Post by Serras-Kai on Dec 17, 2009 16:54:27 GMT -5
I. Personal Overview
Name: Roy
Nickname/Alias: Prince of Pherea
Gender: Male
Physical Age: 19
Date of Birth/Creation: Uncertain
Race: Human (Beorc)
Height: 5‘ 11‘’
Weight: 204lbs
Birth Place: Pherea
Originating Game: Fire Emblem: The Sealed Sword
Appearance:
Personality: Roy is confident but wary of everything around him, almost to the point of paranoia at times. He is kind to everyone he meets and quick to help people, however the fact that he often rushes into situations makes him seem quite intrusive to others. He is slower to pass critical judgment than others may be in his position, but he will not hesitate to kill those he deems it necessary to. Unlike his peers he is unusually cunning for his age, able to decipher the true motives of other by merely traveling with them or even tricking them into exposing themselves. He is hopelessly idealistic (possibly even naïve) with an unwavering belief that peace will one day return. While he enjoys the simple things in life he also believes there is a time and place for them, and has even outright ignored (or pretended not to notice) woman making moves on him during times of crisis.
History: The son of the famous duke of Pharae, Roy is every bit like the man his father was- but only on the outside. After losing his kingdom to a terrible country known as Bern, which threatened to destroy everything he held dear. In response, the resourceful young man traveled all across the continent, gathering his forces and raising an army. Arming themselves with Devine weapons, Roy and his forces struck down Bern and took back their home- with Roy taking his rightful place in Pharae once again. While he participated alongside fellow countrymen Ike and Marth in the previous Smash Bros tournaments, Roy was forced to take a leave and did not participate in the battle against Crehavos due to his father‘s eventual passing, thus placing Roy in his father‘s place as duke. However, it seems a new crisis is rising, and Roy is determined to aid in the reconstruction of Tellius. However, it has been some time since he has fought…..
Transportation: None
Requested World Preference: Gaming, naturally
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 5
Magical Talent 4
Weapon Handling 4
Luck 2
Total Currency: 10
Strengths: Roy‘s biggest strength is his leadership skills and ability to command, however he isn‘t bad with a sword either.
Weaknesses: Many consider Roy‘s compassion his biggest weakness, however he sees it as a strength. While a competent sword fighter, Roy is by no means an unstoppable warrior
Combatant Type: Swordsman
Fighting Style: Roy holds his sword upright at all times, and tries to keep his feet on the ground. At no time does he jump or do anything acrobatic, opting instead to simply block or move by more conventional means (running for example) to escape his opponents. He also chooses to endure many attacks, which causes him as much harm as it does good.
B. Weapons and Key Items
Name: The Sealed Sword
Description: A divine weapon that required the Fire Emblem to truly unleash. Only Roy may wield it. It channels flames through the blade and is the symbol of an ancient hero, who used the weapon to slay mighty dragons.
Stats Required to Use: Must be Roy, to all others it feels clumsy or unbalanced
C. Abilities
Name: Blade slide
Activation: When attacked, if attack is blocked properly
Detailed Description: Such is the skill of Roy’s martial training that he is able to shift the momentum of any conventional weapon (or any weapon similar to a convention type) and re direct the attack to another direction. This won’t work with attacks with too much force behind them or are to quick for him to position himself correctly. If Roy uses this ability, it will take up his entire turn and he may make no other major action.
Stat's Required to Use: 4 Weapon handling
D. Attacks
Name: Flare Blade
Detailed Description: Roy raises his sword and begins to charge it with magic. He can use it immediately, in which case it will simply be an overhead slash with fire attribute, however he can spend time to charge it. He may spend as many posts as he has magical talent, adding 2 NRG to the blade per post spent charging it. At 5 NRG the blade will be red-hot, at 10 it will actually burst into flames, at 15 there will be an explosion, at 20 the blade itself will become molten, seeping down into armor and searing flesh. After the attack the sword is restored during Roy’s next post. After twenty there will be both an explosion and molten steel, however the explosion will simply be larger than before. Roy can not charge his sword then save it, the power is simply too great. All posts made of simply charging are treated as though they were extensions of the original post, and Roy does not gain EXP nor money from them, and his stats do not regenerate.
Stat's Required to Use: 5 weapon skill to activate, 2 magic plus 2 physical prowess per post spent charging
Name: Double-Edge dance
Detailed Description: Roy circles around his opponent, ducking and weaving and slashing at them from multiple sides all subsequently, but so quickly that is seems to occur almost simultaneously.
Stat's Required to Use: 3 weapon skill plus 2 physical prowess per attack made
Name: Blazer
Detailed Description: The only acceptation to Roy’s typical no-jumping style. Roy lowers his sword for an instant, then shoot strait upward, catching everything he touches ablaze as he does so. This also opens up for many combos (or even ends them, which is far more common.) As with the Flare Blade, this attack can be charged. However, only up to 1 additional magic may be put into (thus making the blade red-hot) and it can not be saved.
Stat's Required to Use: 5 physical prowess, 4 magic
Name: Sealed flare
Detailed Description: Roy raises his weapon above his head and charges it similarly to the flare blade. However, when he unleashes this attack, he throws the fire forward in an arcing slash able to hit foes from medium range. While he is able to charge this as far as flare blade, he will not do so for fear of the explosions hurting allies and the molten metal dripping onto him. The fire from the blade is noticeably less damaging the farther you are from the weapon, and it only travels a short distance but is used commonly against opponents otherwise out of reach or to begin a fight.
Stat's Required to Use: 2 weapon skill to activate, 2 magic plus 2 physical prowess per post spent charging
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: Critical meltdown
Detailed Description: Roy slams his weapon strait down into the earth and causes a fissure, which then begins to boil up with molten rock, setting everything around Roy ablaze. He is given three posts to fight like this, and while he is capable of using his abilities at half cost he does not, as he has lost himself in the attack. Instead he opts to rage on his opponents, abandoning all sense of style or nobility in his swordplay and simply bludgeons his opponents. While he is like this he is not invincible, however heat has little effect on him (in fact both his armor and sword are actually re-hot and able to deal damage to those who touch them.) Roy’s very body begins to smoke and flame when the attack begins to die down, a sort of warning that he is losing power. When he reverts back his armor and weapon will still be red hot and will burn him, causing him to drop his sword and possibly his armor as well.
E. Guest Powers
III. Personal Storage
A. Inventory
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.
Name: Roy
Nickname/Alias: Prince of Pherea
Gender: Male
Physical Age: 19
Date of Birth/Creation: Uncertain
Race: Human (Beorc)
Height: 5‘ 11‘’
Weight: 204lbs
Birth Place: Pherea
Originating Game: Fire Emblem: The Sealed Sword
Appearance:
Personality: Roy is confident but wary of everything around him, almost to the point of paranoia at times. He is kind to everyone he meets and quick to help people, however the fact that he often rushes into situations makes him seem quite intrusive to others. He is slower to pass critical judgment than others may be in his position, but he will not hesitate to kill those he deems it necessary to. Unlike his peers he is unusually cunning for his age, able to decipher the true motives of other by merely traveling with them or even tricking them into exposing themselves. He is hopelessly idealistic (possibly even naïve) with an unwavering belief that peace will one day return. While he enjoys the simple things in life he also believes there is a time and place for them, and has even outright ignored (or pretended not to notice) woman making moves on him during times of crisis.
History: The son of the famous duke of Pharae, Roy is every bit like the man his father was- but only on the outside. After losing his kingdom to a terrible country known as Bern, which threatened to destroy everything he held dear. In response, the resourceful young man traveled all across the continent, gathering his forces and raising an army. Arming themselves with Devine weapons, Roy and his forces struck down Bern and took back their home- with Roy taking his rightful place in Pharae once again. While he participated alongside fellow countrymen Ike and Marth in the previous Smash Bros tournaments, Roy was forced to take a leave and did not participate in the battle against Crehavos due to his father‘s eventual passing, thus placing Roy in his father‘s place as duke. However, it seems a new crisis is rising, and Roy is determined to aid in the reconstruction of Tellius. However, it has been some time since he has fought…..
Transportation: None
Requested World Preference: Gaming, naturally
II. Battle Information
A. Overview
Current Level: 1
Current Stats: 15
Physical Prowess 5
Magical Talent 4
Weapon Handling 4
Luck 2
Total Currency: 10
Strengths: Roy‘s biggest strength is his leadership skills and ability to command, however he isn‘t bad with a sword either.
Weaknesses: Many consider Roy‘s compassion his biggest weakness, however he sees it as a strength. While a competent sword fighter, Roy is by no means an unstoppable warrior
Combatant Type: Swordsman
Fighting Style: Roy holds his sword upright at all times, and tries to keep his feet on the ground. At no time does he jump or do anything acrobatic, opting instead to simply block or move by more conventional means (running for example) to escape his opponents. He also chooses to endure many attacks, which causes him as much harm as it does good.
B. Weapons and Key Items
Name: The Sealed Sword
Description: A divine weapon that required the Fire Emblem to truly unleash. Only Roy may wield it. It channels flames through the blade and is the symbol of an ancient hero, who used the weapon to slay mighty dragons.
Stats Required to Use: Must be Roy, to all others it feels clumsy or unbalanced
C. Abilities
Name: Blade slide
Activation: When attacked, if attack is blocked properly
Detailed Description: Such is the skill of Roy’s martial training that he is able to shift the momentum of any conventional weapon (or any weapon similar to a convention type) and re direct the attack to another direction. This won’t work with attacks with too much force behind them or are to quick for him to position himself correctly. If Roy uses this ability, it will take up his entire turn and he may make no other major action.
Stat's Required to Use: 4 Weapon handling
D. Attacks
Name: Flare Blade
Detailed Description: Roy raises his sword and begins to charge it with magic. He can use it immediately, in which case it will simply be an overhead slash with fire attribute, however he can spend time to charge it. He may spend as many posts as he has magical talent, adding 2 NRG to the blade per post spent charging it. At 5 NRG the blade will be red-hot, at 10 it will actually burst into flames, at 15 there will be an explosion, at 20 the blade itself will become molten, seeping down into armor and searing flesh. After the attack the sword is restored during Roy’s next post. After twenty there will be both an explosion and molten steel, however the explosion will simply be larger than before. Roy can not charge his sword then save it, the power is simply too great. All posts made of simply charging are treated as though they were extensions of the original post, and Roy does not gain EXP nor money from them, and his stats do not regenerate.
Stat's Required to Use: 5 weapon skill to activate, 2 magic plus 2 physical prowess per post spent charging
Name: Double-Edge dance
Detailed Description: Roy circles around his opponent, ducking and weaving and slashing at them from multiple sides all subsequently, but so quickly that is seems to occur almost simultaneously.
Stat's Required to Use: 3 weapon skill plus 2 physical prowess per attack made
Name: Blazer
Detailed Description: The only acceptation to Roy’s typical no-jumping style. Roy lowers his sword for an instant, then shoot strait upward, catching everything he touches ablaze as he does so. This also opens up for many combos (or even ends them, which is far more common.) As with the Flare Blade, this attack can be charged. However, only up to 1 additional magic may be put into (thus making the blade red-hot) and it can not be saved.
Stat's Required to Use: 5 physical prowess, 4 magic
Name: Sealed flare
Detailed Description: Roy raises his weapon above his head and charges it similarly to the flare blade. However, when he unleashes this attack, he throws the fire forward in an arcing slash able to hit foes from medium range. While he is able to charge this as far as flare blade, he will not do so for fear of the explosions hurting allies and the molten metal dripping onto him. The fire from the blade is noticeably less damaging the farther you are from the weapon, and it only travels a short distance but is used commonly against opponents otherwise out of reach or to begin a fight.
Stat's Required to Use: 2 weapon skill to activate, 2 magic plus 2 physical prowess per post spent charging
Final Smash/Limit Break Your ultimate attack with the use of a smash ball or limit break
Name: Critical meltdown
Detailed Description: Roy slams his weapon strait down into the earth and causes a fissure, which then begins to boil up with molten rock, setting everything around Roy ablaze. He is given three posts to fight like this, and while he is capable of using his abilities at half cost he does not, as he has lost himself in the attack. Instead he opts to rage on his opponents, abandoning all sense of style or nobility in his swordplay and simply bludgeons his opponents. While he is like this he is not invincible, however heat has little effect on him (in fact both his armor and sword are actually re-hot and able to deal damage to those who touch them.) Roy’s very body begins to smoke and flame when the attack begins to die down, a sort of warning that he is losing power. When he reverts back his armor and weapon will still be red hot and will burn him, causing him to drop his sword and possibly his armor as well.
E. Guest Powers
III. Personal Storage
A. Inventory
B. Pets, Pokemon, and Djinni
P,P & D Template: Used to identify all acquired beasts.