Post by Tony Redgrave on Aug 21, 2009 1:35:06 GMT -5
I. Basic Information
Name: Jonathan Harlot
Nickname/Alias: [N/A]
Gender: Male
Age: He appears 23 but he is at least over 500
Race: Ghost
Main Element(s): Phantasmal
Height: Varies
Weight: varies
Day of Birth/Creation: [N/A]
Birth Place: He cannot recall.
Current Place of Residence:N/A
II. Extra Information
Appearance:
Personality:
[Keen Intellect]
Jonathan despite his appearance is a very intelligent individual and just as equally perceptive. As a pirate himself, he is skilled at seeing through deceptions and can often discern what drives a person to do what they do and behave the way they do as well. In battle, he is able to take in every little detail and notice changes and differences in his opponents attack pattern as well as their strengths and weaknesses. Jonathan is also able to glance at unfamiliar attacks and quickly discern how they work by looking just once.
[Cunning and Adaptable]
Jonathan is quick to adapt to any situation that presents itself
History:
III. Battle Information
Strengths: Being a disembodied apparition, Jonathan has the abilities one would expect. He can create "cold spots" around himself and the area around his person that suck up energy and can leave those around him feeling unmotivated, turn intangible at will, take flight, turn invisible, possess others, and other things. He is also able to separate his soul to create interesting new attacks and summon and command other ghosts to do his bidding. Jonathan has years of combat experience and can also for obvious reasons resist many attacks and dodge them with ease.
Weaknesses: While Jonathan is able to combat many things, he is weaker to magic or power blessed by the power of the gods. [Holy] Also, he is bound to pursue the treasures that will release him from his phantasmal existence meaning that those that possesses one of these objects could control and manipulate him for their own whims and wants.
Combatant Type: Phantom
Fighting Style: Jonathan
IV. Ability Information
Name: Transmigration Eye
Description: Nukpana's link with death dimension has given him the ability to show subjects visions of the afterlife via eye contact. Just by focusing and looking into one's eyes, he could show them a beautiful vision of the afterlife as a means to induce a feeling of calm and sleepiness within the minds of others. Its same feeling an animal would have is they have before they fall asleep or unconscious. it can keep people from fighting or attacking him, and can soothe even the most wild, vicious and seemingly-untamable animal. In addition, it severely inhibits coordination and memory.
On the other hand, Nukpana can show others a frightening vision of the afterlife thereby instilling fear in others and causing the subject on which it is being used to act with irrational fear toward him. In either case, the subject would be able to perceive this vision as though it were real and although the images of the afterlife are quite real, the experiences is simulated.
Energy Cost: None
Name: Intangible Doom
Description: Intangible Doom allows Nukpana trap someone their astral-projective state. It can be used to keep ghosts from manifesting themselves, keep astral projectors from releasing their astral self, or keep their astral self from re-entering their own body. In fact, He can keep an astral body from moving off of the astral plane into the material world, or keep those capable of turning intangible from becoming tangible again. he can also keep his own soul from exiting his body which gives him an odd sense of immortality as he can withstand injuries that would kill anyone else and keep going on. However, he can still be killed by highly debilitating measures such decapitation.
Energy Cost: None
Name: Barrier
Description: Nukpana puts up a protective barrier of force that can be crafted into simple forms and transparent constructs, usually simple shapes such as columns, cones, cylinders, discs, domes, platforms, rams, ramps, slides, and spheres. He can generate force constructs as small as a marble or as large as 100 feet (30 m) in diameter. In any case, this barriers are mentally generated and project tremendous strength. The fields are able to repel solid objects, even those of great mass and momentum, and can repel all but the very strongest energy attacks. His power is limited to his focus and the strength of his mind. Taking impacts from attacks tires out his mind and causes him to lose focus. Once he isn't focused and stops concentrating on a field, it immediately ceases to exist.
Name:Offensive Barrier Generation
Description: By generating additional force behind his constructs, He can generate offensive weapons, ranging from massive transparent battering rams to small projectiles such as spears and darts. By forming a force field within an object and expanding the field, He can cause the object to explode from inside out and also simulate telekinesis, by projecting his energy into a beam out from the hand that connects to the object or victim, and can manipulate the field to move it around.
Name:Dimension Shifting
Description: Dimension Shifting is Nukpana's ability to shift the number of dimensions of space that he occupies. Normally, he is in the fifth dimension (normal human shape and mass), and from there, can become any dimension above or below that such as:
Four-Dimensionality makes him look like a bulgy, animated version of himself. This form can be used to bounce projectiles back at foes, or to inflate himself like a balloon or to bounce back from high falls and concussive force.
Three-Dimensionalitymakes Nukpana appear more blocky and dense, like an entity of geometrical figures. This form can be used to attack foes with heightened strength and resistance, and to deal intense concussive damage on foes.
Two-Dimensionality makes him appear like a paper-flat version of himself with razor-sharp edges. This form can be used to withstand being crushed by intense force or to glide on wind currents and float on water.
One-Dimensionality makes him appear like a very thin, nearly-invisible line. This form can be used to fit into really thin spaces, evade blows with extreme flexibility and resist intense force due to his extremely light weight.
Zero-Dimensionality makes Nukpana appear like an invisible, immobile singularity of energy. This form can be used to evade all manner of damage. While this form cannot attack nor move, it makes Nukpana invulnerable to all damage until his original form is reassumed.
Energy Cost: None
Name: Dimensional Anchoring
Description: Dimensional Anchors prevent movement out of one dimension and into another. It prevents the generation of portals and prevents the passage of subjects through already-generated portals.
Energy Cost: None
Name: Dimensional Displacement
Description By using Nexus energy to distort a subject's spatial presence, Nukpana may allow or disallow simultaneous interaction with numerous dimensions, or he could send the foe back to his original dimension.
Energy Cost: None
Name: Dimensional Energy Projection
Description:Nukpana can project dimensional energy in a form other than a portal, such as full body armor, daggers of dimensional energy, and the like, which teleport objects or subjects to another area within 100 feet of his sight upon contact.
Energy Cost: None
Name: Vortex Generation
Description: Nukpana with great focus can generate distortions in gravity and space-tame (or dilate light waves to infinite mass), thus creating a wormhole. The vortex is usually too dangerous to be traveled through, because it would may result in travel to a random dimension, location or time at superluminal speed. It may also pull subjects into it with extreme gravitational force.
Energy Cost: None
Name: Dimensional Travel
Description: Dimensional Travel is the ability to create portation discs, spatial rips or the like, for transport between different dimensions or simply different locales on their present plane of existence. This ability can even be used to bridge dimensions to allow two way travel.
Energy Cost: None
V. Additional Comments.
I'm not done and the energy cost is none for now for all things until I get my ideas together. and I'm just making this for fun time xD and a weird evil person if its accepted. My actual rp character I'm going for will be nothing like this
Name: Jonathan Harlot
Nickname/Alias: [N/A]
Gender: Male
Age: He appears 23 but he is at least over 500
Race: Ghost
Main Element(s): Phantasmal
Height: Varies
Weight: varies
Day of Birth/Creation: [N/A]
Birth Place: He cannot recall.
Current Place of Residence:N/A
II. Extra Information
Appearance:
Personality:
[Keen Intellect]
Jonathan despite his appearance is a very intelligent individual and just as equally perceptive. As a pirate himself, he is skilled at seeing through deceptions and can often discern what drives a person to do what they do and behave the way they do as well. In battle, he is able to take in every little detail and notice changes and differences in his opponents attack pattern as well as their strengths and weaknesses. Jonathan is also able to glance at unfamiliar attacks and quickly discern how they work by looking just once.
[Cunning and Adaptable]
Jonathan is quick to adapt to any situation that presents itself
History:
III. Battle Information
Strengths: Being a disembodied apparition, Jonathan has the abilities one would expect. He can create "cold spots" around himself and the area around his person that suck up energy and can leave those around him feeling unmotivated, turn intangible at will, take flight, turn invisible, possess others, and other things. He is also able to separate his soul to create interesting new attacks and summon and command other ghosts to do his bidding. Jonathan has years of combat experience and can also for obvious reasons resist many attacks and dodge them with ease.
Weaknesses: While Jonathan is able to combat many things, he is weaker to magic or power blessed by the power of the gods. [Holy] Also, he is bound to pursue the treasures that will release him from his phantasmal existence meaning that those that possesses one of these objects could control and manipulate him for their own whims and wants.
Combatant Type: Phantom
Fighting Style: Jonathan
IV. Ability Information
Name: Transmigration Eye
Description: Nukpana's link with death dimension has given him the ability to show subjects visions of the afterlife via eye contact. Just by focusing and looking into one's eyes, he could show them a beautiful vision of the afterlife as a means to induce a feeling of calm and sleepiness within the minds of others. Its same feeling an animal would have is they have before they fall asleep or unconscious. it can keep people from fighting or attacking him, and can soothe even the most wild, vicious and seemingly-untamable animal. In addition, it severely inhibits coordination and memory.
On the other hand, Nukpana can show others a frightening vision of the afterlife thereby instilling fear in others and causing the subject on which it is being used to act with irrational fear toward him. In either case, the subject would be able to perceive this vision as though it were real and although the images of the afterlife are quite real, the experiences is simulated.
Energy Cost: None
Name: Intangible Doom
Description: Intangible Doom allows Nukpana trap someone their astral-projective state. It can be used to keep ghosts from manifesting themselves, keep astral projectors from releasing their astral self, or keep their astral self from re-entering their own body. In fact, He can keep an astral body from moving off of the astral plane into the material world, or keep those capable of turning intangible from becoming tangible again. he can also keep his own soul from exiting his body which gives him an odd sense of immortality as he can withstand injuries that would kill anyone else and keep going on. However, he can still be killed by highly debilitating measures such decapitation.
Energy Cost: None
Name: Barrier
Description: Nukpana puts up a protective barrier of force that can be crafted into simple forms and transparent constructs, usually simple shapes such as columns, cones, cylinders, discs, domes, platforms, rams, ramps, slides, and spheres. He can generate force constructs as small as a marble or as large as 100 feet (30 m) in diameter. In any case, this barriers are mentally generated and project tremendous strength. The fields are able to repel solid objects, even those of great mass and momentum, and can repel all but the very strongest energy attacks. His power is limited to his focus and the strength of his mind. Taking impacts from attacks tires out his mind and causes him to lose focus. Once he isn't focused and stops concentrating on a field, it immediately ceases to exist.
Name:Offensive Barrier Generation
Description: By generating additional force behind his constructs, He can generate offensive weapons, ranging from massive transparent battering rams to small projectiles such as spears and darts. By forming a force field within an object and expanding the field, He can cause the object to explode from inside out and also simulate telekinesis, by projecting his energy into a beam out from the hand that connects to the object or victim, and can manipulate the field to move it around.
Name:Dimension Shifting
Description: Dimension Shifting is Nukpana's ability to shift the number of dimensions of space that he occupies. Normally, he is in the fifth dimension (normal human shape and mass), and from there, can become any dimension above or below that such as:
Four-Dimensionality makes him look like a bulgy, animated version of himself. This form can be used to bounce projectiles back at foes, or to inflate himself like a balloon or to bounce back from high falls and concussive force.
Three-Dimensionalitymakes Nukpana appear more blocky and dense, like an entity of geometrical figures. This form can be used to attack foes with heightened strength and resistance, and to deal intense concussive damage on foes.
Two-Dimensionality makes him appear like a paper-flat version of himself with razor-sharp edges. This form can be used to withstand being crushed by intense force or to glide on wind currents and float on water.
One-Dimensionality makes him appear like a very thin, nearly-invisible line. This form can be used to fit into really thin spaces, evade blows with extreme flexibility and resist intense force due to his extremely light weight.
Zero-Dimensionality makes Nukpana appear like an invisible, immobile singularity of energy. This form can be used to evade all manner of damage. While this form cannot attack nor move, it makes Nukpana invulnerable to all damage until his original form is reassumed.
Energy Cost: None
Name: Dimensional Anchoring
Description: Dimensional Anchors prevent movement out of one dimension and into another. It prevents the generation of portals and prevents the passage of subjects through already-generated portals.
Energy Cost: None
Name: Dimensional Displacement
Description By using Nexus energy to distort a subject's spatial presence, Nukpana may allow or disallow simultaneous interaction with numerous dimensions, or he could send the foe back to his original dimension.
Energy Cost: None
Name: Dimensional Energy Projection
Description:Nukpana can project dimensional energy in a form other than a portal, such as full body armor, daggers of dimensional energy, and the like, which teleport objects or subjects to another area within 100 feet of his sight upon contact.
Energy Cost: None
Name: Vortex Generation
Description: Nukpana with great focus can generate distortions in gravity and space-tame (or dilate light waves to infinite mass), thus creating a wormhole. The vortex is usually too dangerous to be traveled through, because it would may result in travel to a random dimension, location or time at superluminal speed. It may also pull subjects into it with extreme gravitational force.
Energy Cost: None
Name: Dimensional Travel
Description: Dimensional Travel is the ability to create portation discs, spatial rips or the like, for transport between different dimensions or simply different locales on their present plane of existence. This ability can even be used to bridge dimensions to allow two way travel.
Energy Cost: None
V. Additional Comments.
I'm not done and the energy cost is none for now for all things until I get my ideas together. and I'm just making this for fun time xD and a weird evil person if its accepted. My actual rp character I'm going for will be nothing like this