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Post by starprincess on Dec 13, 2009 7:17:53 GMT -5
Seriously it's very annoying when someone takes fragments from another's post just to make another persons comment look stupid. Read the CENSOREDing post SLE and stop acting like a smartass!!!! Kismet said that dividing the weapon handling stat a bit would complicate things and I just asked him why that is. Stop twisting my damn words!!! Edit: Say something to add to the conversation, not post something to make a mockery of someone's words. Stop acting like a stuck up child.
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Tony Redgrave
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Post by Tony Redgrave on Dec 13, 2009 8:26:16 GMT -5
Kismet is right though. Dividing it would be confusing and completely unnecessary. Most people will use common sense and if they happen to steal a weapon they have no skill handling, they will show for that. Using a sword and using a bo staff requires different movements and using two swords in a productive manner first requires that you master how to use one effectively before you even think about it. So don't worry Star, just put yourself at ease and flow with it.
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Post by starprincess on Dec 13, 2009 8:45:05 GMT -5
Thats fine... I just didn't want anyone to pick a weapon and use it just because they have enough weapon handling points to wield it. People have skill with different types of weapons but they shouldn't be able to use a weapon that they have no skill with. If people use common sense like you say, I'm ok with it.
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Post by obekant on Dec 13, 2009 14:47:04 GMT -5
What are the two worlds?
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Tony Redgrave
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Post by Tony Redgrave on Dec 13, 2009 14:54:56 GMT -5
Gaming and Fantasy I believe
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Post by starprincess on Dec 16, 2009 15:53:30 GMT -5
Theft abilities in the RP... Yay or nah?.......
I know Ghost is probally going to post something in the RP staff about it but I wanted to know everyones opinions about it. Do you thin that abilities that steal items, money and XP is okay? Personally I'm half and half on it. I believe that these abilities will be a cool addition to the RP but I also feel that it an be abused. What do you guys think?
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Tony Redgrave
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Post by Tony Redgrave on Dec 16, 2009 20:46:31 GMT -5
stealing items, money, and such is alright. Stealing XP doesn't really make sense though unless your a thief from Final Fantasy Tactics. But, I would be alright with all of this.. but there should be severe limiting on something like XP since its basically life experience and getting used to things yourself.
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kunekune
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Post by kunekune on Dec 16, 2009 20:47:19 GMT -5
Well, these options would greatly increase the believability of the RP and make it a bit more immersive, but ideally no one could abuse it without serious consequences. If we had a system of rolling dice, creating a probability out of the matter of stealing then this would be fine in my opinion. For instance, let's say that out of all the things on a person's being the money is probably the one underneath the most stuff, so the probability that one could steal that without being attacked could be, say 1/16. Items, which can vary in location, could have a 1/8-1/10 probability of a successful theft.
Now creating a random answer generator isn't difficult, but if we can't implement it then I say let's just set this one on the shelf and re-approach it at a later time with fresh minds.
Oh and as for XP, I don't think that should be considered since the XP is just a part of a limitation for us outside of the RP to maintain our character's power. It's not something that can merely be stolen.
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Tony Redgrave
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Post by Tony Redgrave on Dec 16, 2009 21:18:32 GMT -5
Well, these options would greatly increase the believability of the RP and make it a bit more immersive, but ideally no one could abuse it without serious consequences. If we had a system of rolling dice, creating a probability out of the matter of stealing then this would be fine in my opinion. For instance, let's say that out of all the things on a person's being the money is probably the one underneath the most stuff, so the probability that one could steal that without being attacked could be, say 1/16. Items, which can vary in location, could have a 1/8-1/10 probability of a successful theft. Now creating a random answer generator isn't difficult, but if we can't implement it then I say let's just set this one on the shelf and re-approach it at a later time with fresh minds. Oh and as for XP, I don't think that should be considered since the XP is just a part of a limitation for us outside of the RP to maintain our character's power. It's not something that can merely be stolen. Well.. I agree with all you say but the dice rolls. Its not suppose to be like dungeons and dragons. [but with stats and what not.. eh, that's debatable I suppose] To steal something in general shouldn't isn't a chance thing. Its a combination of skill, knowledge of blind spots, and more often then not, cleverness. It should be worked out via postage and sorted out in that sense... but that's just me.
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Post by Angel on Dec 16, 2009 21:24:42 GMT -5
Well, these options would greatly increase the believability of the RP and make it a bit more immersive, but ideally no one could abuse it without serious consequences. If we had a system of rolling dice, creating a probability out of the matter of stealing then this would be fine in my opinion. For instance, let's say that out of all the things on a person's being the money is probably the one underneath the most stuff, so the probability that one could steal that without being attacked could be, say 1/16. Items, which can vary in location, could have a 1/8-1/10 probability of a successful theft. Now creating a random answer generator isn't difficult, but if we can't implement it then I say let's just set this one on the shelf and re-approach it at a later time with fresh minds. Oh and as for XP, I don't think that should be considered since the XP is just a part of a limitation for us outside of the RP to maintain our character's power. It's not something that can merely be stolen. Well.. I agree with all you say but the dice rolls. Its not suppose to be like dungeons and dragons. [but with stats and what not.. eh, that's debatable I suppose] To steal something in general shouldn't isn't a chance thing. Its a combination of skill, knowledge of blind spots, and more often then not, cleverness. It should be worked out via postage and sorted out in that sense... but that's just me. I agree with Bawbish.
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kunekune
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Post by kunekune on Dec 16, 2009 21:36:19 GMT -5
Well.. I agree with all you say but the dice rolls. Its not suppose to be like dungeons and dragons. [but with stats and what not.. eh, that's debatable I suppose] To steal something in general shouldn't isn't a chance thing. Its a combination of skill, knowledge of blind spots, and more often then not, cleverness. It should be worked out via postage and sorted out in that sense... but that's just me. Stealing does deal with chance because there are multiple outcomes, one of which is most definitely an unsuccessful attempt. The dice may not be the best illustration but we need to create a way so that people cannot exploit and chance seems to be the most logical option. How about a 50-50 chance that the theft will be successful? 50% being a hit and 50% being a miss. Of course this leads to the question of whether or not your theft was done without the victim's knowledge, meaning did you steal from them and walk away unprovoked. The stat Luck may be a factor, but if it affects anything it would be the chance that you can successfully steal and steal effectively.
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Tony Redgrave
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Post by Tony Redgrave on Dec 16, 2009 23:01:08 GMT -5
Well.. I agree with all you say but the dice rolls. Its not suppose to be like dungeons and dragons. [but with stats and what not.. eh, that's debatable I suppose] To steal something in general shouldn't isn't a chance thing. Its a combination of skill, knowledge of blind spots, and more often then not, cleverness. It should be worked out via postage and sorted out in that sense... but that's just me. Stealing does deal with chance because there are multiple outcomes, one of which is most definitely an unsuccessful attempt. The dice may not be the best illustration but we need to create a way so that people cannot exploit and chance seems to be the most logical option. How about a 50-50 chance that the theft will be successful? 50% being a hit and 50% being a miss. Of course this leads to the question of whether or not your theft was done without the victim's knowledge, meaning did you steal from them and walk away unprovoked. The stat Luck may be a factor, but if it affects anything it would be the chance that you can successfully steal and steal effectively. Yes, but just about anything in life can chalked up to probability. There are many events that can happen to someone at any given time and not only that, outside factors like articles of clothing, If people are around and paying attention to you in particular along with a whole other mess of random things like body swaying and what not. But also, skill effects it too and betters your chances. But all the same Kune, its a concept best left between posters. RP in general is suppose to come down to writing skills and what you the person.. actually do and think just like in life. (give or take a few magic skills and sword swipes) Edit: Using the luck stat for wiggle room to weasel out of things is okie dokey though
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kunekune
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Post by kunekune on Dec 17, 2009 15:30:36 GMT -5
Well I also meant for the Luck stat to better your chances of theft, to increase your success.
As for me, if you plan on stealing from me in the RP then it'll have to be through chance since I'm still kinda skeptical about this whole idea :/
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Post by Ghost on Dec 17, 2009 15:36:01 GMT -5
yeah i hate the idea of theft completely.... if people insist that it can happen i'll just make an anti-theft item for people to buy dealing with luck stat etc...
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Post by starprincess on Dec 17, 2009 16:10:46 GMT -5
yeah i hate the idea of theft completely.... if people insist that it can happen i'll just make an anti-theft item for people to buy dealing with luck stat etc... Betch!!!!!
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