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Post by ayame on Jul 24, 2009 12:54:20 GMT -5
By engaging in a Role Playing Game with a large focus on combat, you agree to allow the possibility of character death. Should a character enter a position where survival becomes impossible due to the nature of the situation, and/or limitations of the character, death can occur. In such a situation, the survival of the character may be placed in the hands of another RPer, whose decision to kill or not kill the character will be treated as canon within the story and not qualify as Godmodding. If you feel that your character has been killed unjustly, you may appeal the decision to the RP staff, who will evaluate the situation for any wrongdoings. This rule needs to be redone.. Nintendo is not some gory, bloodlust theme that uses death for plot points. In any Nintendo game, you will never see people dying and bleeding.. They are either defeated, sealed and changed into some type of item... In Super smash bros.. combatants are changed into trophys when they are defeated. Other people are allowed to touch the bottom of the trophy to release someone from that solidified state. Now in the past, Angel said that people would turn into trophys when they're defeated. This allowed the RPer to abandon the char or get someone else to release it from it's solidified form. Now she has changed it again and saying that people now have the ability to make pressured situations to kill other people's chars without permission... This is very wrong and I don't like the way the RP Staff is handling things.. @angel/Eiron: Eiron you nickpick way too much on detail and Angel you just don't care about anything anymore because your going to be the future Admin. Not Everything needs to be explained with every little detail and I wish you would trust people to RP fairly.. I understand that you can't trust everyone's words but that's what RP is about.. Trusting the people you are RPing with and working together to create a good story. You guys are changing the RP into one that is all about killing.
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Post by The Solid War Doctor on Jul 24, 2009 13:09:20 GMT -5
I agree 100%.
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Post by Angel on Jul 24, 2009 13:26:51 GMT -5
Originally posted by Eiron:
Angel and I are well aware of the concerns over character death, and understand where you're coming from. However, there are several reasons why we believe this decision would be for the better.
First, despite all the peril and risks that we go through in the RP, we all know in the back of our heads that nothing will ever befall our beloved characters unless we so choose. The danger we create is a facade, and everyone knows it. Crehavos, Ashnard, Nemeck-despite all their villainous badassery, they can't exercise it. This, in turn, leads to little motivation for everyone involved. There is absolutely no sense of urgency when there should be.
Second, considering the amount of emphasis we place on combat in this RP, it doesn't make sense that no one can die without consent. You said that you don't want immortal characters. If no one can die, then EVERYONE is immortal, whether it says so on the character app or not.
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Building off what Eiron said,
That's HONEST. Why would you kill something you put so much energy in? Like this Angel character, or Kaimu, or Chroma. I would never WANT any of them to die for any reason. And so I would never give permission for any of them to die, so in effect they are now immortal.
What about when your laying on the ground, beaten, broken, and my sword is on your throat, with intent of killing? How do you justifiably say, "You don't have permission to kill my character." PERMISSION? How do you escape death in a situation where death is the only intelligent means of continuing the story?
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When it comes to the trophies, let me say this. Our next RP will be based completely on factions. What's the point in say, have 20 or so people risk their lives in a epic and storyline based struggle with Ashnard just to have one of his lowliest pawns walk up and tap his trophy again, leaving him back and you'll all be dead.. but it's not like that matters, because I'm sure someone will come up and tap your trophy too.
You see where I am going with this? Trophies are more harmful than good? They allow a RP where endless fighting of pointless-ness occur. What's the point in fighting anyone if.. yes, they are immortal. Trophies is just another way to be immortal. Both armies will have no purpose in actually fighting when their opposition can be completely revived in a moments time.
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Post by The Solid War Doctor on Jul 24, 2009 13:37:48 GMT -5
What about when your laying on the ground, beaten, broken, and my sword is on your throat, with intent of killing? How do you justifiably say, "You don't have permission to kill my character." PERMISSION? How do you escape death in a situation where death is the only intelligent means of continuing the story? I can think of many crafty solutions for an escape. And to kill without consent is kind of a slap to the face for a characters creator. It also contradicts the "No auto hitting rule" killing is a definite auto hit. This means that if everyone were on one planet I could elaboretly trap them all and kill them with no consequences. Thus with this rule, the RP would become a false video game genocide. Not that I would do this but, then again if I turn the fights in the right direction I want, I could one by one kill all the characters. Also this is fantasy not realistic, to use the term "intelligent way to continue" , in fantasy things often go against the facts of life and the laws of science. It seems to me that the term should be "the easy way to continue". I close my arguement
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Post by ayame on Jul 24, 2009 13:38:40 GMT -5
Angel... what is stopping someone from creating a char and hunting other people down. Chars that aren't physically stronger than another person is weeded out and killed.. That means weak chars that people want to have for simple RPs can't be used because the environment is too dangerous for them.. These rules grant favor to strong chars, not weak ones.. "Survival of the fittest" is the best way to explain these rules.. You are turning this into a very violent RP. Also what about the canons? Are you willing to apply death to them as well?
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Post by Angel on Jul 24, 2009 13:47:15 GMT -5
The canons, purely to keep the RP from losing the Nintendo characters and world and etc will turn into trophies. Consider the formers outsiders on their world. They can turn into trophies because that's how the hands planned it to be, we are where against their will.. so we don't have the exact same rules.
Character killers, and you said Solid will not be allowed. You must prove WHY you killed a person and give a reasonable excuse. And even then, unless your a psychotic villain and have just killing on the mind... it isn't going to happen. You really think you'll get each character one on one? You really think your character will be able to be in 100 places at once? Do you think your character could stand up to 4 characters at one time all at the same strength? The people are the safeguards.
If you have a weak friend. DEFEND THEM. There is safety and strength in numbers, and there is always the ever friendly option of simply running away from a fight.
And every decent fantasy has a set and defined form of rules Solid. If things are completely without order, then this RP would become unplayable.
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Post by The Solid War Doctor on Jul 24, 2009 13:51:48 GMT -5
Unplayable, this rule makes it unenjoyable. Also you failed to give me a solution to the contradicting rules No auto-hitting allowed. This means that in a battle, you may not automatically hit someone else's character in your post. You have to give them a chance to dodge your attack. Keep in mind however, that a character’s ability to dodge an attack must be consistent with their overall abilities. If there is permission for auto-hitting, though, then you may do as such VS By engaging in a Role Playing Game with a large focus on combat, you agree to allow the possibility of character death. Should a character enter a position where survival becomes impossible due to the nature of the situation, and/or limitations of the character, death can occur. In such a situation, the survival of the character may be placed in the hands of another RPer, whose decision to kill or not kill the character will be treated as canon within the story and not qualify as Godmodding. If you feel that your character has been killed unjustly, you may appeal the decision to the RP staff, who will evaluate the situation for any wrongdoings killing someone with out giving them a chance to dodge contradicts the first rule.
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Post by ayame on Jul 24, 2009 13:54:26 GMT -5
The canons, purely to keep the RP from losing the Nintendo characters and world and etc will turn into trophies. Consider the formers outsiders on their world. They can turn into trophies because that's how the hands planned it to be, we are where against their will.. so we don't have the exact same rules. Character killers, and you said Solid will not be allowed. You must prove WHY you killed a person and give a reasonable excuse. And even then, unless your a psychotic villain and have just killing on the mind... it isn't going to happen. You really think you'll get each character one on one? You really think your character will be able to be in 100 places at once? Do you think your character could stand up to 4 characters at one time all at the same strength? The people are the safeguards. If you have a weak friend. DEFEND THEM. There is safety and strength in numbers, and there is always the ever friendly option of simply running away from a fight. And every decent fantasy has a set and defined form of rules Solid. If things are completely without order, then this RP would become unplayable. Strength in numbers cannot save you from a skillful assassin. A character can simply track, and kill any enemy she comes across. You don't need a reason to kill someone, you just do. I can put a gun to your head and pull the trigger with having a real reason why. That is called free will. Also a character can defeat 4 other chars with equal strength. Battles is all about skill, strategy and planning. You can best any opponent if you can read his moves and skillfuly avoid his attacks..
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Post by Angel on Jul 24, 2009 13:57:35 GMT -5
@ Solid:
Huh? Did I ever say you wouldn't get a chance do doge? It would be like this Solid. Don't assume.
Character A: He brought his sword to neck, and prepared to cut him. Though, the fact that the person had used all their strength and was disarmed and stuck on the root on the floor (all aspects already defined up till now) there would be little likelyhood of surviving.
Player B: She looked around and tried to think for a moment if there was anything she could do. Her magic was used up and she had no weapon, so there was no way to fight she was trapped on the ground with no way of escaping. She closed her eyes and begged for mercy.
Character C: Killed. (post is all long and detailed)
WE GAVE Player B a post to try to figure out how to escape, but she came up with nothing. you ALWAYS will have a chance to defend yourself.
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@star: Then get more numbers. Or go back to your base and plan, or fight back. If your going to let 1 person kill a army of 10, hen seriously.. they deserved that one. if someone can skillfully and understandably dodge 10 people with swords and magic all willing to kill them. Bravo. But me, Eiron, Cell.. no one could do this. The most we could do was run away given that kinda number.
Again Star, if they don't have a reason to kill.. we will not allow the kill to make sense. What side are you on? The side to defend your position or the side to make me lose? Because your now arguing that they should be able to be killed without limits. T___T
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Post by The Solid War Doctor on Jul 24, 2009 14:00:14 GMT -5
OH, then its worded weirdly, it makes it sound as if in a tight situation where death is normally expected, that it becomes a manditory to do so.
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Post by Angel on Jul 24, 2009 14:01:49 GMT -5
OH, then its worded weirdly, it makes it sound as if in a tight situation where death is normally expected, that it becomes a manditory to do so. And if you ever think that you were killed unfairly or someone tricked you, let the RPG Staff know and we promise to fix it.
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Post by The Solid War Doctor on Jul 24, 2009 14:03:56 GMT -5
Heres a tip keep an eye on BB for a while in RP5
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Post by ayame on Jul 24, 2009 14:11:19 GMT -5
I'm being realistic here.. People can kill whoever they wish, if they fight them.. So said people can kill others if they are put into a tight situation. you are saying that you won't allow people to kill others in that situation because they have no reason. What if they killed them because they were in their way or the character felt that he was insignificant. It's not fair to implement death when you limit it like that.
Edit...... Forget about this.... I'm really lashing out for some strange reason.... sry guys.. T_T
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Soul Eater
Member
[M:0]
I will take your soul!
Posts: 216
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Post by Soul Eater on Jul 24, 2009 14:51:40 GMT -5
Nintendo is not some gory, bloodlust theme that uses death for plot points. No, but MGS uses death for plot points. And MGS can be connected to the smash Universe. Also, it's unlikely that some characters would kill one more than others. For example, say that my current characters fought Drake. There would be a pretty high chance that Drake would try to kill them and vice-versa. On the opposite side, say my chars met someone who they had no idea about. Unless they learnt they were evil they'd probably walk away without killing them. On the subject of assassination, that would be a kind of auto-hit, unless: A: The target has enhanced senses B: The target is extremely lucky C: The target knows the assassin is there, and, depending on if it's a gun or knife, they can turn around or go between cover. And against group, it would be hard to get away with assassination without your own character getting killed. Revenge may sometimes prove as a reasonable explanation for killing, depending on the character, thus allowing the assassin to be killed. When you say that a character can kill 4 others with ease....well, unless they are all weak to that character's strengths, I can't see that happening. Also, when you say that the character could kill them because of free will without a reason, most won't do that unless they are a cold-hearted killer or something. This said, I think this is why the character limits were removed (for the most part). EDIT: I was in the middle of the post during the edit. srry
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