Post by Serras-Kai on Feb 5, 2010 16:35:06 GMT -5
I. Personal Overview
Name: Alpha Manganell
Nickname/Alias: n/a
Gender: None (Masculine appearance and programming)
Physical Age: Unclear
Date of Birth/Creation: Unclear
Race: Inevitable
Height: 5‘ 11‘’
Weight: 430lbs
Birth Place: The mechanus plane
Appearance:
Personality: As with all inevitables, Alpha often comes across as single minded or distracted at all times, often seeming distant from those around him. He chooses a target and studies them diligently, often able to track their patterns very well after a very short amount of time. He has become quite a vicious and brutal fighter, often losing himself in an attack against a desired opponent. He will hunt the opponent, stalking them endlessly. While he will sacrifice himself to complete his mission, he is not suicidal, and will turn away if the odds are not in his favor, and seek a way to even the score. Rarely will he travel with a group, but he may if he sees a benefit for himself in it.
History: It is unclear exactly where the Inevitables came from. No one knows who or what may have built them, or what programmed them. One thing is clear about them however; they are unwavering in everything they do. A single inevitable is sent to every plane of existence to watch over it and to protect its laws and sanctity. They protect the world‘s sacred state, it‘s natural order, any laws laid down, any deals made either verbally or scribed.
Alpha Manganell is no different from a standard Inevitable model, but his arrival here in the smash world has proven to take a toll on him, despite his near complete lack of caring about the people in it.
With the apparent fall of Crehavos, the world has entered an era of what could be peace, could be war, could be world-shattering turmoil. In fact, none of these occurrences would much bother Alpha, but he has a single mission. He is to re-establish the proper order of things, down to the letter- Bowser is to kidnap princess Peach, Mario is to save her.
Ganondorf attempts to rule Hyrule, Link stops him, and so on.This is all that concerns Alpha; nothing else matters to him.
Transportation: none
II. Battle Information
A. Overview
Current Level: 2
Current Stats:
Physical Prowess 8
Magical Talent 5
Weapon Handling 5
Luck 2
Total Currency: 18 coins
Strengths: As a construct, Alpha is naturally immune to disease, intense elements, and nulls most attacks that hit him. He is highly resistant to all forms of attack regardless of how they hit him or their point of origin.
Weaknesses: As a single minded individual, Alpha is easily distracted and thus can be fooled easily. While he will turn away if he is loosing a fight, he will fight to his last if he believes that with that final breath he can complete his mission. He is highly vulnerable to rust and disintegration. On top of this, Raptor has no natural healing and does not benefit from any healing abilities aside from his own.
Fighting Style: Alpha will nearly always open with a level down attack, draining his opponent‘s abilities from them and allowing him to attack more openly without fear of powerful retaliation. As the fight continues, however, he will move closer and use his sword as well as his spell like abilities, however at range he also has a Buster-Bow that he can use quite well.
B. Weapons and Key Items
Name: Natural weapon; Buster Bow
Description: A magic-reinforced crossbow grafted into Alpha’s right arm
Stats Required to Use: 4 Weapon handling
Name: Natural weapon; Sword of Justice
Description: A magic-reinforced sword grafted into Alpha’s left arm. It can not harm those that are not marked or that he knows for certain are innocent of crime.
Stats Required to Use: 4 Weapon handling
C. Abilities
Name: Built for a purpose
Activation: first post
Detailed Description: On Alpha’s first post, all his NRG stores will be counted as 0, and will not fill unless he is in the presence of a favored enemy.
Stat's Required to Use: --
Name: Favored Target
Activation: When a target is chosen
Detailed Description: When Alpha chooses a target, he pursues him relentlessly. When in the presence of his target, all costs for attacks are halved if the attack is targeting the favored target, or is meant for them. This will also work if someone is directly in the way of his favored target, but Alpha is attempting to attack through them. A canon character is always a favored target to Alpha, but anyone directly associated with a canon (such as a child, good friend, creation, etc) may also become a favored target. However, someone simply around the target or traveling with them temporarily will not be a target at all.
Stat's Required to Use: --
Name: Avert harm
Activation: At will
Detailed Description: One person’s attack is re-directed to another appropriate target. Alpha may not simply make them shoot themselves or at nothing, it must be at something or someone they would actually willingly shoot at. Typically he will use this attack to draw attacks while others escape. This can be resisted by the attacker if they are quick enough or are concentrated on a target well enough.
Stat's Required to Use: 5 magic per attack
Name: Spatial replacement
Activation: at will
Detailed Description: once a day or once after an 8 hour rest, Alpha may replace himself with one object of roughly the same size (within twice and half his bulk) with himself or vice versa, allowing it to take damage for him. He must have a direct line of sight to the object, and he must be able to lift it.
Stat's Required to Use: 8 Magic
Name: Soul Advert
Activation: At will; must be touching enemies’ bare skin
Detailed Description: Alpha replaces his own soul with that of someone else, and the two switch bodies for one post (each.) Either may access each other’s abilities, but any damage dealt to either person is transferred with the soul back to its original body.
Stat's Required to Use: 10 Magic.
Name: Heat Wave
Activation: At will
Detailed Description: Alpha lets loose a shockwave of heat. It can not be jumped over. Anything caught in the wave is instantly heated up to red hot but does not melt. The wave only goes out three feet from Raptor’s body, and all objects effected this way rapidly cool without any defects as well.
Stat's Required to Use: 5 Magic
Name: Disguise self
Activation: At will
Detailed Description: Alpha instantly takes on the appearance of someone else.
Stat's Required to Use: 5 Magic to change, 1 Magic every post begun while disguised.
Name: Geas
Activation: At will
Detailed Description: Alpha gives a simple command to someone around him. That person gets a nagging sense that they must do it, and while it can be ignored, it will ultimately drive them insane if they do not, making it easier for them to just do it. They can not do anything they would not ever think of doing (such as killing someone they love) or anything harmful to themselves. The person's natural defense to psychic attacks may interfere with the Geas or make the command something totally different. If the person can not perform the task (or tries several times and fails, ultimately giving up) then the effects wear off. (Naturally, someone more determined will try a greater number of times.)
Stat's Required to Use: 3 for every word used in the command
Name: Momentum shift
Activation: When an object hits Alpha
Detailed Description: So long as Alpha has physical prowess, he may not be touched. If an object would hit him, regardless of size, it loses its momentum completely and falls to the ground. In place of it, he loses Physical prowess point, which may not be regained until the end of the thread or after an 8 hour rest. The greater the momentum behind the object is, the more Physical prowess it will take.
Stat's Required to Use:
Name: Hold object
Activation: At will
Detailed Description: One object or person stops dead in it’s tracks, held there until Alpha runs out of NRG to hold it. The person may still move their limbs and flail, but may not leave the spot that they were grabbed. The caster may also not move. Before the attack begins, a light will shine on the intended target for a moment, giving them a chance to dodge. Anyone hit by the light will also feel a sense of dread, informing them of it even if they can not see the light.
Stat's Required to Use: 4 Magic, 2 Physical to begin, 1 MAG and 1 PHYS every post begun while holding, cost doubles every post begun while holding.
Name: Quick Draw
Activation: when threatened
Detailed Description: Such is the speed of Alpha that even if he is surprised by an attack, he is still capable of firing before his opponent does, or at the very least immediately after.
Stat's Required to Use:--
D. Attacks
Name: Vampiric touch
Detailed Description: If Alpha’s bare hand touches the skin of an opponent, he can instantly regain 1/8 of his total life at the cost of 1/8 of his opponent’s.
Stat's Required to Use: 5 Magic
Name: Deepwood Missle
Detailed Description: A powerful projectile that travels faster than the speed of sound. Upon being fired, a shockwave is released that pushed back all enemies. Another wave is created upon hitting an object. The wielder of the weapon is not immune to the shockwave.
Stat's Required to Use: 5 Magic, 5 weapon handling.
Name: Enervation Ray
Detailed Description: a powerful blast of black, negative energy from Alpha’s eyes. Upon being hit by the beam, the enemy looses a total of 5 from every stat, and is counted as being one level lower than they actually are for the remainder of the thread or until an 8 hour rest. This may also be reversed if Alpha wills it so. This ability may only be used once on a person in a row, and trying to lower their level again will have no effect. The ray only travels two feet.
Stat's Required to Use: 5 MAG per blast. At the cost of 10 MAG, the ability becomes “enervation Beam,” and travels 200 feet.
Name: Stunning fist
Detailed Description: If Alpha lands a solid punch on an opponent, electricity will travel between his fist and the enemy’s body. The weaponized lightning will travel along the nervous system of the enemy’s body and numb them where the attack hit. With this he can numb only an area the size of his own fist.
Stat's Required to Use: 4 Magic
Final Smash/Limit Break
Name: Eden trigger
Detailed Description: Alpha’s systems reset, informing him that the local area must be ‘reset’ as well, to accommodate new life and law. A massive cylinder-shaped machine descends from a portal to the mechanus realm, which fires a beam at Alpha, flattening him to the ground and annihilating everything around him. When the attack ends, Alpha will be unconscious for one post as he regains himself after the force of the attack.
III. Personal Storage
A. Inventory
Name: Alpha Manganell
Nickname/Alias: n/a
Gender: None (Masculine appearance and programming)
Physical Age: Unclear
Date of Birth/Creation: Unclear
Race: Inevitable
Height: 5‘ 11‘’
Weight: 430lbs
Birth Place: The mechanus plane
Appearance:
Personality: As with all inevitables, Alpha often comes across as single minded or distracted at all times, often seeming distant from those around him. He chooses a target and studies them diligently, often able to track their patterns very well after a very short amount of time. He has become quite a vicious and brutal fighter, often losing himself in an attack against a desired opponent. He will hunt the opponent, stalking them endlessly. While he will sacrifice himself to complete his mission, he is not suicidal, and will turn away if the odds are not in his favor, and seek a way to even the score. Rarely will he travel with a group, but he may if he sees a benefit for himself in it.
History: It is unclear exactly where the Inevitables came from. No one knows who or what may have built them, or what programmed them. One thing is clear about them however; they are unwavering in everything they do. A single inevitable is sent to every plane of existence to watch over it and to protect its laws and sanctity. They protect the world‘s sacred state, it‘s natural order, any laws laid down, any deals made either verbally or scribed.
Alpha Manganell is no different from a standard Inevitable model, but his arrival here in the smash world has proven to take a toll on him, despite his near complete lack of caring about the people in it.
With the apparent fall of Crehavos, the world has entered an era of what could be peace, could be war, could be world-shattering turmoil. In fact, none of these occurrences would much bother Alpha, but he has a single mission. He is to re-establish the proper order of things, down to the letter- Bowser is to kidnap princess Peach, Mario is to save her.
Ganondorf attempts to rule Hyrule, Link stops him, and so on.This is all that concerns Alpha; nothing else matters to him.
Transportation: none
II. Battle Information
A. Overview
Current Level: 2
Current Stats:
Physical Prowess 8
Magical Talent 5
Weapon Handling 5
Luck 2
Total Currency: 18 coins
Strengths: As a construct, Alpha is naturally immune to disease, intense elements, and nulls most attacks that hit him. He is highly resistant to all forms of attack regardless of how they hit him or their point of origin.
Weaknesses: As a single minded individual, Alpha is easily distracted and thus can be fooled easily. While he will turn away if he is loosing a fight, he will fight to his last if he believes that with that final breath he can complete his mission. He is highly vulnerable to rust and disintegration. On top of this, Raptor has no natural healing and does not benefit from any healing abilities aside from his own.
Fighting Style: Alpha will nearly always open with a level down attack, draining his opponent‘s abilities from them and allowing him to attack more openly without fear of powerful retaliation. As the fight continues, however, he will move closer and use his sword as well as his spell like abilities, however at range he also has a Buster-Bow that he can use quite well.
B. Weapons and Key Items
Name: Natural weapon; Buster Bow
Description: A magic-reinforced crossbow grafted into Alpha’s right arm
Stats Required to Use: 4 Weapon handling
Name: Natural weapon; Sword of Justice
Description: A magic-reinforced sword grafted into Alpha’s left arm. It can not harm those that are not marked or that he knows for certain are innocent of crime.
Stats Required to Use: 4 Weapon handling
C. Abilities
Name: Built for a purpose
Activation: first post
Detailed Description: On Alpha’s first post, all his NRG stores will be counted as 0, and will not fill unless he is in the presence of a favored enemy.
Stat's Required to Use: --
Name: Favored Target
Activation: When a target is chosen
Detailed Description: When Alpha chooses a target, he pursues him relentlessly. When in the presence of his target, all costs for attacks are halved if the attack is targeting the favored target, or is meant for them. This will also work if someone is directly in the way of his favored target, but Alpha is attempting to attack through them. A canon character is always a favored target to Alpha, but anyone directly associated with a canon (such as a child, good friend, creation, etc) may also become a favored target. However, someone simply around the target or traveling with them temporarily will not be a target at all.
Stat's Required to Use: --
Name: Avert harm
Activation: At will
Detailed Description: One person’s attack is re-directed to another appropriate target. Alpha may not simply make them shoot themselves or at nothing, it must be at something or someone they would actually willingly shoot at. Typically he will use this attack to draw attacks while others escape. This can be resisted by the attacker if they are quick enough or are concentrated on a target well enough.
Stat's Required to Use: 5 magic per attack
Name: Spatial replacement
Activation: at will
Detailed Description: once a day or once after an 8 hour rest, Alpha may replace himself with one object of roughly the same size (within twice and half his bulk) with himself or vice versa, allowing it to take damage for him. He must have a direct line of sight to the object, and he must be able to lift it.
Stat's Required to Use: 8 Magic
Name: Soul Advert
Activation: At will; must be touching enemies’ bare skin
Detailed Description: Alpha replaces his own soul with that of someone else, and the two switch bodies for one post (each.) Either may access each other’s abilities, but any damage dealt to either person is transferred with the soul back to its original body.
Stat's Required to Use: 10 Magic.
Name: Heat Wave
Activation: At will
Detailed Description: Alpha lets loose a shockwave of heat. It can not be jumped over. Anything caught in the wave is instantly heated up to red hot but does not melt. The wave only goes out three feet from Raptor’s body, and all objects effected this way rapidly cool without any defects as well.
Stat's Required to Use: 5 Magic
Name: Disguise self
Activation: At will
Detailed Description: Alpha instantly takes on the appearance of someone else.
Stat's Required to Use: 5 Magic to change, 1 Magic every post begun while disguised.
Name: Geas
Activation: At will
Detailed Description: Alpha gives a simple command to someone around him. That person gets a nagging sense that they must do it, and while it can be ignored, it will ultimately drive them insane if they do not, making it easier for them to just do it. They can not do anything they would not ever think of doing (such as killing someone they love) or anything harmful to themselves. The person's natural defense to psychic attacks may interfere with the Geas or make the command something totally different. If the person can not perform the task (or tries several times and fails, ultimately giving up) then the effects wear off. (Naturally, someone more determined will try a greater number of times.)
Stat's Required to Use: 3 for every word used in the command
Name: Momentum shift
Activation: When an object hits Alpha
Detailed Description: So long as Alpha has physical prowess, he may not be touched. If an object would hit him, regardless of size, it loses its momentum completely and falls to the ground. In place of it, he loses Physical prowess point, which may not be regained until the end of the thread or after an 8 hour rest. The greater the momentum behind the object is, the more Physical prowess it will take.
Stat's Required to Use:
Name: Hold object
Activation: At will
Detailed Description: One object or person stops dead in it’s tracks, held there until Alpha runs out of NRG to hold it. The person may still move their limbs and flail, but may not leave the spot that they were grabbed. The caster may also not move. Before the attack begins, a light will shine on the intended target for a moment, giving them a chance to dodge. Anyone hit by the light will also feel a sense of dread, informing them of it even if they can not see the light.
Stat's Required to Use: 4 Magic, 2 Physical to begin, 1 MAG and 1 PHYS every post begun while holding, cost doubles every post begun while holding.
Name: Quick Draw
Activation: when threatened
Detailed Description: Such is the speed of Alpha that even if he is surprised by an attack, he is still capable of firing before his opponent does, or at the very least immediately after.
Stat's Required to Use:--
D. Attacks
Name: Vampiric touch
Detailed Description: If Alpha’s bare hand touches the skin of an opponent, he can instantly regain 1/8 of his total life at the cost of 1/8 of his opponent’s.
Stat's Required to Use: 5 Magic
Name: Deepwood Missle
Detailed Description: A powerful projectile that travels faster than the speed of sound. Upon being fired, a shockwave is released that pushed back all enemies. Another wave is created upon hitting an object. The wielder of the weapon is not immune to the shockwave.
Stat's Required to Use: 5 Magic, 5 weapon handling.
Name: Enervation Ray
Detailed Description: a powerful blast of black, negative energy from Alpha’s eyes. Upon being hit by the beam, the enemy looses a total of 5 from every stat, and is counted as being one level lower than they actually are for the remainder of the thread or until an 8 hour rest. This may also be reversed if Alpha wills it so. This ability may only be used once on a person in a row, and trying to lower their level again will have no effect. The ray only travels two feet.
Stat's Required to Use: 5 MAG per blast. At the cost of 10 MAG, the ability becomes “enervation Beam,” and travels 200 feet.
Name: Stunning fist
Detailed Description: If Alpha lands a solid punch on an opponent, electricity will travel between his fist and the enemy’s body. The weaponized lightning will travel along the nervous system of the enemy’s body and numb them where the attack hit. With this he can numb only an area the size of his own fist.
Stat's Required to Use: 4 Magic
Final Smash/Limit Break
Name: Eden trigger
Detailed Description: Alpha’s systems reset, informing him that the local area must be ‘reset’ as well, to accommodate new life and law. A massive cylinder-shaped machine descends from a portal to the mechanus realm, which fires a beam at Alpha, flattening him to the ground and annihilating everything around him. When the attack ends, Alpha will be unconscious for one post as he regains himself after the force of the attack.
III. Personal Storage
A. Inventory