Zeke was walking, he was being read spells and incantations he wouldn't really rememeber, but it was the beginning of his obsession with all things magic.
As he grew up, he was presented with books on things such as alchemy, new sciences, and various magical arts, and he tore through them all, but he enjoyed the magic books the most. At night, he would sneak books out of his mentor's study, and read them at night, trying to cast basic spells that were still beyond him. When he turned 8, the doctor officially began tutoring him in the art of magic. As he progressed (slightly faster with a teacher), he began to venture further out into the wild, now that he had some spells to defend him. One day, he made his way back to his birthplace (having no idea what it really was). Inside, he found a hawk, preying on a cobra it had caught. When he came in, it flew out through a broken window, and it was there he met his longtime friend. Through a hole in the floorboards slithered the snake's offspring, scared by the hawk, but not caught. The tiny snake came right up to Zeke, and nipped at him a few times, but his fangs were too small to get through his gloves. He took the snake in, and brought it back to the village with him.
When he told the doctor the story (and, of course, asked the standard question, "Can I keep it?"), the doctor sighed, sat him down, and told him what had happened to his mother (or what he had heard from the hikers at least). As he listened, Zeke was strangely unaffected by what had happened. Despite this, he still tries to visit that shack every once and a while to put flowers by the wooden cross made from floorboards. As his tutelage continued, his master showed him his prize possession, a sword made from metal derived from melted crystal, and iron. The blade's conductive properties were great, and, as a parting gift, the doctor gave it to Zeke when he left his tutelage.
As all birds must leave the nest, Zeke set out to explore at the age of 18, preparing to find even more knowledge, and to train, and to return to his master at a later date, to show him what he had learned, and how the world would change him.
Transportation: Magic Boots (Lets him hover about 10 feet off the ground at max, and travel up to 20 mph while flying). Uses 2 MAG each post it's used.
Requested World Preference: Gaming
II. Battle Information
Normal Theme: Orochimaru's theme from Naruto (Main theme starts at 0:18)
Battle Theme:
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 3
Magical Talent 7
Weapon Handling 5
Luck Who needs luck? 0
Total Currency: 0
Strengths: A very pinpoint fighter, Zeke knows the various weak points of the human(oid) body, and can find these points in the heat of battle rather well. Even at range, his crystal spells can strike in pressure points that don't kill, merely wound or knock unconscious. He keeps a cool head, unless totally outmatched, where he might become less accurate or slightly hotheaded.
Weaknesses: Somewhat overconfident in his abilities. Zeke occassionally misjudges his opponent's level of resolve, and taunts them to the point they gain new strength. His worst weakness is, when being beaten, he often loses control, and goes bats*** f***ing insane, wasting energy with less pinpoint strikes, and wayward spells. One of his most embarassing tendencies is to trip over things he can't see because of his collar. He also has some trouble with strong wind-it can blow his needle attacks right off course. Another problem is his limited field of view, as the collar and the brim of his hat somewhat obscure objects up high and down low.
Combatant Type: Black Swordsman (Black Mage/Swordsman)
Fighting Style: At range, Zeke uses spells to distract/wound/confuse enemies, while drawing them closer, or getting closer himself. His close range style is precision and deadly, using jabs, cuts and lunges.
B. Weapons and Key Items
Weapons Template (used to identify all permanent inventory items, see full details here)
Name: Verschiebungsgeist
Description: Machete-length Katana-style sword, with a thick blade, made of a metal that changes colors depending on lighting and viewing angle. Conducts magic well.
Stats Required to Use: 3 WPN, reduces any spell used by 2 MAG while in use, unless the spell requires 2 or 1 MAG, in which case it is reduced to/stays as 1
Name: Crystal Seeds
Description: Small crystals of varying colors that can be dropped on a ground, and using the Crystal Forest spell, they send varying color spikes from the ground to impale individuals, groups, or masses of combatants. They can be picked back up from the crystal spikes, and they multiply if the level 3 spell is cast.
Stats Required to Use: Move dependent (Crystal Forest)
Name: Spellbook (Nondescript as of now, no one can read the title.)
Description: A book of spells Zeke reads, and practices from to gain new magic abilities and attacks.
Stats Required to Use: 5 MAG if a spell is successfully learned, 2 MAG if it is attempted (Takes 3 attempts in seperate posts to learn a spell)(Must be out of battle to learn).
C. Abilities
Ability Template (used to identify the abilities of your character, see full details here)
Name: Crystal Forest
Activation: Incantation "Kristallwald," and Crystal Seeds
Detailed Description: Multicolored crystals shoot up from the ground in spikes from two to seven feet long, in a radius varying on the level.
Stat's Required to Use: 2 MAG for 3 foot radius, 4 MAG for 10 foot radius, 7 MAG for 20 foot radius
Name: Sword Boost
Activation: Claps hands together around the hilt of his sword
Detailed Description: Gives him extra swing power to his sword
Stats Required to Use: 1 MAG 2 WEP
Name: Crystal Sniping
Activation: Draws his hands from a closed position with razor sharp needles made of crystals, then lets them hover in the air. Snapping his fingers makes individual needles fly at oponents, clapping sends them all at once.
Detailed Description: Launches needles at opponents at high velocity, usually with expert accuracy. The needles are about 6 inches long, and about a quarter of an inch across
Stats Required to Use:2 MAG for 5 needles, 4 MAG for 15 needles, 6 MAG for 30 needles.
Name: Mirror, Mirror
Activation: Claps his hands together, and pulls them apart, revealing a crystal pane that can show people Zeke has planted crystal seeds on.
Detailed Description: Shows Zeke people crystal seeds have been planted on, and the color of the crystal indicates their status (Clear=perfect health, Yellow=Sick, Blue=Strained, Green=More Strained, Yellow=Minor wounds, Orange=Moderate Wounds, Red=severe wounds, Darkened=Nearly dead, Black=Dead)
Stats Required: 3 MAG
Name: The Shift
Detailed Description: Shift's Zeke's appearance to that of another person (Under his robes, he has their clothes on too). This ability can be used very[/u][/b] rarely at the cost of all his magic points for three posts, and the effect lasts through the short-term rp, unless he cancels it. Can only be used once per RP, unless an Rp gets REALLLLY long.
Stats Reqired: All MAG per post for the first three posts
D. Attacks
Attack Template (used to identify the various attacks of your character, see full details here)
Name:
Detailed Description:
Stat's Required to Use:
Final Smash/Limit Break
Name: Raining Blood
Detailed Description: Zeke shoots many crystal seeds into the air, where they catch fire, and multiply to the point that they form a flaming cloud with a radius of 100 feet over the combat area. The molten (but still sharp) crystals begin to rain down for about 5 posts (total, not just mine). The crystals all turn blood red in the fire, and tint the fire the same color.
E. Guest Powers
Guest Template: Used to identify all guest powers you have chosen from the list. USED FOR ORIGINAL CHARACTERS ONLY. Guest powers are attacks that other characters use regularly and are gifted to you when you reach a certain level.
Name:
Detailed Description:
Stat's Required to Use:
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity:
*This Field should be blank until you are able to update with acquired Inventory. If you have a necessity for a one-use item, please PM a member of staff explaining why and we will work with you*
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.
Name (Optional): Saifer
Species: Black Cobra
Description of Attacks/Abilities/Job: Can give poison bites, but otherwise acts as Zeke's pet.
# of Battles till Evolution (Pokemon Only) N/A
If the familiar doesn't fit in with my history, or someone really doesn't like me having it, I'll edit it out.
*This Field should be blank until you are able to update with acquired beasts. Pokemon gained in previous RPing is now void, if you feel that you require the use of a Pokemon immediately, place it in the template and be prepared to defend your reasoning...or simply PM a member of RP Staff... again, please note. Having a Pokemon caught in a previous RP is not grounds for requirement.*