Post by Angel on Jan 30, 2010 13:45:15 GMT -5
I. Personal Overview
Name: Amitie
Gender: Female
Physical Age: 11
Date of Birth/Creation: May 5th
Race: Human
Height: 4'3
Weight: 70.4 lbs.
Birth Place: Puyo Land
Originating Game: Puyo Puyo Fever (Puyo Pop)
Appearance:
Personality:
Amitie is a ball of energy. Spunky, cool, and extremely hip.. she is always trying her hardest at whatever she does. She seems to have a somewhat love for adventure and excitment and seems like the type of person that just wants to get up and move.. as long as she isn't in a lazy mood. She like the rest of the people in Puyo Land settle their disputes through a game of Puyo Puyo. She can take an insult well for the most part and seems to love making tons of friends (her name is even French for Friendship). She's really an average, ordinary girl with changing moods and changing wants.
History:
In the main story of the game, Ms. Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. Amitie ventures across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them.
Notable cases are meeting Oshare Bones, a skeleton with a outdated sense of "cool" and Amitie, ever the hip young girl challenged him in the name of cool. Rider, the shy and sweet girl who Amitie felt a little bad beating but it was for the sake of competition. And of course, her rivals Klug and Raffine. In the very end, it is revealed that Accord never actually lost her flying cane and was merely testing the students.
Like Arle before her, Amitie ends up in the Smash Planet during some sort of freak accident while playing Puyo Pop. Oh well!
(Sorry, she's from a puzzle game.. there really isn't much to guy by. I'll update it with RP stuff though.)
Transportation: None.
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 0
Magical Talent 15
Weapon Handling 0
Luck 0
Total Currency: 0
Strengths: Extremely unique magical style, the ability to throw nusiance puyo's which disrupt another person's stats.
Weaknesses: Extremely reliant on her magical power, otherwise she is literally just an average and ordinary young girl.
Combatant Type: Puyo Mage
Fighting Style: Amitie's fighting style relies on her creating Puyo and forcing her magic on someone until they collpase from exhaustion.
C. Abilities
Name: Puyo Create
Activation: Always Active
Detailed Description: Amitie's entire fighting style is based on this move. Every turn she creates two "puyo" on the playing field (techinically in the air). Puyo are roughly the size of a baseball and are "jelly-like" What color these are depends on the Puyo Pop Ability. Normally, she can only create 2 Puyo, but extra effects can be called under to give her more Puyo. If someone uses any stats during their next post she gains a Puyo to her bank for every instance. These Puyo (unlike the two inital ones) can be placed into a bank and put into play later on. This ability is protected from attacks and abilities that disable abilities.
Stat's Required to Use: 1 MAG for every extra Puyo created.
Name: Puyo Pop
Activation: At Will
Detailed Description: A direct extension of Puyo Create, Puyo Pop calls on her selected Puyo from the bank or the 2 default ones per turn. The color they become is dependant on d6 dice. Rolling a 1-2 gives her a Red Puyo, 2-4 giving her a Blue Puyo, and 5-6 giving her a Green Puyo. At any time, if she has 4 of the same color Puyo she can pop them. Popping them has the special effect of magically sending "nusiance puyo magic" to her enemy. This nuisance magic starts out at simply 2, but every "chain" doubles this amount. Chains are made by popping mulitpule pair of 4 Puyo in one post.
Nusiance Puyo Magic is not directly offensive, but has serious concequences. Every one nusiance Puyo takes away a stat from a bank of her choosing. The only way of recovering stats taken away by Puyo Magic is by not using the bank at all during your post. This also doubles with every post.. (Example: You have lost 6 MAG stats due to Puyo magic, the first turn of not using any MAG you would only gain 1 MAG back, but this would double every turn you didn't use MAG in a row.. so 1, 2, 4, 8, etc.). Nusiance Puyo is capable of sending someone into negative stats. Once someone reaches the negative equivilant of their max stats in each area, they pass out for every turn it takes regain their stats back to full.
Stat's Required To Use: 1 MAG for every 4 Chain of Puyo "popped", doubling with each chain during the post.
Name: Puyo Defense
Activation: At Will
Detailed Description: Puyo in the bank (all of them) can be used to defend against any one attack. Of course, this is more costly as Puyo build up in the bank.
Final Smash/Limit Break
Name: Fever Mode
Detailed Description: Amitie enters Fever Mode! She instantly gains 20 Puyo to use. If she pops at least half of them (meaning chaining them), this total doubles every turn until she unable to pop half of them.
Further Description due to RP Staff Questions:
1. She gains Puyo per ability instance used. If someone used the same ability over and over, she would still only gain 1 Puyo. She does not gain a Puyo for every STAT used.
2. Her weakness's far outweigh her strengths. Basically Amitie has ONE strength. Her magic. She however, has almost every weakness out there. She's weak against fire, cold, electricity, guns, lasers, psychic power, extreme strength, extremely speedy moves that she would be unable to see with normal eyes, she has scrawny legs and can't move horribly fast. etc, etc.
Name: Amitie
Gender: Female
Physical Age: 11
Date of Birth/Creation: May 5th
Race: Human
Height: 4'3
Weight: 70.4 lbs.
Birth Place: Puyo Land
Originating Game: Puyo Puyo Fever (Puyo Pop)
Appearance:
Personality:
Amitie is a ball of energy. Spunky, cool, and extremely hip.. she is always trying her hardest at whatever she does. She seems to have a somewhat love for adventure and excitment and seems like the type of person that just wants to get up and move.. as long as she isn't in a lazy mood. She like the rest of the people in Puyo Land settle their disputes through a game of Puyo Puyo. She can take an insult well for the most part and seems to love making tons of friends (her name is even French for Friendship). She's really an average, ordinary girl with changing moods and changing wants.
History:
In the main story of the game, Ms. Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. Amitie ventures across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them.
Notable cases are meeting Oshare Bones, a skeleton with a outdated sense of "cool" and Amitie, ever the hip young girl challenged him in the name of cool. Rider, the shy and sweet girl who Amitie felt a little bad beating but it was for the sake of competition. And of course, her rivals Klug and Raffine. In the very end, it is revealed that Accord never actually lost her flying cane and was merely testing the students.
Like Arle before her, Amitie ends up in the Smash Planet during some sort of freak accident while playing Puyo Pop. Oh well!
(Sorry, she's from a puzzle game.. there really isn't much to guy by. I'll update it with RP stuff though.)
Transportation: None.
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess 0
Magical Talent 15
Weapon Handling 0
Luck 0
Total Currency: 0
Strengths: Extremely unique magical style, the ability to throw nusiance puyo's which disrupt another person's stats.
Weaknesses: Extremely reliant on her magical power, otherwise she is literally just an average and ordinary young girl.
Combatant Type: Puyo Mage
Fighting Style: Amitie's fighting style relies on her creating Puyo and forcing her magic on someone until they collpase from exhaustion.
C. Abilities
Name: Puyo Create
Activation: Always Active
Detailed Description: Amitie's entire fighting style is based on this move. Every turn she creates two "puyo" on the playing field (techinically in the air). Puyo are roughly the size of a baseball and are "jelly-like" What color these are depends on the Puyo Pop Ability. Normally, she can only create 2 Puyo, but extra effects can be called under to give her more Puyo. If someone uses any stats during their next post she gains a Puyo to her bank for every instance. These Puyo (unlike the two inital ones) can be placed into a bank and put into play later on. This ability is protected from attacks and abilities that disable abilities.
Stat's Required to Use: 1 MAG for every extra Puyo created.
Name: Puyo Pop
Activation: At Will
Detailed Description: A direct extension of Puyo Create, Puyo Pop calls on her selected Puyo from the bank or the 2 default ones per turn. The color they become is dependant on d6 dice. Rolling a 1-2 gives her a Red Puyo, 2-4 giving her a Blue Puyo, and 5-6 giving her a Green Puyo. At any time, if she has 4 of the same color Puyo she can pop them. Popping them has the special effect of magically sending "nusiance puyo magic" to her enemy. This nuisance magic starts out at simply 2, but every "chain" doubles this amount. Chains are made by popping mulitpule pair of 4 Puyo in one post.
Nusiance Puyo Magic is not directly offensive, but has serious concequences. Every one nusiance Puyo takes away a stat from a bank of her choosing. The only way of recovering stats taken away by Puyo Magic is by not using the bank at all during your post. This also doubles with every post.. (Example: You have lost 6 MAG stats due to Puyo magic, the first turn of not using any MAG you would only gain 1 MAG back, but this would double every turn you didn't use MAG in a row.. so 1, 2, 4, 8, etc.). Nusiance Puyo is capable of sending someone into negative stats. Once someone reaches the negative equivilant of their max stats in each area, they pass out for every turn it takes regain their stats back to full.
Stat's Required To Use: 1 MAG for every 4 Chain of Puyo "popped", doubling with each chain during the post.
Name: Puyo Defense
Activation: At Will
Detailed Description: Puyo in the bank (all of them) can be used to defend against any one attack. Of course, this is more costly as Puyo build up in the bank.
Final Smash/Limit Break
Name: Fever Mode
Detailed Description: Amitie enters Fever Mode! She instantly gains 20 Puyo to use. If she pops at least half of them (meaning chaining them), this total doubles every turn until she unable to pop half of them.
Further Description due to RP Staff Questions:
1. She gains Puyo per ability instance used. If someone used the same ability over and over, she would still only gain 1 Puyo. She does not gain a Puyo for every STAT used.
2. Her weakness's far outweigh her strengths. Basically Amitie has ONE strength. Her magic. She however, has almost every weakness out there. She's weak against fire, cold, electricity, guns, lasers, psychic power, extreme strength, extremely speedy moves that she would be unable to see with normal eyes, she has scrawny legs and can't move horribly fast. etc, etc.