Post by Mr. Bon 2 Cire2 on Jan 24, 2010 8:03:56 GMT -5
I. Personal Overview
Name: Mecha Bowser
Nickname/Alias: Tank
Gender: Machine, Male
Physical Age: The Dry bones in him is several decades old but as a machine he looks fairly new, shiny
Date of Birth/Creation: N/A
Race: Dry Bones/Machine
Height: 15ft
Weight: 700lbs
Birth Place: Bowsers' Castle
Appearance:
Personality: He is a rage fuled and diabalicle powered force. Hating all that has to do with the Mushroom Kingdom in its inertly, he will attack any thing that he even thinks stands up to him. Prone to fits of rage it is even more surprising the level of intelligence he will use , he can and will attack at a moments notice.
History: He was once a koopa but has no memory of it and does not care,as far as he is concerned he was a dry bones his entire existence until that fateful day when Bowser came to him. As most Dry bones were immortal to any physical damage he had been broken and came back many time, the master(Bowser) was furious at this, and begun to construct a machine he felt would put a stop to all. Bowser not being of the greatest intelligence himself kidnapped the greatest minds he could get his claws on, working tirelessly for months on end he began to see his dream take shape. When it was finished he ordered the scientist to make a receiver so he could control it remotely, but through all the countless experiments they could not generate a power stable enough to keep it running.
Bowser then had an idea, it was to use a living host in the machine to power and control it. Countless Koopas, Goombas, and all other minions failed, dying before the could even lift an arm. The machine was sent away until one of the minions came forward with a proposition, if any living being put into the machine dies why not use one of Bowsers undead servants. This was brilliant as the Dry Bones were considered one of the lowest of the low, He went down into the barracks of his troops walking past his minions he grabbed Dry Bones that looked bigger than the others. Staring into the empty sockets of the skull he told him what was to become of him, a battery.
Inside the room with the machine the Dry Bones was plunged into the machines open chest cavity, as it closed around him electrode and claws reached out attaching themselves to the Dry Bones suspending him. Suddenly a flash of light show throughout the cockpit and energy poured into then out of the Dry Bones, as he blacked out he could hear his master command to wake up, opening his eyes the world looked much different. Looking around he could tell he was taller than all around him, even a couple of feet taller than his master, looking down at his new body he started flexing his arms, except for a newfound sluggishnesses he seemed completely in charge. Bowser the called out to be connected to his machine as he was plugged in MB(Mecha Bowser for short) could feel another conscious come into his mind but he forced it out. Furious Bowser called for his scientist to explain what was wrong, MB focused in on this, apparently he was able to take complete control of the mechanical body and would not leave or let any one else control him.Bowser order him to be destroyed, as his former companions advanced on him a thought came to him, why should he be afraid of him, why should Bowser who was obviously weaker than him try to command him? With a mighty roar MB plowed the the underlings striking bowser and throwing him to the wall, with a aim of his cannon he blasted his way through the castle walls and into the outside world. Knowing that all would hat him and not caring he turned back before leaving the castle than had been his prison, firing a one last volley he turned back and headed out to find something else to destroy.
Transportation: Small rockets on hi side and tank treads on his feet
Requested World Preference: Doesn't matter
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess7
Magical Talent0
Weapon Handling8
Luck0
Total Currency:
Strengths: With his immense size his physical strength is top notch and with a state of the art weapons system
Weaknesses: His biggest weakness his is sluggishness, even with a high attack power his reaction speed isn't to good.
Combatant Type: He is a combat brawler but can expertly use the weaponry built into him.
Fighting Style: Relying on his immense size he will swing and claw at all in his way, using his shell as both a defensive and offensive weapon he will smash into any thing he pleases. When physical attacks seem to have no effect he will switch to his great weapons to finish the job either from a distance or close-range.
B. Weapons and Key Items
Name:Tail Chaser
Description: The spikes on his back are also re-loadable guidance missiles
Stats Required to Use:Weapon handling 4
Name:Giga Cannon
Description: The top tube on his mounted weapon is a giant cannon that fires a large energy shock that explodes on contact
Stats Required to Use:Weapons handling 7, Physical Prowess 7
Name:Koopa gun
Description: The second tube on his mounted weapon is a gigantic Gatling gun
Stats Required to Use:Weapons handling 5, Physical prowess 7
Name:Shell Shock
Description: A mounted shield with sabers on the end
Stats Required to Use:Weapons handling 5 physical prowess 5
Name:Exhaust tubes
Description: Tubes that MB uses to shoot plumes of fire from his mouth
Stats Required to Use:Weapons Handling 2 Physical Prowess 2
Name:Horn buster
Description: Several small rockets in both horns
Stats Required to Use:weapons handling 4, physical prowess 3
Name:Claw Shots
Description: Several small rockets with retractable chains on his shoulders
Stats Required to Use:
C. Abilities
Name:Sensor eyes
Activation: Always Active
Detailed Description:Eyes that include scopes, inferred, night vision, power meters
Stat's Required to Use:None
Name:Living metal
Activation: Active upon taking an attack
Detailed Description:Once attacked his metal body will repair itself fairly quickly
Stat's Required to Use:
D. Attacks
Name:Giga Cannon
Detailed Description:Fires the Giga cannon, can only fire once every 7 post
Stat's Required to Use:Physical Prowess 7, Weapons handing 8
Name:Tail Chaser
Detailed Description:Fires one of the missiles on his shell
Stat's Required to Use:Weapons handling 1
Name:Koopa Gatling
Detailed Description:Fires off the Koopa gun
Stat's Required to Use:Weapons handling 4, Physical Prowess 4
Name:Koopa Claw
Detailed Description:a sudden thrust of his horn buster
Stat's Required to Use:Weapons handling 3, physical prowess 3
Name:Reptile Rampage
Detailed Description:With the use of his treads he spins in a complete 360 with his horn buster scraping the ground
Stat's Required to Use:Weapons Handling 5, Physical prowess 5
Name:Inferno
Detailed Description:Unleashes a torrent of fire from his exhaust tubes
Stat's Required to Use:physical prowess 2, weapons handling 3
Name:Turtle snap
Detailed Description:Shoots his Claw shots at his target 80ft
Stat's Required to Use:physical prowess 7, weapons handling 3
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name:Terror of Mecha Bowser
Detailed Description:Crouches down with his shell facing up, spins, and moves toward his opponent shooting off all his missiles, Giga cannon, and the Koopa gun for one post
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity:
*This Field should be blank until you are able to update with acquired Inventory. If you have a necessity for a one-use item, please PM a member of staff explaining why and we will work with you*
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.
Name (Optional):
Species:
Description of Attacks/Abilities/Job:
# of Battles till Evolution (Pokemon Only)
*This Field should be blank until you are able to update with acquired beasts. Pokemon gained in previous RPing is now void, if you feel that you require the use of a Pokemon immediately, place it in the template and be prepared to defend your reasoning...or simply PM a member of RP Staff... again, please note. Having a Pokemon caught in a previous RP is not grounds for requirement.*
Name: Mecha Bowser
Nickname/Alias: Tank
Gender: Machine, Male
Physical Age: The Dry bones in him is several decades old but as a machine he looks fairly new, shiny
Date of Birth/Creation: N/A
Race: Dry Bones/Machine
Height: 15ft
Weight: 700lbs
Birth Place: Bowsers' Castle
Appearance:
Personality: He is a rage fuled and diabalicle powered force. Hating all that has to do with the Mushroom Kingdom in its inertly, he will attack any thing that he even thinks stands up to him. Prone to fits of rage it is even more surprising the level of intelligence he will use , he can and will attack at a moments notice.
History: He was once a koopa but has no memory of it and does not care,as far as he is concerned he was a dry bones his entire existence until that fateful day when Bowser came to him. As most Dry bones were immortal to any physical damage he had been broken and came back many time, the master(Bowser) was furious at this, and begun to construct a machine he felt would put a stop to all. Bowser not being of the greatest intelligence himself kidnapped the greatest minds he could get his claws on, working tirelessly for months on end he began to see his dream take shape. When it was finished he ordered the scientist to make a receiver so he could control it remotely, but through all the countless experiments they could not generate a power stable enough to keep it running.
Bowser then had an idea, it was to use a living host in the machine to power and control it. Countless Koopas, Goombas, and all other minions failed, dying before the could even lift an arm. The machine was sent away until one of the minions came forward with a proposition, if any living being put into the machine dies why not use one of Bowsers undead servants. This was brilliant as the Dry Bones were considered one of the lowest of the low, He went down into the barracks of his troops walking past his minions he grabbed Dry Bones that looked bigger than the others. Staring into the empty sockets of the skull he told him what was to become of him, a battery.
Inside the room with the machine the Dry Bones was plunged into the machines open chest cavity, as it closed around him electrode and claws reached out attaching themselves to the Dry Bones suspending him. Suddenly a flash of light show throughout the cockpit and energy poured into then out of the Dry Bones, as he blacked out he could hear his master command to wake up, opening his eyes the world looked much different. Looking around he could tell he was taller than all around him, even a couple of feet taller than his master, looking down at his new body he started flexing his arms, except for a newfound sluggishnesses he seemed completely in charge. Bowser the called out to be connected to his machine as he was plugged in MB(Mecha Bowser for short) could feel another conscious come into his mind but he forced it out. Furious Bowser called for his scientist to explain what was wrong, MB focused in on this, apparently he was able to take complete control of the mechanical body and would not leave or let any one else control him.Bowser order him to be destroyed, as his former companions advanced on him a thought came to him, why should he be afraid of him, why should Bowser who was obviously weaker than him try to command him? With a mighty roar MB plowed the the underlings striking bowser and throwing him to the wall, with a aim of his cannon he blasted his way through the castle walls and into the outside world. Knowing that all would hat him and not caring he turned back before leaving the castle than had been his prison, firing a one last volley he turned back and headed out to find something else to destroy.
Transportation: Small rockets on hi side and tank treads on his feet
Requested World Preference: Doesn't matter
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess7
Magical Talent0
Weapon Handling8
Luck0
Total Currency:
Strengths: With his immense size his physical strength is top notch and with a state of the art weapons system
Weaknesses: His biggest weakness his is sluggishness, even with a high attack power his reaction speed isn't to good.
Combatant Type: He is a combat brawler but can expertly use the weaponry built into him.
Fighting Style: Relying on his immense size he will swing and claw at all in his way, using his shell as both a defensive and offensive weapon he will smash into any thing he pleases. When physical attacks seem to have no effect he will switch to his great weapons to finish the job either from a distance or close-range.
B. Weapons and Key Items
Name:Tail Chaser
Description: The spikes on his back are also re-loadable guidance missiles
Stats Required to Use:Weapon handling 4
Name:Giga Cannon
Description: The top tube on his mounted weapon is a giant cannon that fires a large energy shock that explodes on contact
Stats Required to Use:Weapons handling 7, Physical Prowess 7
Name:Koopa gun
Description: The second tube on his mounted weapon is a gigantic Gatling gun
Stats Required to Use:Weapons handling 5, Physical prowess 7
Name:Shell Shock
Description: A mounted shield with sabers on the end
Stats Required to Use:Weapons handling 5 physical prowess 5
Name:Exhaust tubes
Description: Tubes that MB uses to shoot plumes of fire from his mouth
Stats Required to Use:Weapons Handling 2 Physical Prowess 2
Name:Horn buster
Description: Several small rockets in both horns
Stats Required to Use:weapons handling 4, physical prowess 3
Name:Claw Shots
Description: Several small rockets with retractable chains on his shoulders
Stats Required to Use:
C. Abilities
Name:Sensor eyes
Activation: Always Active
Detailed Description:Eyes that include scopes, inferred, night vision, power meters
Stat's Required to Use:None
Name:Living metal
Activation: Active upon taking an attack
Detailed Description:Once attacked his metal body will repair itself fairly quickly
Stat's Required to Use:
D. Attacks
Name:Giga Cannon
Detailed Description:Fires the Giga cannon, can only fire once every 7 post
Stat's Required to Use:Physical Prowess 7, Weapons handing 8
Name:Tail Chaser
Detailed Description:Fires one of the missiles on his shell
Stat's Required to Use:Weapons handling 1
Name:Koopa Gatling
Detailed Description:Fires off the Koopa gun
Stat's Required to Use:Weapons handling 4, Physical Prowess 4
Name:Koopa Claw
Detailed Description:a sudden thrust of his horn buster
Stat's Required to Use:Weapons handling 3, physical prowess 3
Name:Reptile Rampage
Detailed Description:With the use of his treads he spins in a complete 360 with his horn buster scraping the ground
Stat's Required to Use:Weapons Handling 5, Physical prowess 5
Name:Inferno
Detailed Description:Unleashes a torrent of fire from his exhaust tubes
Stat's Required to Use:physical prowess 2, weapons handling 3
Name:Turtle snap
Detailed Description:Shoots his Claw shots at his target 80ft
Stat's Required to Use:physical prowess 7, weapons handling 3
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name:Terror of Mecha Bowser
Detailed Description:Crouches down with his shell facing up, spins, and moves toward his opponent shooting off all his missiles, Giga cannon, and the Koopa gun for one post
III. Personal Storage
A. Inventory
Inventory Template: Used to identify all one-use items you have acquired.
Item Name:
Description:
Quanitity:
*This Field should be blank until you are able to update with acquired Inventory. If you have a necessity for a one-use item, please PM a member of staff explaining why and we will work with you*
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.
Name (Optional):
Species:
Description of Attacks/Abilities/Job:
# of Battles till Evolution (Pokemon Only)
*This Field should be blank until you are able to update with acquired beasts. Pokemon gained in previous RPing is now void, if you feel that you require the use of a Pokemon immediately, place it in the template and be prepared to defend your reasoning...or simply PM a member of RP Staff... again, please note. Having a Pokemon caught in a previous RP is not grounds for requirement.*