Post by The Master on Dec 11, 2009 1:21:18 GMT -5
I. Personal Overview
Name:
Raum Bloodbrand
Nickname/Alias:
The Stone Guardian, The truthsayer, The pagebound
Gender:
Male
Physical Age:
His physical age is 32, but as long as the book was at rest he remained asleep UN aging. About 3000 years.
Date of Birth/Creation:
Long since forgotten.
Race:
Once Human but is now something more
Height:
5 foot 11
Weight:
235Lbs
Birth Place:
City state of Haven
Originating Game:
N/A
Appearance:
Raum is not a tall man, but what he lacks in height he makes up for in raw physical discipline.
He is clean shaven and his graying hair is cut to a messy military style. His face is square jawed and looks as though it hides a hidden age.
on his torso he wears a short sleeve mail shirt accented with shining shoulder pads on each shoulder, over the shirt he wears a white tunic embroidered with red filigree. On the chest of the tunic is a res symbol resembling a pair a stylised feathered wings pointing up with a shining star where they meet. On the back is sewn a hood made to cover the wearers eyes from view.
The long tunic only covers his shoulders chest and back but extends to his ankles. Tied around his waist is a red sash and on top of it is a brown leather belt.
His legs are dressed in a special pant, on the outside it is mail but on the inside of the leg it becomes a light brown leather.
He wears layered gauntlets and greaves that match his shoulder pads and like the shoulders are adorned with decorative lions heads.
His grieves extend to cover his brown leather boots
Around his neck he wears a round silver medallion laid with the same filigree as his tunic.
Personality:
Raum is a kind and studious man by nature. Driven by honor and duty he will not stop until he has done what he set out to do. He is strangely self sacrificing, often risking his life for others, although he himself sees it as his penance for the decades he was locked away and was unable he help his home from its eventual destruction.
Raum is a tortured soul with the guilt of 3000 years worth of war and suffering riding on his shoulders, he will often go out of his way to offer his enemies absolution so they do not have to suffer as he has. He is nomadic by nature and cannot stand to be in one place too long, especially buildings. He will often wander off into the woods just to walk about. He is immensely uncomfortable in beds and prefers to sleep on the ground. UN-natural light unsettles him as he much prefers the light of the stars and the moon.
Raum unusually enjoys festivals and the joy they bring. He can often be see during the festival t doing magic tricks, putting on show fights or various other tricks and bobbles or even telling stories for the village children.
He prises the life of women and children above all else and will not allow either to be hurt in his presence. He will do all in his power to avoid hurting them, but if they threaten the lives of more innocents or it its a large step for the greater good than he will stop them. He has a militaristic attitude to everything, even faith. Though he often prays to those he only calls 'The Powers that Be'.
He has no tolerance for crime of any sort and will often ignore the laws of a country or village if they do not meet his standards of punishment. While his standards are often harsh in nature, they are not overly harsh and smaller offenses such as pickpocketing usually go with an apology.
Although he doesn't inherently dislike people, he prefers to stay alone or in massive crowds where he himself will not be noticed. He prefers to spend most of his time in the woods in self made camps simply sitting and thinking.
Raum is also an adept musician who is learned in both the guitar and a flute like instrument from his home. Many times music can be heard coming from his camp in the middle of the night.
Raum is a quiet speaker and does not enjoy shouting as he finds it unnecessary. He also finds chatting and talking that does not help the point at hand unnecessary and will often simply nod or grunt in a conversation.
History:
Raum was once a general and herald of the mighty city state of Haven, which stood for peace and justice in the land.
He lived a military life from infancy, as his father was a military man before him. Growing up Raum idolized his father as the single guiding light in his life, when he was killed in battle Raum decided to devote his very existence to finishing his fathers work.
His father had always hoped to make it to Havens elite White Wardens, who were the kings personal guard, elite special ops soldiers and symbol of Havens goodness and power.
At the age of 24, the youngest on over 70 years, Raum became a warden. As a warden it was his duty to be the first on the battlefield and the last off, "Death before dishonor, our bodies on our shields" was the wardens creed.
At the age of 30 Raum was made Red general, leader of the Wardens who answers only to the king himself, the next year was uneventful.
However as time went on the mind of Havens' king began to deteriorate and fail, and as he had no son to follow him and no standing will as to who should take up the throne, there was no hope for the city in sight.
It was then that the kings soothsayer told the court of a magical book that could bring the king back to his former glory. The book was supposed to have the power to turn back time in a person, there by curing the king and bringing him back to health. As the red general and bearer of the kings personal quests it would be Raums duty to go forth and find the book.
It took him a year of traveling through hell and back to find the caves in which the temple of the book was held, he climbed the mountain and reached the temple. when he found the book he knew from the start that something was a miss, that this ghastly thing couldn't be what was supposed to save his king. Upon opening the book he found it to be something completely different from what was told to him, he saw past, present and future. It was then that he saw what was to become of the book, taken by a mad man and used for an unholy purpose, he also saw what was to become of Haven, as even now it was under siege. It was the fate of his beloved home to fall and be lost to history forever
As he ran to the entrance in a vein attempt to return and help his home it was then that Raums fate was decided. The book knew what was fated to happen, it also knew that in order for it to stop the mindless destruction that the future held it needed a guardian, someone to protect the book now and when the day came to track don and kill he who would take it for themselves. For his purity and steadfast soul the book had chosen Raum and cast him in white marble to sleep, to be it guardian and to only awaken when its power was disturbed. Now that time has come, the mad man has claimed his destiny and the warden is a statue no more.
Transportation:
On foot or riding on the Lightmare
Requested World Preference:
Gaming
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess
4
Magical Talent
4
Weapon Handling
4
Luck
3
Total Currency: none
Strengths:
Raum is a fierce fighter and an expert in all forms of armed combat. He is also an excellent boxer. Since he has seen the book he is shielded from its power, that has also made him incredibly difficult to kill. He is also an expert tactician and a rather smooth talker. His connection with the book gives him enhanced physical strength.
Weaknesses:
Raum cannot stand to See innocents hurt, he will drop everything to stop it. He holds families in high regard. He will also go out of his way to acquire any artifact from haven or the Wardens. He cannot speak a lie.
Combatant Type:
Raum is a swordsman by nature, but his is not above using any weapon, including a flintlock pistol he keeps in his tunic.
Fighting Style:
Raum is a close to mid range swordsman, preferring smart strikes to speed or power. He is also devious and will use any number of ways to win a fight, but he will always make sure the enemy has what he considers the time to counter, for honors sake.
B. Weapons and Key Items
Weapons Template (used to identify all permanent inventory items, see full details here)
Name:
Orion
Description:
They claymore wielded by all of the Red Generals since their inception. It it what gives Raum the abilities to install inspiration in others.
Its guard is made of gold and platinum set with a ruby in which the symbol of the Generals is carved. the hilt is wrapped in brown leather and the pommel is in the shape of a shining star. On the blade is carved the phrase, "En absentia lucia tenembre vinCENSORED." (in the absence of light, darkness prevails)
Stats Required to Use:
Physical Prowess
4
Magical Talent
1
Weapon Handling
4
Luck
2
Wardensblade
A cutlass like blade, it is 6 inches longer than a standard cutlass. It has a full hand shield decorated with the face of a roaring lion forged on it. It is set in steel and the hilt is wrapped in black leather.
Physical Prowess
2
Magical Talent
1
Weapon Handling
4
Luck
3
Leon
A single shot flintlock pistol carved of rose wood and cherry and decorated with silver and Raums trademark Lions head.
Physical Prowess
1
Magical Talent
1
Weapon Handling
5
Luck
3
long dagger
C. Abilities
Name:
Fate glimpse.
Activation:
on call
Detailed Description:
A power gained from reading a book, he can take a glimpse into peoples future to see how they will die if they stay on their present course in life.
Stat's Required to Use:
Wardens call.
On call
Using this he can call upon the knowledge (I.E. battle tactics, stratigy, weapons and equipment mastery.) of any great warrior (I.E. Any warrior with far renowned fame or reputation, good or bad.) for a short amount of time
2 magic
Slipstream
on call
another power come from the book, by altering the way time is seen by others (Raum perseves time differently) Raum moves at inhumanly fast speeds and can dodge attacks, works for one 'slip' (one dodge or movement). Maximum of two slips per post.
2 magic
2 physical
Call to the king.
on call
Using this he can make every like minded man (I.E. one who belives in honor and justice and Raums basic morals.) in the general area fight for him, does not work on powerful enemies. On Player charicters it gives them an urge to fight for Raum but cannot controll them as t does NPCs. It lasts until Raum is physically wounded.
3 Magic
Wardens eye.
on call
Using this he can see the true intentions of any person, does not work on those touched by the book. Raum can only see general intentions such as 'help' 'hurt' 'destroy'. This DOES NOT mean he can see advanced plans of strategies, only base emotional intentions.
Wardens stare.
on call
Can only be used after the eye, can only be used on those with bad, evil or malice-full intentions. Causes temporary to lose of all magic abilities for a short time ( 3 posts). Does not work on those touched by the book.
3 magic
White fire
on call
Can embew any bladed weapon with a white flame that gives it the ability to cut through almost any physical material. (at lvl 5, Lvl one can cut through flesh cloths leather, lvl 3 bone and metals.) However if an innocent is harmed with the flame it does 50% damage to the user. Raum Is not counted as Innocent, nor is any other who has willfully taken a life.
3 magic per post
Lightmare
on call
Can summon the last of havens immortal horses for transportation. Limit of one mare at a time. If it is hit it will disipate and need to be summoned again.
1 luck
Twist of fate.
on call
allows him to stop a physical (I.E. physical weapons, fists corporial projectiles ect.) attack in time, and redirect it towards another.
4 magic
4 physical
Cleansing rain
on call
Calls down a storm of white fire from the sky, the storm lasts 3 posts and cannot damage the innocent or pure if heart
3 magic
2 luck
Shield the righteous.
on call
Allows him to construct a shield of burning sunlight, able to melt blades and scorch flesh, can also be thrown as a boomerang.(Raum does not gain the trow ability until lvl 5.)
2 Magic
3 Physical
Sun shot
on call
Uses the same power as Shield The Righteous but constructs a bow and arrow from the sunlight.
2 magic
3 physical
Tears of time
on call
allows him to revert a wound on himself or an ally revert a wound to a healed state unless it's a mortal or old wound
2 luck
Wardens final glory
on call
Allows him to call up the spirits of the past 50 Red Generals to do battle at his side. They damage as a normal enemy, but a single strike with the equivalent force of a very good right hook will dissipate the spirit.
3 magic
3 luck
Prisons warden
on call
Allows him to open a crack in time and banish enemies for 5 posts. The crack is opened and sucks in the enemy nears to a distance of 10 feet, cannot take more than one.
2 magic
2 physical
1 luck
Know my pain
on call
Upon touching the enemy they are encased in marble for 4 posts, the marble is indestructible, stopping all harm that could be done to the subject while in this state. This can only be cast on an opponant once in a single battle.
2 luck
Guiding light
Allows him to redirect all of the sunlight in the sky into a massive beam (10 feet width, 12 ft highed an 150 ft range,) of destruction.
3 MG
3 PH
D. Attacks
Attack Template
Name:
Detailed Description:
Stat's Required to Use:
Long shot
With this is hurls the wardensblade like a boomerang
1 PH
2 LK
salvation
this allows him to wield both the Wardensblade AND Orion at once.
2 PH
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name:
Swords of Salvation
Detailed Description:
Spreading his arms wide, Raum floats up into the sky and calls down a storm of raining massive broadswords constructed of sunlight. They rain down stabbing when making contact with flesh or exploding into white fire when making contact with something else. Raum ends the attack with a shot of his guiding light attack.
Name:
Raum Bloodbrand
Nickname/Alias:
The Stone Guardian, The truthsayer, The pagebound
Gender:
Male
Physical Age:
His physical age is 32, but as long as the book was at rest he remained asleep UN aging. About 3000 years.
Date of Birth/Creation:
Long since forgotten.
Race:
Once Human but is now something more
Height:
5 foot 11
Weight:
235Lbs
Birth Place:
City state of Haven
Originating Game:
N/A
Appearance:
Raum is not a tall man, but what he lacks in height he makes up for in raw physical discipline.
He is clean shaven and his graying hair is cut to a messy military style. His face is square jawed and looks as though it hides a hidden age.
on his torso he wears a short sleeve mail shirt accented with shining shoulder pads on each shoulder, over the shirt he wears a white tunic embroidered with red filigree. On the chest of the tunic is a res symbol resembling a pair a stylised feathered wings pointing up with a shining star where they meet. On the back is sewn a hood made to cover the wearers eyes from view.
The long tunic only covers his shoulders chest and back but extends to his ankles. Tied around his waist is a red sash and on top of it is a brown leather belt.
His legs are dressed in a special pant, on the outside it is mail but on the inside of the leg it becomes a light brown leather.
He wears layered gauntlets and greaves that match his shoulder pads and like the shoulders are adorned with decorative lions heads.
His grieves extend to cover his brown leather boots
Around his neck he wears a round silver medallion laid with the same filigree as his tunic.
Personality:
Raum is a kind and studious man by nature. Driven by honor and duty he will not stop until he has done what he set out to do. He is strangely self sacrificing, often risking his life for others, although he himself sees it as his penance for the decades he was locked away and was unable he help his home from its eventual destruction.
Raum is a tortured soul with the guilt of 3000 years worth of war and suffering riding on his shoulders, he will often go out of his way to offer his enemies absolution so they do not have to suffer as he has. He is nomadic by nature and cannot stand to be in one place too long, especially buildings. He will often wander off into the woods just to walk about. He is immensely uncomfortable in beds and prefers to sleep on the ground. UN-natural light unsettles him as he much prefers the light of the stars and the moon.
Raum unusually enjoys festivals and the joy they bring. He can often be see during the festival t doing magic tricks, putting on show fights or various other tricks and bobbles or even telling stories for the village children.
He prises the life of women and children above all else and will not allow either to be hurt in his presence. He will do all in his power to avoid hurting them, but if they threaten the lives of more innocents or it its a large step for the greater good than he will stop them. He has a militaristic attitude to everything, even faith. Though he often prays to those he only calls 'The Powers that Be'.
He has no tolerance for crime of any sort and will often ignore the laws of a country or village if they do not meet his standards of punishment. While his standards are often harsh in nature, they are not overly harsh and smaller offenses such as pickpocketing usually go with an apology.
Although he doesn't inherently dislike people, he prefers to stay alone or in massive crowds where he himself will not be noticed. He prefers to spend most of his time in the woods in self made camps simply sitting and thinking.
Raum is also an adept musician who is learned in both the guitar and a flute like instrument from his home. Many times music can be heard coming from his camp in the middle of the night.
Raum is a quiet speaker and does not enjoy shouting as he finds it unnecessary. He also finds chatting and talking that does not help the point at hand unnecessary and will often simply nod or grunt in a conversation.
History:
Raum was once a general and herald of the mighty city state of Haven, which stood for peace and justice in the land.
He lived a military life from infancy, as his father was a military man before him. Growing up Raum idolized his father as the single guiding light in his life, when he was killed in battle Raum decided to devote his very existence to finishing his fathers work.
His father had always hoped to make it to Havens elite White Wardens, who were the kings personal guard, elite special ops soldiers and symbol of Havens goodness and power.
At the age of 24, the youngest on over 70 years, Raum became a warden. As a warden it was his duty to be the first on the battlefield and the last off, "Death before dishonor, our bodies on our shields" was the wardens creed.
At the age of 30 Raum was made Red general, leader of the Wardens who answers only to the king himself, the next year was uneventful.
However as time went on the mind of Havens' king began to deteriorate and fail, and as he had no son to follow him and no standing will as to who should take up the throne, there was no hope for the city in sight.
It was then that the kings soothsayer told the court of a magical book that could bring the king back to his former glory. The book was supposed to have the power to turn back time in a person, there by curing the king and bringing him back to health. As the red general and bearer of the kings personal quests it would be Raums duty to go forth and find the book.
It took him a year of traveling through hell and back to find the caves in which the temple of the book was held, he climbed the mountain and reached the temple. when he found the book he knew from the start that something was a miss, that this ghastly thing couldn't be what was supposed to save his king. Upon opening the book he found it to be something completely different from what was told to him, he saw past, present and future. It was then that he saw what was to become of the book, taken by a mad man and used for an unholy purpose, he also saw what was to become of Haven, as even now it was under siege. It was the fate of his beloved home to fall and be lost to history forever
As he ran to the entrance in a vein attempt to return and help his home it was then that Raums fate was decided. The book knew what was fated to happen, it also knew that in order for it to stop the mindless destruction that the future held it needed a guardian, someone to protect the book now and when the day came to track don and kill he who would take it for themselves. For his purity and steadfast soul the book had chosen Raum and cast him in white marble to sleep, to be it guardian and to only awaken when its power was disturbed. Now that time has come, the mad man has claimed his destiny and the warden is a statue no more.
Transportation:
On foot or riding on the Lightmare
Requested World Preference:
Gaming
II. Battle Information
A. Overview
Current Level: 1
Current Stats:
Physical Prowess
4
Magical Talent
4
Weapon Handling
4
Luck
3
Total Currency: none
Strengths:
Raum is a fierce fighter and an expert in all forms of armed combat. He is also an excellent boxer. Since he has seen the book he is shielded from its power, that has also made him incredibly difficult to kill. He is also an expert tactician and a rather smooth talker. His connection with the book gives him enhanced physical strength.
Weaknesses:
Raum cannot stand to See innocents hurt, he will drop everything to stop it. He holds families in high regard. He will also go out of his way to acquire any artifact from haven or the Wardens. He cannot speak a lie.
Combatant Type:
Raum is a swordsman by nature, but his is not above using any weapon, including a flintlock pistol he keeps in his tunic.
Fighting Style:
Raum is a close to mid range swordsman, preferring smart strikes to speed or power. He is also devious and will use any number of ways to win a fight, but he will always make sure the enemy has what he considers the time to counter, for honors sake.
B. Weapons and Key Items
Weapons Template (used to identify all permanent inventory items, see full details here)
Name:
Orion
Description:
They claymore wielded by all of the Red Generals since their inception. It it what gives Raum the abilities to install inspiration in others.
Its guard is made of gold and platinum set with a ruby in which the symbol of the Generals is carved. the hilt is wrapped in brown leather and the pommel is in the shape of a shining star. On the blade is carved the phrase, "En absentia lucia tenembre vinCENSORED." (in the absence of light, darkness prevails)
Stats Required to Use:
Physical Prowess
4
Magical Talent
1
Weapon Handling
4
Luck
2
Wardensblade
A cutlass like blade, it is 6 inches longer than a standard cutlass. It has a full hand shield decorated with the face of a roaring lion forged on it. It is set in steel and the hilt is wrapped in black leather.
Physical Prowess
2
Magical Talent
1
Weapon Handling
4
Luck
3
Leon
A single shot flintlock pistol carved of rose wood and cherry and decorated with silver and Raums trademark Lions head.
Physical Prowess
1
Magical Talent
1
Weapon Handling
5
Luck
3
long dagger
C. Abilities
Name:
Fate glimpse.
Activation:
on call
Detailed Description:
A power gained from reading a book, he can take a glimpse into peoples future to see how they will die if they stay on their present course in life.
Stat's Required to Use:
Wardens call.
On call
Using this he can call upon the knowledge (I.E. battle tactics, stratigy, weapons and equipment mastery.) of any great warrior (I.E. Any warrior with far renowned fame or reputation, good or bad.) for a short amount of time
2 magic
Slipstream
on call
another power come from the book, by altering the way time is seen by others (Raum perseves time differently) Raum moves at inhumanly fast speeds and can dodge attacks, works for one 'slip' (one dodge or movement). Maximum of two slips per post.
2 magic
2 physical
Call to the king.
on call
Using this he can make every like minded man (I.E. one who belives in honor and justice and Raums basic morals.) in the general area fight for him, does not work on powerful enemies. On Player charicters it gives them an urge to fight for Raum but cannot controll them as t does NPCs. It lasts until Raum is physically wounded.
3 Magic
Wardens eye.
on call
Using this he can see the true intentions of any person, does not work on those touched by the book. Raum can only see general intentions such as 'help' 'hurt' 'destroy'. This DOES NOT mean he can see advanced plans of strategies, only base emotional intentions.
Wardens stare.
on call
Can only be used after the eye, can only be used on those with bad, evil or malice-full intentions. Causes temporary to lose of all magic abilities for a short time ( 3 posts). Does not work on those touched by the book.
3 magic
White fire
on call
Can embew any bladed weapon with a white flame that gives it the ability to cut through almost any physical material. (at lvl 5, Lvl one can cut through flesh cloths leather, lvl 3 bone and metals.) However if an innocent is harmed with the flame it does 50% damage to the user. Raum Is not counted as Innocent, nor is any other who has willfully taken a life.
3 magic per post
Lightmare
on call
Can summon the last of havens immortal horses for transportation. Limit of one mare at a time. If it is hit it will disipate and need to be summoned again.
1 luck
Twist of fate.
on call
allows him to stop a physical (I.E. physical weapons, fists corporial projectiles ect.) attack in time, and redirect it towards another.
4 magic
4 physical
Cleansing rain
on call
Calls down a storm of white fire from the sky, the storm lasts 3 posts and cannot damage the innocent or pure if heart
3 magic
2 luck
Shield the righteous.
on call
Allows him to construct a shield of burning sunlight, able to melt blades and scorch flesh, can also be thrown as a boomerang.(Raum does not gain the trow ability until lvl 5.)
2 Magic
3 Physical
Sun shot
on call
Uses the same power as Shield The Righteous but constructs a bow and arrow from the sunlight.
2 magic
3 physical
Tears of time
on call
allows him to revert a wound on himself or an ally revert a wound to a healed state unless it's a mortal or old wound
2 luck
Wardens final glory
on call
Allows him to call up the spirits of the past 50 Red Generals to do battle at his side. They damage as a normal enemy, but a single strike with the equivalent force of a very good right hook will dissipate the spirit.
3 magic
3 luck
Prisons warden
on call
Allows him to open a crack in time and banish enemies for 5 posts. The crack is opened and sucks in the enemy nears to a distance of 10 feet, cannot take more than one.
2 magic
2 physical
1 luck
Know my pain
on call
Upon touching the enemy they are encased in marble for 4 posts, the marble is indestructible, stopping all harm that could be done to the subject while in this state. This can only be cast on an opponant once in a single battle.
2 luck
Guiding light
Allows him to redirect all of the sunlight in the sky into a massive beam (10 feet width, 12 ft highed an 150 ft range,) of destruction.
3 MG
3 PH
D. Attacks
Attack Template
Name:
Detailed Description:
Stat's Required to Use:
Long shot
With this is hurls the wardensblade like a boomerang
1 PH
2 LK
salvation
this allows him to wield both the Wardensblade AND Orion at once.
2 PH
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name:
Swords of Salvation
Detailed Description:
Spreading his arms wide, Raum floats up into the sky and calls down a storm of raining massive broadswords constructed of sunlight. They rain down stabbing when making contact with flesh or exploding into white fire when making contact with something else. Raum ends the attack with a shot of his guiding light attack.